Author Topic: smithing job: the making of a sword  (Read 3957 times)

Icefalcon

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« Reply #30 on: March 08, 2004, 03:15:27 am »
But If you leave the sword in the furnace or whatever to heat it, and you go out to go get somethin to eat, couldnt someone come into your forge and steal your sword?

Ikarsik

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« Reply #31 on: March 08, 2004, 05:33:45 am »
the devs could just make this hidden to anyone else.

a smithy cant mine i guess lol because a smithy is a job and you cannot have 2 jobs. i guess seperate chars.

maybe the smithy leave it it locked in furnace till smithy comes back.

smithy goes and burns stuff

sashok

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« Reply #32 on: March 08, 2004, 06:05:14 am »
Quote
Originally posted by Icefalcon
But If you leave the sword in the furnace or whatever to heat it, and you go out to go get somethin to eat, couldnt someone come into your forge and steal your sword?



well I\'d very much like private property for smiths and any player for that matter.  little apartment owned by player could serve well for any craft you are doing and would be no worry for anyone to come in, lock your door.

Ikarsik

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« Reply #33 on: March 08, 2004, 06:56:50 am »
ya thats what i said but i dont understand anything of what i said lol so i dont expect you to. Like in World of Warcraft (WOW) you could have it like the quest items.

lets say your quest is to kill a monster and get an item off it. ok?

now you go kill that monster after a long and tiring battle but you get attacked by another monster and go off to fight that.

now lets say ikarsik (me) comes up and loots your corpse while you are off fighting. he looks at the items on the corpse and sees only a dagger and a necklace and a few coins.

now when you come back you know he has looted your corpse. But your kill was not wasted because the quest item you had to fetch is still on the monsters corpse. ikarsik couldnt see the item because it was YOUR quest item. When you killed the monster it checked if you were on the quest. If you were it placed the item on the monster and tagged it so only you could see and loot it. When you loot it the tag is removed so like maybe you can trade it or something instead of finishing the quest lol.



lol so like if you left some materials in a forge and went off to a party or just to explore and someone else went up to the forge and began using it, they wouldnt be able to detect the item let alone take it out. Even if they put their stuff in the exact same place as yours it still wouldnt show them that your items were there. So like you would tag it so only you could access and see it. When you put it in it was tagged. When you take it out the tag is removed.

KougrA

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« Reply #34 on: June 14, 2004, 03:42:46 pm »
lets say youre a smith and walk out in the deep deep forest to find exotic ores.... then you are lucky and find it.... when you then get home you make a really good sword of that ore.... next day you walk out again to find more but on the way you get across a giant monster protecting the ore.... while i fight the monster with my normal battle axe*(i dont know why not try your new sword but lets just say you dont), *Ikarsik that little thief ;) takes your sword that you just have made.... now you have defeated the giant monster... and you are seriosly hurt so you dont have time to look after your sword as you just want to get back home and drink some of your best potions later you discover that the sword is not there.... if it was me i would maybe not play the game anymore because now i finnaly got lucky to make a good sword and then someone takes it
____________________________END_______________________________________

now that if your a smith you might self want to shape your sword or axe. it would be smart to make some kind of 3D program in the game were you start with a box and then you make a sword out of that.... of course there might be something that tells you when it is a sword and when its not .... because you cannot run around with a..... something that doesnt look like a sword and just call it a sword.... that would be .... lame ! :D
« Last Edit: June 14, 2004, 03:48:21 pm by KougrA »
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Aeterus

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« Reply #35 on: June 21, 2004, 10:08:45 am »
These are my 2 cents :
1. As i\'ve mentioned in my post about economy, i think smithes actually aquiring the ore is simply a terrible and childish thing.
If you can\'t find anyone to sell you metal ignots, you should just buy them from npc\'s, this will still yield a nice profit, plus if anyone read the post about mining, decent mining wouldn\'t be as simple as point and click.

