Author Topic: Does anyone get it???  (Read 12840 times)

kronon

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« Reply #45 on: July 25, 2004, 06:58:12 pm »
It could be an option to have save roads and dangerous countries. A player could choose to use the dangerous but faster way or the save but slow way. This way no one has to fight when they don\'t want to.

Black_rose

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« Reply #46 on: July 27, 2004, 12:06:59 am »
Quote
Originally posted by kronon
It could be an option to have save roads and dangerous countries. A player could choose to use the dangerous but faster way or the save but slow way. This way no one has to fight when they don\'t want to.


yes someone who gets my idea! yay! an agreeer
KABLUMMPPP!

dfryer

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« Reply #47 on: July 27, 2004, 01:37:43 am »
I think it has been agreed that there will at least be quest-specific PVP areas, maybe just not quite as comman as \"reality\", but PS isn\'t a game where \"player-killing\" is a standard path you can take.  Perhaps in really uninhabited areas they\'ll open up PVP, perhaps not.  I think that they\'ll play with the possibilities as the game develops.
Quidquid latine dictum sit, altum sonatur.

ESB

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« Reply #48 on: July 29, 2004, 10:58:12 am »
Quote
Originally posted by derwoodly
What do you think about having an option to play the NPC bad guys?


Why NPC, just add evil race characters for players to choose from. Play a human or play an orc, both with cities, npc guards, merchants, etc. Kill the orc, get exp and loot, vis versa... You just saved yourself from a butt load of AI coding for the orc race AND it\'s not a static spawn.... of course no communication between the two allowed. Armor/weapons, nah, what human could wear orc armor, etc. Orc, bah it no want no hu-mun arm\'or, it juz want da shine\'ez....race specific items...

btw, kewl idea, would love to play some nasty npc for the day >=) hell maybe a few days...muwahahaha
« Last Edit: July 29, 2004, 10:59:08 am by ESB »

Cybio Kingfist

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« Reply #49 on: July 30, 2004, 05:15:58 am »
Quote
Originally posted by ajdaha
Listen people i just posted an idea already, but since i got no people insulting this idea, i decided to post it here.
Listen people lets create a system where you can\'t tell if a player is stronger or weaker than you, simply by not having any stats showing to any of the other players. Like in real life. If you read my thread entitled \"being modest\", you\'ll c what i mean, hopefully its understandable i tend to write lots of tangled stuff.

I actually think it\'s a good idea.
The steel priest is back and ready to start converting.

ajdaha

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« Reply #50 on: July 30, 2004, 02:50:06 pm »
Me too. :)
love

Black_rose

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« Reply #51 on: July 30, 2004, 04:08:03 pm »
yes i agree with few make the game realer ideas but i do agree withthat. i ean in real life can you see that someone is an awsome chief??? the only problem i see is that people will be dressing like noobs and waiting to get attacked then killing whoever in one shot :D  its a dream come true!!!
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Cybio Kingfist

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« Reply #52 on: July 30, 2004, 07:02:34 pm »
Quote
Originally posted by ajdaha
Me too. :)

It was your idea.  :P
The steel priest is back and ready to start converting.

leji

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Just a few n00b things
« Reply #53 on: September 07, 2004, 11:57:13 pm »
As loads of things are said on this forum I\'m sure that the few ideas I have about PKing or thieves have already been mentionned.

 If I write that it\'s because I\'d like to mention that whatever solution you choose there will always be some problems, but I trully think (even if I\'m a total n00b in PS I think I understand the kind of community it is) that if you give just a little opportunity to steal and PK, someone will find a way to exploit it and teach some others how to do it,
on the other hand, the good guilds (and most of the players) wont let thieves and pk rule the world and they will surely be powerful enough to prevent big problems.

That\'s why I\'m sure that there will be a balance between good and evil independantly of the solution that will be chosen, even if this balance could need the help of a few updates...

