(I think poisoning wold be cool, but it must be very difficult to do this, you must be an alchmist (with alchemy skills) to make poison (and potions to restore health, mgic and engery, if that wold be added). and ofcourse when you see someone poisoning food you\'ll kill him so they must look out
With this food would realy be needed, AND there taverns would be necasary so more people will come to it
great idea
heres my concept.. might be a lil complex.. but hey.. im brainstorming
-There are a set of \'nutrients\'
-Each race has an optimum level for each nutrient
-When nutrient levels are too high/low the player gets sick in some way (different way for each nutrient)
-All food has a level of each nutrient
-All food has a \'mass\' number
-Good chefs can determine food nutrient levels
-As food goes off its nutrient levels drop
-all players have a \'stomach\' number, this is dependent on stats
-when food is eaten its \'mass\' is subtracted from the \'stomach\'
-Once food has been eaten the players \'stomach\' number slowly increases, at the same time the nutrients from the food are slowly transfered to the player
- if a players stomach number is 0 they are full and cant eat
EG
Bob has optimum nutrient levels of:
Nutrient A: 30
Nutrient B: 50
Nutrient C: 70
and a stomach of 200
Bobs current nutrients are
A:0
B:50
C:70
Bobs stomach is currently at 50
Bob gets a message saying he \'craves\' nutrient A
Bob eats an apple with the following stats
A:30
B:X
C:0
Mass:Y
if X=0 and Y=200 Bob is full and his cravings gradually stop
if x=0 and Y=300 Bob vomits
if x= 50 and y = 200 bobs A cravings stop and he is full but he gets nutrient B excess sickness
Why.. i hear u ask... ok heres the benefits
- A wide range of food is encouraged
- Different foods have different effectiveness
- Different foods are more/less effective for different players/races
- Chefs become \'nutritionists\'
- Food left lying around becomes less beneficial
- A variety of ailments are produced that an be easily cured/avoided but encourage a more diverse cooking skill
it\'s not that complicated... it\'s a great idea!!!
*hopes something like this gets implemented
I would love to cook, a little kitchen in my little country house, cooking stuff, for me and others, for my Trepors (with better food better milk

) and for my little fluffy flying colored thingys.
Just had an idea while writing this... Animals needs to eat, so if we give them certain things, that they like (if they like, they\'ll be happier, and a happy animal is a healthy animal) and need (certain nutrients are needed to certain animals), they would have a better preformance if we buy/make food with a good quality, or a worse preformance if we buy/make lower quality nutrienteless food.
Example:
My Trepors gives the best milk in the whole Yliakum because I give them the highest quality food, full of things they need and like.
But Z? Manel feeds his Trepors with low quality food that doesn\'t have so many things the Trepors need, so his milk sucks.