Developing tools for players to donate content will be a larger priority once this release is done. From my understanding of how the models are created it is not as easy as just wipping something up in Max and having it work. Stuff like the bones and stuff I have no idea about

There are a lot of little \'gotchas\' that have to be avoided.
My idea would be
1) Have a list of the gotchas so people can avoid them when they model
2) Let people use their own tools to create the model.
3) Have an application like viewmesh that will export their model from their tool to CS\'s format and display the model
4) Have the ability to load in different meshs/materails/equipment to see how they look
Of course this is all just ideas in my head at the moment
Even better would be a custom testbed directly created by the dev-team to mimic the conditions found in the actual Planeshift-client, but that\'s probably too ambitious.
That is the end goal I think but will take several steps to get there. Similar things will be needed for creating levels, items, spells, etc. So I am sure the team will be discussing these things when we plan out the next release.