2. The original post mentioned making a sword would take as long as 1-2 hours, in my opinion i agree it shouldn\'t take a few seconds like must of the games we know, however i think that the bigger and heavier a sword is the more time it should take, where it ranges from 5 minutes up to even 1-2 hours.
I have said so in one of the roles i posted about economy, if a weapon takes quick to produce, you flood the market with it, instead if you devide it to different stages and make it longer, you both compensate the skill demand and you somehow raise the profit of weapons and lower the quantities.
simply said, i think the must basic weapon, a simple knife, would take around 5-10 minutes to make, will require very few stages to make and short time for each one, most of the medium weapons in the game should take around 15-25 minutes in my opinion, whereas the very heavy ones (gigantic dragon slasher 2-handed broad sword - berserk style ^^) would be made of many different stages and will take a great deal of time to make, and will both worth a lot and be quite rare.

3. as for the stages, i think there should be something that shows the smith the \"shape\" of the sword, for example if he/she hammers it, it will give warnings that the blade is starting to dull, and the smith will know therefore that he/she needs to heat it, other than that, instead of working on a plan, he can simple take a few slabs of ore the more he takes the bigger weapon it will be, and he\'ll decide the shape (nothing fancy, but just a blade/axe-blade/spear-blade sort of thing).
again, it\'s not anything complicated, but it seems less robotic.
some stages get mixed or so :
- hammering and the occasional heating up
- sharpening/cleaning stage (which are more complex the sharper (\"better\" ) the blade is)
- finishing stage which evolve cooling down and flat polishing.
- taking care of workshop equipment - making sure the forge stays heating up throughout the first stage, making sure there\'s always a bucket with a fresh supply of water, and making sure the equipment is in a proper condition.


I always linked armor making with weapon making, and since they are seperated it means that each have to be complex or we\'re up to some dull jobs ^^

yarnman

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« Reply #36 on: June 22, 2004, 06:55:27 pm »
I think to make this a good game for the occasional player and the hardcore gamer there should be molds which you would pour in the metal then it would go in the forge and come out an OK sword, or go an advanced more involved route and hand craft it by making the handle out of something and the blade out of one or more components and the process would have to take a while, but you\'d come out with an above average product.

Aeterus

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« Reply #37 on: June 23, 2004, 11:04:01 am »
Quote
Originally posted by yarnman
I think to make this a good game for the occasional player and the hardcore gamer there should be molds which you would pour in the metal then it would go in the forge and come out an OK sword, or go an advanced more involved route and hand craft it by making the handle out of something and the blade out of one or more components and the process would have to take a while, but you\'d come out with an above average product.


Well from what i understood, the original post idea was to have longer forging time - and to compensate the longer times, the process is broken to different stages in order to make it more interesting.

There are enough reasons beyond such a suggestion, and even i mentioned it in an older post, in this forum, Basic rules of economy (the second rule, sections 1 and 3) where i showed that it helps the market stay steady, and weapon prices up.
again, the complexsity of the forging is just to add fun and atmosphere.

smoak

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« Reply #38 on: June 26, 2004, 04:55:10 am »
i think Aeterus has a pretty good idea on how it should work but i also think u should be able to do something else while your in the waiting process for some of these things.
Also could there be a way to personolize your weapons( like crystals on the hilt or designs on the blade ect...) and maybe give it an elemental charge or special attack?
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PenguinX

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« Reply #39 on: June 26, 2004, 09:30:19 am »
By the way, about the metals...

If metals had different properties and advantages over other metals, it would make a bit more variation. For example(no scientific insinuations please this is just an example, hehe), crystal cuts very well, but breaks easily. However, steel is quite durable BUT doesn\'t do -as much- damage as crystal. So either type of material isn\'t nessacarily better than eachother, they both have different advantages. There can also be different weights, magical properties, forging time, rarity, and other things. Some aesthetic reasons might be cool too, just to add a bit of flavor to the game. Maybe some radiation in a cave gave some copper a glowing property or something. There can also be different colors, transparency, shininess, and other factors.