Well, all this stuff just to say that things will end well for everyone in a wonderful project like PS, they always do finish well, don\'t they ?
there\'s no place like 203.81.47.91

Bobkat

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« Reply #54 on: September 09, 2004, 06:46:43 pm »
keep in mind that this is pre-alpha and at best CB will be beta, I think the devs are far more worried about getting a working basic combat system and magic system to work with simple pve let alone start dealing with the complexity that pvp brings

also keep in mind there are 8 levels to the stalagmite and currently there is very much work to be done on just the first level, this means that once the basics get ironed out it might not be that hard to implement a few whole levels down to pure pvp, with all the content that would be on the other 5 levels you could easily have room for people who don\'t want any grief and the people who like the darker side of life, then your noobs wouldn\'t accidently wander into a pvp area and get slaughtered by a griefer because it would take some effor to get down to one of the other layers that have pvp

then there has been talk about inter city markets where someone takes a caravan to the city and has to pass through pvp zones to get there . . . well if you had a non-pvp trading city at the bottom (i believe there is a lake at the bottom which could make for some amazing scenery) that offered a good reason for people to bring caravans from other cities closer to the top then they would have to pass through several pvp layers which in turn means there is business for protection and thieves (once the user community is big enough to support it)

maybe i\'m reading into some of these posts but i hate to see people getting discouraged because feature X (in this case pvp, pk and thief skills) doesn\'t look like it will be implemented for a while, the devs have done an amazing amount of progress and the basic foundations are just being layed, I personally think that the version after CB we will start seeing some of the really interesting ideas for pvp, jobs, and skills begining to be designed in

ajdaha

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« Reply #55 on: January 08, 2005, 11:14:54 pm »
It looks like my wish came true
love

Miago

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« Reply #56 on: January 15, 2005, 03:48:28 am »
Quote
Originally posted by Ikarsik ... also picking on the weak is fun. Its their own fault if they get in the way lol. Anyway you never really did loot weak players corpses. You just walk through a group of noobs and smash them all with a BAM and a ZAP and a AAAHHHH and walk away from a few piled corpses looking innocent.

with thiveing i guess you could only thieve from NPCs lol.

also speaking of PKing.....

And therein lies the fundamental argument against unrestricted, non-consentual PK The quote above would be termed griefing by anyone sane.

Please take these thoughts as my own subjective opinion and not that this is the way it \"should\" be implemented. I am but adding my thoughts to the PvP debate, no more, no less... ;)

For far too many, in my humble opinion, PKing the weak may be fun. For the weak, it most decidedly IS NOT fun. It totally destroys their immersion on so many levels. Especially so when the Pker can rob them of important +stat items they have fought long and hard to obtain. What most PK/griefers seem to forget (or choose to ignore) is that even though they are PKing in a game scape, there are real people behind those lowbie characters. Those folks feel anger, frustration, depression, et al. The \"weak\" and low of level have time invested in the game as well as the PKers and deserve the right not to be griefed.

I have nothing against PvP as a concept and would like to see PvP in the game as well. I\'m ambivalent about the thieving part; as long as thieves cannot take items of value I\'ve worked hard to obtain, I have no opinion other than that. Perhaps the devs could spawn a \"trophy\" item that would appease the Pkers when they make a kill. This would allow them to \"loot\" their victim and yet not take valuable items from that victim.

What I do take issue with, speaking only of PvP, is the folks who think that griefing someone of a lower level is fun. In fact, people who find griefing in any form fun in my estimation are immature in the extreme. In my opinion, anyone who would PK lower level players like this is not a true PvPer, they are simply and purely a griefer; there are many games extant that allow this already.

Thankfully, for whatever reasons, the developers of Planeshift have decided that it stops here! I applaud their decision. Having said that, for the sake of the true PvPers out there, I do hope they find a way to implement controlled, governed by strict rule-set PvP for all those mature enough to accept PvP on those grounds.

Why don\'t folks who find this lowbie PKing fun take on folks of their own level or higher for a change? I\'ve been playing table-top fantasy games, MUDs, MMOs, ad nauseam, long enough that my two sons are now grown and are also gamers. My observation over the years has been that most of these lowbie-gankers cannot play their characters well enough to take on players of their own level so they grief the only ones they can win against--the weak! This is not always the case, but in the larger majority of cases, I\'ve found it to be more an axiom than exception.

