Author Topic: No skill limitation  (Read 5518 times)

Xanaroth

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« Reply #15 on: February 27, 2004, 08:33:51 am »
mayb to make sure high lvl people wont rape weaker people, mayb there should be a lvl restriction or so. That is area A you can only fight people between 2 lvls lower and 2 lvls higher (lvl 1 could ight lvl 1, 2 and 3, and a lvl 55 could fight a 53, 53, 55, 56, 67)
And on other area\'s, that are harder to reach and where stronger monsters are, there also are lower limits, like fight between 15 lvls.

Olig

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« Reply #16 on: February 27, 2004, 09:07:50 am »
I dont like numbers to be used a lot in games, that way people know what is the best weapon without any experience using the item, but I hate caps even more.

Didnt I hear somewhere that PS wont have \"levels\" anyway?
Beware that I am distorted in my wording if you do not understand me at all.



Moogie

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« Reply #17 on: February 27, 2004, 11:31:55 am »
There will obviously be skill levels, but not an overall character level.

Karyuu

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« Reply #18 on: February 27, 2004, 11:24:19 pm »
I seem to be missing something, maybe someone here could make things clearer for me.

I thought that human players won\'t be able to \"gang up\" on each other and \"beat the living crap\" out of the newer players. That seems to be the main concern for some here. Won\'t that only be allowed in arenas, or by agreement?

So what\'s the problem?
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Smith: No, My Lord. I am attempting to conceal it.

Icefalcon

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« Reply #19 on: February 28, 2004, 02:47:59 am »
PvP hasnt been decided yet, so I suggest we stick to the topic, I agree with Klaksa, different clan races shouldnt have limits on their skills, but different difficulty reaching them.

Karyuu

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« Reply #20 on: February 28, 2004, 03:32:07 am »
What about:

\"*** 2004-02-25 by Keith Fulton
- Added /challenge and /yield commands for starting and stopping PvP duels.
  /challenge invites the targeted player to accept your duel.  If he accepts,
  then you can attack him.  Otherwise you cannot attack a human player
  anymore.  (I will add guild wars and arenas shortly.)  /yield command is there
  but not implemented yet.  That is next.\"
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Icefalcon

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« Reply #21 on: February 28, 2004, 03:59:05 am »
I agree that dueling should be implimented, but this still has nothing to do with the topic...

Karyuu

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« Reply #22 on: February 28, 2004, 04:56:47 am »
...

\"Otherwise you cannot attack a human player
anymore.\"

Isn\'t this significant?
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

toadman31

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« Reply #23 on: February 28, 2004, 07:13:38 am »
It\'s significant......but as icefalcon pointed out off topic.

any way......yes i think it should be done with exp handicapping. But it has to be a large one something like 2 or 2.5 times for a non racial statistic such as a krans magic.

this way no ones really telling you that you can\'t. there just telling you it would be wiser to spend your time doing comething else.
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Axsyrus

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« Reply #24 on: February 28, 2004, 07:28:48 am »
Was this thread about Pvp ?  ?(

anyways, here\'s another update:

*** 2004-02-26 by Keith Fulton
- Rewrote the skills section in psCharacter and implemented both the
  impervious flag, which doesn\'t let you attack npcs, and duel_points for
  individual pvp scoring.
 Will test better tomorrow.

Axsyrus the Azure - Ruler of the Winds
Member of The Arcane Order\'s Council

Skizzik

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« Reply #25 on: February 28, 2004, 04:08:24 pm »
Quote
Originally posted by Karyuu
I thought that human players won\'t be able to \"gang up\" on each other and \"beat the living crap\" out of the newer players. That seems to be the main concern for some here. Won\'t that only be allowed in arenas, or by agreement?

The way it seems right now is that there will be PvP (\"will you duel me?\" \"Yeah I will\" \"lets fight\") but no PK (\"Come here newbie i\'m gonna kill you!\" \"Yaaaaargh!\" \"Mwuahahaha\"). So skill limitations because of PKing is not a valid argument.
Anyways, back on topic... Skill limitation is bad, but it\'s okay to make it mighty hard. There should be some sort of \'restriction\' considering the asian-type gamers that live to level up.

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Xanaroth

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« Reply #26 on: February 28, 2004, 05:41:17 pm »
yeah i agree, i have a friend he is like that. He has his pc on 24/7. He just logs in and places his char near a agressife monster that is verry weak, so he keeps getting experience all night long. That way he got like between 2000 and 100.000 exp each night.  there is no fun in that.

Deddarus

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« Reply #27 on: February 28, 2004, 06:27:27 pm »
on the server i gm\'d on skills capped out at 199.99% (not through choice... the server app bugged on a skill of 200%)

it all seemed fine at first... then the \'Vets\' found that they had mastered all the skills they wanted + had acquired most of the items they wanted..... they got bored... they left.... we had a server full of noobs with very few people to help them out

Karyuu

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« Reply #28 on: February 28, 2004, 09:32:28 pm »
Quote
Originally posted by Skizzik
So skill limitations because of PKing is not a valid argument.


That was my original point, brought on because someone stated:

Quote
Originally posted by DepthBlade
If there isn\'t limitations and you can just all out beef up your character then you will be like a god! Sounds good but not so good for newer players the so called GODS would be able to rape the living hell out of anyone they saw fit and this wouldn\'t seem fair to alot of people.
« Last Edit: February 28, 2004, 09:32:43 pm by Karyuu »
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

shadowroush

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« Reply #29 on: March 06, 2004, 05:39:05 am »
I agree with not stopping a toon from reaching a higher level. but make it much harder for the toon to reach the next skill level. I lot of skill systems put the next level at rate above the level befor it. In this case I think 2.5*rate after the now cap level would work.
or to say level8/level7= rate
then level 9 = level 8*(2.5*rate)
level 10 = level 9*(2.5*rate)
level 11 = level 10*(2.5*rate)

so if level 7 was 15,000 exp and level 8 was 20,000 exp
then 18000/15000 =1.2
and level 9 = 20000*1.2*2.5 or 60,000
level 10 = 60000*1.2*2.5 or 180,000
level 11 = 180000*1.2*2.5 or 540,000

something along this line would keep levels over the now cap hard to reach but still make them acheavable.