I better stop before I ramble on =D

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Reikar

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« Reply #40 on: August 27, 2004, 05:40:23 am »
I like the whole stages idea but perhaps we should look into a % gauge system with the ability to stop whenever (basically an unfinished unusable product) and have an animation of your character going between the forge and anvil.

you could even have it so that at a certain percent you have it useable but not really good (i.e. at 80% you are able to use it but receive a -1 for every 5%).

For time maybe have like 5 options of time with the least time giving you the highest chance of a bad product, a medium time giving you average chance of a good or bad product, and a lot of time giving you the best chances for a good product.

 If you combine these with a blacksmithing skill then you can have it so that it could lower times a bit and alter the chances of making a bad item at the lower ends of the time. This way if you are making something easy to make (i.e. an iron short sword) you can choose the shortest time and still have a good chance at making a quality item.

This would let there be an easy way to see how far you are in something allow you to stop whenever (like time to go to school you don?t have to stop in the middle of it and lose what you were doing. It also allow you to give unfinished products to friends so they can help as well, but suffer some minor penalties for working on someone else?s project.

If you wanted to get into the intricacies of blacksmithing then you could do this with the different parts of the weapons (blades, handles, hilts, pole arms, spear heads, axe blades, ext.)
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Reikar

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« Reply #41 on: August 27, 2004, 05:43:36 am »
Oh and on the miners thing. I think blacksmith?s should be better then other people when it comes to mining but not as good as people who class in mining itself since blacksmiths tend to know a lot more about metals and are usually the ones that smelt it down (in my mind at least).
As I stand here looking into the heavens, I begin to see forms familiar to me. All whom I have killed have come to mock me. I turn away, only to see the abyss, enticing me towards it. There is no turning back now, only one way to go. So I head into the abyss, the nothingness, the future unseen.

mjateznik

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« Reply #42 on: August 29, 2004, 08:31:16 pm »
I would like abit of a mix of Deddarus and Sashoks systems but most out of sashoks. Smithing should take time but it should also be split up into many stages there should not be 20 minutes of animation but you should be active throught out all of the process. Even if there is not many waits a blade should take pretty long time to make but you should be active and see nice animations and other things like that throughtout whole process.

Finally i wanna say that Syzerian and Ikarsik had realy bad ideas

(note i read only first page.)
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Etistra Foris

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« Reply #43 on: May 10, 2005, 01:35:57 pm »
Quote
Originally posted by Reikar
I like the whole stages idea but perhaps we should look into a % gauge system with the ability to stop whenever (basically an unfinished unusable product) and have an animation of your character going between the forge and anvil.

you could even have it so that at a certain percent you have it useable but not really good (i.e. at 80% you are able to use it but receive a -1 for every 5%).

For time maybe have like 5 options of time with the least time giving you the highest chance of a bad product, a medium time giving you average chance of a good or bad product, and a lot of time giving you the best chances for a good product.

 If you combine these with a blacksmithing skill then you can have it so that it could lower times a bit and alter the chances of making a bad item at the lower ends of the time. This way if you are making something easy to make (i.e. an iron short sword) you can choose the shortest time and still have a good chance at making a quality item.

This would let there be an easy way to see how far you are in something allow you to stop whenever (like time to go to school you don�t have to stop in the middle of it and lose what you were doing. It also allow you to give unfinished products to friends so they can help as well, but suffer some minor penalties for working on someone else�s project.

If you wanted to get into the intricacies of blacksmithing then you could do this with the different parts of the weapons (blades, handles, hilts, pole arms, spear heads, axe blades, ext.)


at last! a human that knows how to use a brain...
if u realy have to stop plaing for some reason u can allways end it up @ another time...

but u know as i readed all of the posts @ this section i saw that everybody had a point of their own...  :rolleyes:
« Last Edit: May 10, 2005, 01:37:21 pm by Etistra Foris »
:D i like Quatro fx 4400 :O and i use blender 3d...

Kannen

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« Reply #44 on: May 14, 2005, 06:37:37 am »
I think that this would be a great idea , simply because it would make another element that allows you to be creative and make it even more reallistic.
« Last Edit: May 14, 2005, 06:37:49 am by Kannen »
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