If PvP were set up under a strict rule-set that stipulated one could not PK more than 2 - 3 levels below their own level, and then only under flagged for PvP conditions (so the other player could have a choice to consent to the encounter or not), I might feel differently. This would force these griefers to fight folks more on their level. THEN we would see what was fun as what wasn\'t because many of these PKers would get their come-uppance in the form of sound thrashings when they went up against a character who had taken the time to truly master their character.

I also wouldn\'t mind large scale PvP, guild warfare, whatever one wishes to call it, if there were rules in force that kept these encounters from turning into massive gank-zergs. I tend to agree that certain \"wilderness\", or otherwise designated areas, should be open-PvP; especially so from an RP standpoint. If one ventured there, regardless of level, they automatically consented to being flagged for PvP. If I go \"across the tracks\", to coin an old 50\'s phrase, in real-life, I am prepared that I might get pick-pocketed, mugged, and so forth. The same could apply with these open-PvP designated areas.

From an RP perspective, warfare was the order of the day during the medieval world, which most MMORPGs are modeled to simulate. However, there was strategy and tactics employed almost universally. When undisciplined, untrained, leaderless mobs went up against disciplined, well-trained and led troops, the outcome of victory was almost always on the side of the latter. Read Sun Tzu or Clauswitz sometime and you\'ll find that most warfare was conducted by rules, loosely interpreted for the most part, but still there were rules, strategy and tactics in most warfare, just as there still is today in our modern military.

I know I just generated a massive flame fest and I\'m sorry. I just get so tired of all the \"I wanna wtfPwNn00bs type PvPers\".

Cheers!
Miago
« Last Edit: January 15, 2005, 04:07:29 am by Miago »
\"Never try to teach a pig to sing... It only annoys the pig and frustrates you.\" -- VN poster whose nick I\'ve forgotten

HellToupee

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« Reply #57 on: January 23, 2005, 12:53:22 am »
Well just have the cities as safe pk zones, along with sewers and arena, that way people are free to hang around the saftey of the city they still have access to monsters and stuff to make money and improve their characters.

Places like the ojaroad could be pk zones, its open so you can go avoid people or just run from them, these places should also have the biggest rewards loot to be had. This also encourages guilds as to get to other cities and such saftey in numbers is away to go.

If groups of people establish them selfs as a dominant group and exert their force on people, well then the people just have to form a bigger group and remove them

Sensotaka

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« Reply #58 on: March 16, 2005, 07:19:53 pm »
Please forgive me if portions of what I write has already been posted. I read all the posts in this forum but there are so many....

Paxx, I feel your pain and sense your frustration, but there is a degree of truth in what is being said. PKing (no I don\'t and never will) is a fact of life. I agree with you that it should be discouraged in most cases, but as one poster said players should have a right to decide if they fight on the side of good or evil.

Having restated that, in the real world (any time period you care to pick) there have been area\'s where the evil ones gather to prey upon the weak and unlucky. these cowards use numbers frequently to make up for lack of skill and personal courage. Honor is generally a concept unknown to them.

But (and perhaps I am wrong here) PS is about more than just another RPG. It is about freedom as well. That IS why you ask us for input isn\'t it? So that we have the freedo to try to change this world to make it something more than a game? PS, as your and the other dev\'s legacy, hads the potential to be a real virtual world the likes of which have never been seen. If you don\'t realize that then your vision is even shorter than mine.

Therefore I suggest that PKing be limited to appropriate area\'s in game and limited to the number of players who could act as a criminal group. These players could practice unlimited PKing ONLY within the limited area\'s and would not be allowed to do so at any other location.
As for innocents, it would only take a victem or two before the population learned of their whereabouts and avoided the area or better yet, a guild like mine (Defenders) would come to kill them all.

Doubtless there are other arguments to make and other things to work out, but perhaps this could be a compromise solution.

BTW: Frr what it is worth, you and the others are doing a terriffic job and I hold you and all like you in the highest esteem...:)

Sensotaka

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« Reply #59 on: March 16, 2005, 07:22:26 pm »
BTW: I appologize for the spelling, it has been a long and difficult day...:)