Author Topic: Food/Cooking  (Read 3227 times)

DepthBlade

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« Reply #15 on: February 29, 2004, 04:59:14 pm »
to heal to heal we need it to heal !

Monketh

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« Reply #16 on: February 29, 2004, 07:14:28 pm »
Look, people complain about having to eat... :(

Anyway, a system like this might do:

-You can take food with you
-How long food lasts depends on the food
-You have a hunger meter/bar/thingy-ma-bobber
-When that hits zero (or gets low) you heal and recover stamina much more slowly (or don\'t heal at all)
-The better the cook, the better the food, of course

I was always a cook-smith in racoonscape mehself.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Phinehas

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« Reply #17 on: February 29, 2004, 10:09:41 pm »
lol Auran\'s just mad \'cause I turned down his non-aggression treaty. lol Anyway, I have yet to see him say anything to make me care what # I am on his list. In fact, this post\'ll prolly bump me up to #1 on his list.

I think that when you run low on food, you\'d die after a while. I mean, that\'s how it is in rl, right? They should also make it so food can spoil. I mean, really, I\'m not into eating 2 month old pies. This would create a much higher demand for chefs, like Depthblade.

DepthBlade

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« Reply #18 on: March 01, 2004, 12:34:44 am »
Quote

I was always a cook-smith in racoonscape mehself.


What level smithing? oh and cooking?

Nanaki

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« Reply #19 on: March 01, 2004, 07:59:41 pm »
Owning a tavern is not as boring as it sounds first. I often played a cook and it can be really intesting.

To own a tavern not means you have to stay there whole day long to cook. (Wich would become quite boring after a while).
A tavern is a place where player met each other, it is full of rp-atmosphere... there are merchents selling their goods, thieves pickpocketing the merchents, there are tavernfights ...
A stupid npc staying around selling drinks is crashing the entire atmosphere.

If you enter a tavern where only a npc-vendor stands in a corner, I bet you are leaving again to check back sometime later.No one wants to waste his time lurking around in an emty tavern. But when you enter it and there is already a player, the tavernkeeper, to talk to, you will be more likely to stay there.
I have seen many tavern run be npc so far and they are nearly always... emty. Well, sometimes there are player parties but they don\'t stay for long.

A tavern run by players means simply more fun. You can talk to the barkeepers about city rumours, the tavernowner is perhaps hiring some musicians/storytellers or he is doing some little games like a knivethrowing-tournament.

On the whole owning a tavern is nearly as much work as leading a guild, and its impossible to do it alone. You would have to stay in the tavern every day for about three hours, you would have to buy/hunt the ingrediance to cook with, do the cooking, the serving...
I owned once a tavern in a mmorpg and I you really need much friends/hirelings to help you out. Mainly becourse it don\'t make much sence if you own a tavern and using a npc to run it. It can be really hard work to keep the tavern open evan if it only are three or four hours in the evening...

I personally like to play a combination of a hunter/cook, means some fighting, some cooking, some hanging around with friends... meeting some drunken strangers ^^
so if here is someone intrested in starting some kind of tavern, here I\'m ?.^

arggh... the text became a bit too long... and my english grammar is so poor... hope someone get the meaning of it... arrr... okay

Nanaki

DepthBlade

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« Reply #20 on: March 02, 2004, 12:06:05 am »
very good point!! A tavern is actually the first place I really experienced some good roleplaying and then after a year or so hanging out in this tavern with a guild called tantalus i came to own the tavern and eventually tantalus :D

Toadhead

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« Reply #21 on: March 09, 2004, 04:39:13 pm »
What about this:

After some time you\'ll need to eat food, if not you lose energy or somtihng, with no engery to can\'t run or fight!

With drinking it will be accaclty the same!

If food will not be eaten for a specific amount of time the food will be rotten or something, food can also be poisoned (when someone trows poison on the food), if you eat rotten or poisoned food you\'ll lose energy AND health, you could even die!

Rotten is not the right word but I don\'t know the right one :P (I\'m Dutch :) ), you know just if food is too old!


Toadhead

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« Reply #22 on: March 09, 2004, 05:03:22 pm »
Rotten is actually the right word. :)

Your ideas about poison and rotten food is interesting, but it just makes an already-boring concept even less appealing if you have to watch out for unhealthy food items.

Toadhead

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« Reply #23 on: March 09, 2004, 05:23:54 pm »
Forget the \"rotten\"shit, what about my idea? (I think poisoning wold be cool, but it must be very difficult to do this, you must be an alchmist (with alchemy skills) to make poison (and potions to restore health, mgic and engery, if that wold be added). and ofcourse when you see someone poisoning food you\'ll kill him so they must look out :)

With this food would realy be needed, AND there taverns would be necasary so more people will come to it :)

DepthBlade

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« Reply #24 on: March 09, 2004, 05:24:57 pm »
well to each his own ideas :/ I have only seen one RPG with that rotten food thing and that was Sukodin 3 and to me that wasn\'t such a bad idea

Deddarus

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« Reply #25 on: March 09, 2004, 06:28:05 pm »
heres my concept.. might be a lil complex.. but hey.. im brainstorming :P

