Author Topic: Monketh's Lorebook  (Read 626 times)

Monketh

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Monketh's Lorebook
« on: March 10, 2004, 11:17:31 pm »
Ok people, being obsessed with macros now, I\'ve decided to write a series of them about the real histories and guild histories of planeshift.
Considering I don\'t know as much about most guilds or people as I ought to, I was hoping some people might contribute stories to be told to whomever wants to hear them.

Please, could somebody actually write something for me for once?

Currently, my small collection consists of:
The story of the Legendary Warriors, processed and packaged for individual consumption.  
(As if anyone cares...)


Quote:
Planeshift.Makro.storylw1 = /me narrates: A long time ago, nigh in the morning of the second age, a ynnwn by the name of Enraged arrived in the town of hydlaa. He had aspirations of greater glory, and gathered all those who would come to him as the guild of The Legendary Warriors. Those who stayed over time would, in fact achieve that goal, to become legendary. However, many who came did not stay, and the roster was filled with hollow names, no longer important to anyone.
Planeshift.Makro.storylw2 = /me narrates: Some of the ones destined to that greater glory were Monketh, Grakrim, Seperot, Draklar, Ravna, Arbraz, Tranor, and Druke. Shadowx still lingers on occassion. Several guilds have formed from it\'s ruins. Well, anyway, for a time \'twas good. The Legendary Warriors prospered, \'twas said \"The Sun never sets on the Legendary Warriors\". They were common, and they were generally respected throughout these parts. Their post-forum thrived, their ruby packs were full, and they were happy.
Planeshift.Makro.storylw3 = /me narrates: Their leader was more rude than his members, however. He caused disputes between himself and other guilds. One member in particular, Draklar, got so annoyed that he left with a good complement of the guild and founded The Defenders Brotherhood. The Circle of Legends was one of those who had been annoyed. One \'Holy Hacker\' Firebombeb himself and the post-forum of the Legendaries. Enraged grew more paranoid by the day. He went ballistic on the leaders of the Circle of Legends, and he would regret it.
Planeshift.Makro.storylw4 = /me narrates: This is what really led to the inevitable end. The decline continued until such time that Enraged saw fit to remake the guild as: The Rangers Guild. Seperot would use his house(site) as the hub of communications. Enraged would become simply, \"Ranger\". But the tide was against him, Grakrim, Seperot, and Monketh held an emergency meeting to decide their fate. They decreed it was unsafe to allow Enraged to stay, as he might bring the end of the guild. They set out on their own with Tranor and Shadowx. Thus ended the time of the Legendary Warriors, past halfway into the Second age. It lives on in those members who stayed, and gave.


Along with \"On the history of The Rangers Guild, part I\"


Quote:
Planeshift.Makro.storyrg1 = /me narrates: The Rangers Guild was the last guild to form from the ruins of The Legendary Warriors. It\'s founding members were Seperot, Grakrim, and Monketh. After a short time they were joined by Tranor of the Order of Naugrim, and Shadowx, another old Legendary. A small but tight-knit group, they slowly grew on the fringe, spied on other guilds, and even acquired the celebrated Lady Moogie, whom has now gone on to become a High Priestess of Aliathi. Various decrees were writ, structure was created, rubies were mined and extracted, activity and times were good.
Planeshift.Makro.storyrg2 = /me narrates: One of the decrees was even to create another realm to the liking of the rangers. (Guild RPG) It, however, never got beyond planning stages. But all guilds fall to the will of time. No active recruition drive had been set up, so restlessness began it\'s slow invasion. Eventually, the guild\'s forum-house burned to the ground. The guild began to fall furthur apart, so much so that another emergency meeting had to be called.
Planeshift.Makro.storyrg3 = /me narrates: The three Masters gathered again to decide the fate of the guild. It was decided that rulership would be given solely to Monketh, and Grakrim and Seperot would depart. Seperot continued to the guild in his house (site).



The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Davis

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« Reply #1 on: March 10, 2004, 11:25:04 pm »
Some guilds have very, very interesting histories that they don\'t want anybody to know about, because of the impact they could have on the present. The stories that can be safely told are so much less interesting.

elscouta

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« Reply #2 on: March 11, 2004, 01:08:48 pm »
Davis: Do you mean Monketh\'s story wasn\'t interesting?

As far as i\'m concerned, i found it really interesting and written in a very good rp style. A sad story though.... really sad (especially about the Rangers part, since i feel less concerned about Legendary Warriors and Enraged, probably because i wasn\'t in the community at these times.

Although, nothing really special happened to Arcane Order, except the change of two members of council so i don\'t think our story will be interesting. (am i wrong?)
High Loremaster of the Arcane Order.

seperot

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« Reply #3 on: March 11, 2004, 01:19:43 pm »
Well you do have how it was formed scouta that chould be interesting :)

great stuff monketh and accurate too :)