Author Topic: Target Polycount on weapons?  (Read 397 times)

pseudoBug

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Target Polycount on weapons?
« on: March 09, 2004, 06:54:56 pm »
Hi, my first post here, and I\'d like to model some weapons that might have a chance to get in game if they\'re good enough. If not, that\'s not the main reason I\'m modeling, but I always like to aim for whatever polycount the dev team is interested in.

Is this the correct place for this? Or would I be better off posting somewhere else?

Thanks all.

scobar

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« Reply #1 on: March 09, 2004, 07:39:07 pm »
http://lww.demon-host.com/index.php?page=howto3d

that page has the target poly count for objects, and great how to information.  I think it answers everything you\'re looking for.


pseudoBug

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« Reply #2 on: March 09, 2004, 09:52:27 pm »
Thanks for the reply, Scobar. Looks like that will help.

One thing I\'m not understanding, being new to this whole thing, is how LWW is connected with PlaneShift.
Maybe I need to go read something, but am not sure where to start.

Is LWW the dev team? Are all those meshes on there going to be in game? Or is it a seperate group?

What exactly is LWW and CS?

Thanks in advance for any helpful replys.

*edit* Ok, so read the \"ABOUT\" header on the LWW Page you dummy! Doh! Ok, so I got what LWW is, but what Is CS? The
« Last Edit: March 09, 2004, 09:55:15 pm by pseudoBug »

scobar

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« Reply #3 on: March 10, 2004, 12:59:09 am »
The \"CS\" you\'re asking about could be a number of things, but the most relevant to Planeshift that I can think of is Crystal Space, the 3d engine that Planeshift uses.  You can find more info on Crystal Space Here:
http://crystal.sourceforge.net
« Last Edit: March 10, 2004, 01:00:30 am by scobar »