-There are a set of \'nutrients\'
-Each race has an optimum level for each nutrient
-When nutrient levels are too high/low the player gets sick in some way (different way for each nutrient)
-All food has a level of each nutrient
-All food has a \'mass\' number
-Good chefs can determine food nutrient levels
-As food goes off its nutrient levels drop
-all players have a \'stomach\' number, this is dependent on stats
-when food is eaten its \'mass\' is subtracted from the \'stomach\'
-Once food has been eaten the players \'stomach\' number slowly increases, at the same time the nutrients from the food are slowly transfered to the player
- if a players stomach number is 0 they are full and cant eat

EG

Bob has optimum nutrient levels of:

Nutrient A: 30
Nutrient B: 50
Nutrient C: 70

and a stomach of 200

Bobs current nutrients are

A:0
B:50
C:70

Bobs stomach is currently at 50

Bob gets a message saying he \'craves\' nutrient A

Bob eats an apple with the following stats

A:30
B:X
C:0
Mass:Y

if X=0 and Y=200 Bob is full and his cravings gradually stop

if x=0 and Y=300 Bob vomits

if x= 50 and y = 200 bobs A cravings stop and he is full but he gets nutrient B excess sickness

Why.. i hear u ask... ok heres the benefits

- A wide range of food is encouraged
- Different foods have different effectiveness
- Different foods are more/less effective for different players/races
- Chefs become \'nutritionists\'
- Food left lying around becomes less beneficial
- A variety of ailments are produced that an be easily cured/avoided but encourage a more diverse cooking skill

Seru

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« Reply #26 on: March 09, 2004, 09:07:40 pm »
Bufff, I will prefer to not eat so hard,  you know, if the meat accelelate your heal regeneration and the drink acelelate your mana (Magic Points) regenaration, I think is sufficient, remember;
A game is for FUN, only for FUN
« Last Edit: March 09, 2004, 09:09:30 pm by Seru »

Toadhead

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« Reply #27 on: March 09, 2004, 09:27:34 pm »
Quote
Originally posted by Deddarus
heres my concept.. might be a lil complex.. but hey.. im brainstorming :P

-There are a set of \'nutrients\'
-Each race has an optimum level for each nutrient
-When nutrient levels are too high/low the player gets sick in some way (different way for each nutrient)
-All food has a level of each nutrient
-All food has a \'mass\' number
-Good chefs can determine food nutrient levels
-As food goes off its nutrient levels drop
-all players have a \'stomach\' number, this is dependent on stats
-when food is eaten its \'mass\' is subtracted from the \'stomach\'
-Once food has been eaten the players \'stomach\' number slowly increases, at the same time the nutrients from the food are slowly transfered to the player
- if a players stomach number is 0 they are full and cant eat

EG

Bob has optimum nutrient levels of:

Nutrient A: 30
Nutrient B: 50
Nutrient C: 70

and a stomach of 200

Bobs current nutrients are

A:0
B:50
C:70

Bobs stomach is currently at 50

Bob gets a message saying he \'craves\' nutrient A

Bob eats an apple with the following stats

A:30
B:X
C:0
Mass:Y

if X=0 and Y=200 Bob is full and his cravings gradually stop

if x=0 and Y=300 Bob vomits

if x= 50 and y = 200 bobs A cravings stop and he is full but he gets nutrient B excess sickness

Why.. i hear u ask... ok heres the benefits

- A wide range of food is encouraged
- Different foods have different effectiveness
- Different foods are more/less effective for different players/races
- Chefs become \'nutritionists\'
- Food left lying around becomes less beneficial
- A variety of ailments are produced that an be easily cured/avoided but encourage a more diverse cooking skill


this looks like mathematics...and I\'m badf in mathematics!
Please do something easier !

Samoth

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« Reply #28 on: March 11, 2004, 04:37:21 am »
Deddarus -  I like the race specific food idea, but not sure about the vomiting.

Quote
Sorry I never looked through past topics, never do

Well spoken.

Quote
On the whole owning a tavern is nearly as much work as leading a guild, and its impossible to do it alone. You would have to stay in the tavern every day for about three hours, you would have to buy/hunt the ingrediance to cook with, do the cooking, the serving...

Nanaki - I would think you would want an NPC to run things when you or your freinds are away.

DivineLight

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Cooking Food is fun!
« Reply #29 on: March 27, 2005, 03:22:00 am »
Ever anyone played RU** Scape?

It\'s has great coocking system. To cook a fish. I have to take my fishing rod to a fishing spot in river catch fish then cut wood of a tree make a fire with tinderbox and cook all the fish on it then save them in my inven and go to a bloody fight knowing that i have much food to heal myself.

RuneScape not only have fishes, there are cakes, breads, pies, pastries, beer and what not. A whole skill is in cooking with more than 25 items to cook i think.

So it would also be fun in PS. We can cut woods from trees make fires, cook on it. Hunt animals. etc.

There must be a dairy farm in Hydlaa city, we can go there kill cows or some other milking PS animal, and take its meat and cook it on fire, the more we\'re skilled the less the chance of burning it.

Cooking must be included to give PS a pluspoint.

There aren\'t much things to do in PS, devs must add some more things to do, like smithing, cooking, crafting etc to keep us playing.
« Last Edit: March 28, 2005, 02:08:20 am by DivineLight »
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