Author Topic: smithing job: the making of a sword  (Read 3982 times)

Deddarus

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« Reply #15 on: February 24, 2004, 05:17:05 pm »
with the system i suggested higher levels would get a time bonus effectively as they wont mess up as often... but this would also be dependent on the difficulty of the item being made and also on the difficulty of the metal they work with

Deddarus

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« Reply #16 on: February 24, 2004, 05:18:09 pm »
in the system i suggested higher level smiths would effectively work faster as they would mess up less (dependent on metal they work with and the difficulty of the item being made)

davo

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« Reply #17 on: February 27, 2004, 01:52:13 pm »
I say one of the best possible veiw on smithing.

It would be very realistic and make makinging a sword worth it.

I reckon it would add a good ecconimy into the game.

the need for swords and there price would almost definatly make up for the time.

Unlike rewnscape where its just bulk clicking and levels that gets you money. and high level players killing off competition for lower level players.  rewnscape sucks, and i dont want to see planeshift turn into a poorly built game like that.

But, what are players going to do for all that time ?

Leveling to increase speed would be a worthy cause.

smart idea aye sashok20.
in game name : davoid

Kixie

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« Reply #18 on: February 27, 2004, 04:26:08 pm »
thats why the power really should be shifted from the sword, to attributes and skills. Attributes like strength, and your sword and weapon skill should determine your fighting abilities, much more than the sword. i love swrds but the factor of an uber sword is just too much of a problem.

Samoth

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« Reply #19 on: February 29, 2004, 04:30:30 am »
Good job - Deddarus!

I\'m with you.  I would not mind slaving over an open forge for an hour as long as I was kept busy with the small steps and could make some difference in the weapon that I made.

Also time is money - along with the stuff needed to make the weapon, the time speant making a weapon should hold the price high.

Can someone set up a survey?

\"If you want to play a smith, would you rather spend a majority your playing time:\"

A - Traveling the world gathering exotic metals.
B ? Practicing the art of smithing by making a variety of items in a smith shop.
C ? Quickly making a decent sword and then going out to kill monsters or beasts.
D - Split up amongst all of the above.

Xanaroth

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« Reply #20 on: February 29, 2004, 10:47:15 am »
C!!!!!!!!

everyone knows that the stronger an ore is, the more powerfull beaties will be guarding it. so you will need the strength first before you can go fetch exotic ores.

shadowroush

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« Reply #21 on: March 06, 2004, 04:59:37 pm »
I think if it took a hour to make a sword then the only people that would be smiths are the one that can play for 8 or 12 hours a day. and even they would get board of it fast.

DepthBlade

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« Reply #22 on: March 06, 2004, 06:13:48 pm »
Nah it doesn\'t get boring, well it depends on your level of patience :) Once your level becomes high enough to do the good weapons, armor whatever you can start selling it getting cash and use that cash to advance in a secondary skill or to develop more into smithing. I doubt it will get boring but probally will get addiciting!

Icefalcon

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« Reply #23 on: March 06, 2004, 07:02:09 pm »
An hour in real life is way too long, Im thinking 15 min max...

Thardin

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« Reply #24 on: March 06, 2004, 07:37:32 pm »
Quote
Originally posted by Icefalcon
An hour in real life is way too long, Im thinking 15 min max...


I agree. Do you know how long an hour is? That\'s listening to a complete cd (usually)!

Deddarus, I am on your side. :)

As I said in an earlier post, repetitive gameplay should be avoided at all costs. With Deddarus idea, you could repair a player\'s sword which requires a certain technique. 5 minutes later a player comes to you saying: Could you please forge this armour for me, here is the ore... forging armour is different than repairing a weapon.
Or you get another assignment from a rather wealthy player: I want the most durable sword you can make. Because I don\'t have the materials, I give you more money when it\'s done. And some in advance. How you get the ore/ignots is up to you.
You could give that player a warranty that his sword won\'t break for let\'s say 4 weaks, provided he doesn\'t chop stone with it.

Ikarsik

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« Reply #25 on: March 07, 2004, 05:13:26 am »
i would choose a and er c

exploring exotic lands for exotic materials is fun. so is burning stuff. and killing stuff is fun to.

starting from scratch in everquest takes time to. ok ill start from the mine. takes you like 5-10 mins to get materials. walk back to forge takes 2 mins. you admire the beutiful scenery while you are running back. you smelt the raw materials into refined materials. This takes 1-2 mins depending on how many materials you wanna smelt. You then build the seperate parts of the sword using a pattern for each taking 1 mins depending on how many parts. you then stick it all together to  make a sword. so like it should take 15 - 20 mins starting from the mines or like 5 mins starting at forg with raw materials and 2 mins starting at forge with refined materials.

so like ya ok time especially if you buy all the seperate parts of the sword and stick it all together in like 10 seconds lol.

most of the time at the forge is spent dragging your mouse across the screen dragging and dropping items into the forge. So you would need to be fast with the mouse to do ths part quickly.

I wanna make armour which hopefully wont take long. or maybe ill be a cartographer and map the stone labrynths...

Ya but anyway one character can only have one job so like to smith weapons etc you can only smith weapons so i guess you do need to

I made a post in um... the no skill limitations thread on the last page or page three. it was in the wish list forum. It was talking about ranks and skill points for skills. i didnt add what skill points did for making things or i only added that it lowered the chance of a failure. maybe the idea of skill points making you work faster could be added too to make it more complete

DepthBlade

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« Reply #26 on: March 07, 2004, 04:57:52 pm »
Quote
Originally posted by Icefalcon
An hour in real life is way too long, Im thinking 15 min max...


15 mins is even a long time mmm start 15 mins for the lower levels and as they raise their level, gradually lower the ammount of minutes it takes.

Icefalcon

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« Reply #27 on: March 07, 2004, 08:14:15 pm »
Yes, good idea. I think the time spent making a weapon should be in collecting the recources (metals, wood shaft for an axe etc.) not in the actual process of making it. So a smith who wants to make a sword in a short amount of time can buy his materials from a miner.

Ikarsik

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« Reply #28 on: March 07, 2004, 10:00:18 pm »
Ya more time spent collecting lol. Remember collecting can be dangerous to and very exciting. But either way you can still chat to your friends online if you ever got bored so we need to add anything to this thread or is it finished?

sashok

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« Reply #29 on: March 08, 2004, 12:33:29 am »
All you guys want time collecting n stuff, but I totally disagree with all of uz.  I don\'t think that collecting or mining should be a smiths concern.  There\'s gotta be some kind of system where a miner will mine, a smith will forge, etc.  not everyone can do anything.  sorry, I just can\'t agree with you.

on the other hand I see what you mean about redundant work and how it can become boring and unneeded.  well I still think that forging should take more than day in RL, but to make it challenging somehow that a player would have to work without repeating steps.  

p.s. when I said previously the process should take an hour or more in real life I didn\'t mean player would have to stand next to sword, he could go outside, have a picnic or something. I just added time for the reality factor.  for example, a sword would take time to heat up and cool down, etc.