Author Topic: how big are PS servers  (Read 4100 times)

audioaxes

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how big are PS servers
« on: March 04, 2004, 09:30:16 pm »
as of know about how many ppl can the PS server network at one time [without unplayable lag ofcourse]?

whats the average number of players usually on PS at a give time?

are there plans to support larger amounts of players online when PS expands?

baelang

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« Reply #1 on: March 04, 2004, 09:41:46 pm »
Servers are my main area of interst.

The current (MB) release isn\'t a good test, since most of the causes of lag are fixed or at least signifigantly changed in the next release.

So it seems that we can\'t really tell at this point.  the number of users supportable by the system will be highly dependant on the hardware of the server, and also the architecture of the server.

lets put it this way:  how many people do you want to support?  i can build you a server or cluster to meet that spec.  (but you might not like the price)
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Moogie

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« Reply #2 on: March 04, 2004, 11:33:28 pm »
Quote
Originally posted by audioaxes
as of know about how many ppl can the PS server network at one time [without unplayable lag ofcourse]?

whats the average number of players usually on PS at a give time?

are there plans to support larger amounts of players online when PS expands?



I\'m not sure how many the current server can support at one time. Generally speaking, we average around 30 people online at any one time. There are indeed plans to support larger numbers of connections in future, but I think the devs are planning to cross that bridge when they come to it. :)

Vengeance

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« Reply #3 on: March 05, 2004, 01:18:04 am »
The MB server uses about 15% CPU with 70 players.  The CB server is *much* more efficient than this, however.

Icefalcon

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« Reply #4 on: March 05, 2004, 03:02:40 am »
So how many people are we talking the CB server can hold, like 200 or more?

Vengeance

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« Reply #5 on: March 05, 2004, 06:42:09 am »
Maybe someone who has passed 8th grade algebra can help Ice with this math.

Ghostslayer

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« Reply #6 on: March 05, 2004, 06:58:59 am »
Quote
Originally posted by Vengeance
Maybe someone who has passed 8th grade algebra can help Ice with this math.


Lol Venge :)

Icefalcon, Venge said 70 ppl for MB was 15% CPU, so 100% CPU would be 467 people.  Since the CB server is more effecient itll be at least 500.

Venge, when you say much more effecient, how many are you predicting?
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Uyaem

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« Reply #7 on: March 05, 2004, 10:52:19 am »
In the language of SW developers \"much more efficient\" is likely to be around 500% to 1000% more efficient.

For Icefalcon:
That would be approx. 2500 to 5000 users :P

Just guessing... ;)
« Last Edit: March 05, 2004, 10:52:52 am by Uyaem »
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Icefalcon

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« Reply #8 on: March 05, 2004, 09:32:53 pm »
Aaarg I feel stupid, I dunno when he said 70 people, I just figured that that was the max, since there is only 20-30 people usually on now anyway, Ok I understand now, sry for my noobishness :(

baelang

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« Reply #9 on: March 05, 2004, 11:38:33 pm »
other factors:

*  combat will increase the load on the servers.
*  i don\'t know what the current laanx server hardware is like, but there is always a bigger fish.
*  if there is a need for a larger number of users, there are many things we can do to scale the system up.
* It\'s always going to be a matter of money.  If the server hardware is an old p66 it isn\'t going to support many users.  if the server hardware is a few hot new boxes in a cluster, then the number of users can get quite large.
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chrischoo

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« Reply #10 on: March 07, 2004, 02:32:14 pm »
At present the Laanx server is a Pentium 4 2.66 machine that we use to host web, e-mail, and DNS. The MB release of PlaneShift is also run on this server, and from our current statistics we\'re running at less than 30% CPU load.

We are prepared to contribute a similar shared server for CB\'s AI server when it is released. Overall we are confident of supporting many times the current number of players.

The devs have mentioned that there are also plans to launch additional servers in Europe and US if CB becomes really big, so I wouldn\'t worry about these numbers if I were you.

tangerine

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« Reply #11 on: March 07, 2004, 04:10:00 pm »
Server load cannot be calculated by simple counting like \"it eats X% of cpu at Y players so we can host Y*100/X players\". It can be determined by experiments only. We will see and optimize it if needed.
« Last Edit: March 07, 2004, 04:10:41 pm by tangerine »

sueastside

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« Reply #12 on: March 07, 2004, 04:12:26 pm »
Oke we all now about processor requirements :)
,but what about ram and bandwide??


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Kixie

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« Reply #13 on: March 07, 2004, 04:16:43 pm »
bah i say we steal runescapes beautiful servers. they run >5,000 clients on each one and they have lke 23 or something...

elscouta

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« Reply #14 on: March 07, 2004, 04:18:18 pm »
Quote
Originally posted by sueastside
Oke we all now about processor requirements :)
,but what about ram and bandwide??


Signed Sueastside


World take probably more ram than players.

And planeshift bandwidth usage is very low currently
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