Thanks, aineko. I will try to finish my models using the LOD method.
Now if I may give noobs some points to keep in mind when making a mesh. I have noticed that some of the projects on the web site have got too much polys on a flat surface. For example: your flat, solid, square wall actually consists of two triangles. If you want to keep low on poly count, you can import to Wings and select the two triangles and press the backspace (dissolve) key. Whether it is a pentagon, hexagon, octagon or any other flat surface it is not needed to split it to triangles. For example: an hexagonal surface is made of 6 vertexes, 6 edges and 1 poly. And some of you make it 6 vertexes, 9 edges and 4 polys. There is no need to split every surface to triangles when local Z\'s are the same.