Author Topic: War between nations?  (Read 2454 times)

karakth

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« Reply #15 on: March 14, 2004, 12:49:15 pm »
I don\'t think guild wars would be quite so open as that. Perhaps political hostility, caused by a group of Lawful Evil people.
~Karakth, Arcane Loremaster of the Arcane Order.



The Gumster

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« Reply #16 on: March 14, 2004, 02:59:45 pm »
I find there is nothing more harmful then a well placed final demand :D
« Last Edit: March 14, 2004, 03:00:18 pm by The Gumster »

you cant see it with your eyes, hold it with your hand, like the wind it covers all land, this thing called love.
It can lift you up never put you down, take your world and turn it all around.
Ever since time nothings ever been found
thats stronger than love


Wormtail_

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« Reply #17 on: March 14, 2004, 04:46:45 pm »
*Sigh* There is much, much more to warfare than the clashin of armed men. There is also the strategy, the spying, the assassination attempts... And don\'t forget plots. Turn the allegience of guild members, gain information from natives enroute, form secret alliances with a third party. Or fourth. Launch secret attacks, launch decoys, pop out of nowhere in the middle of their base (not likely). There is so much more to warfare than this, too. Food, fodder... Clothing, armament, armor...
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

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DepthBlade

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« Reply #18 on: March 14, 2004, 06:08:50 pm »
I predict these attacks will not just take place in far fields but in coordiors of buildings, there will be lots of ambushes ill tell you that much :D

slabertooch

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« Reply #19 on: March 14, 2004, 07:18:04 pm »
I agree with you Wormtail, but I think that while a few person\'s will be more than happy to engage in subtrafuge (sp), myself included (nothing I like better then sowing the seeds of discontent) the vast majority only want a bloodbath and looting party.  But if there are Guild Wars then I will be watching with great enthusiasm.
knowledge is power, but wisdom is a big stick with a bit of poo on the end.

Dalec

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« Reply #20 on: March 15, 2004, 12:11:52 am »
I don\'t think their should be town wars. Like I said in last weeks War thread, Guild\'s are not nations or towns, they are what the name implies: Guilds. Cities are big, and usually host a large diversity of people and creatures, AND beliefs. One city shouldn\'t be the \"Lawful Good City for Humans\" like in EQ. Cities should have multiple guilds that compete for territory and have secret bases hidden in large buildings. Like in BG2, the thieves war was a perfect example of what a guild war should be like. A paladin/cleric guild would fight the UD/thieves guild etc.

I think there should be national warfare as well, but totally un-related to a guild wars. If a person got some power, he could gather his NATION (Not guild) and attack a neighboring nation. Everyone who went would get emblems (sp?), loyalty points to that nation (for cheaper goods or something) and maybe some food or something. Then everyone would gather to march to their enemy where they are on the march toward you.

Note: The latter should be very rare and perhaps GM run, or at least GM motivated. Maybe it could be religous or God run, where Laanx declares war on Talad or something. Maybe tensions between 2 races grow high and they beging attacking eachother.

Anyway, GUILDS ARE NOT NATIONS! Please don\'t make them so they control entire cities, small towns at most; maybe only outposts.