Author Topic: Compilation of Ideas  (Read 10485 times)

Wormtail_

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Compilation of Ideas
« on: March 13, 2004, 06:00:44 pm »
In an effort to cut down on posts already listed before, I shall try to organize all these posts already made. You can help by either editing this post if you have the ability of a moderator, or finding links in the categories and posting them so someone else can edit it into this post.

I could use a little help writing up brief summaries of the topics.

I shall try to update this as much as possible, or whenever I feel like it. :P Of course, I may go inactive, which would create some problems.

Table of Contents

1. Weapons
1.1. Other Items
2. Magic
3. Stealth
4. Monsters
   4.1 Races
5. Regional Areas/Weather
6. Combat
7. Transportation
8. Religion
9. Health/Food
10. Government/Economy
11. Entertainment
12. Education
13. Other

1. Weapons

Weapon Stats
Post about weapons having mass and center of gravity as stats, and affecting the weapon\'s many uses.

Chemcial/potion bombs for alchemists
Idea about alchemists having ability to use certain potions as bombs.

Invent a new ranged weapon.
Self-explanatory.

Guns
Idea for having guns in PS - Strong opposition to idea.

Weapons are Rare
Post on having difficult times finding weapons.

Seige Weapons
Ideas on and having siege weapons in the game.

Aiming Projectiles
Idea on how aiming ranged weapons and firing them.

New Ranged Weapon
Idea on new ranged weapon, the boomerang.

Livng Weapons
Discussion on having weapons that live, or interact and move of their own accord.

Living Weapons - Part II
Same as Living Weapons.

1.1. Other Items

Bags and Backpacks
Self-explanatory. Ideally.

Carts

Idea about having different kinds of carts in-game.

2. Magic

Alchemy
Some ideas on alchemy

When a Spell Goes Bad...
Describes effects on caster if the caster fails to cast the spell.

Hierarchy of Summoned Creatures
Self-explanatory, I believe.

Circle Magic
Combining strengths of multiple mages.

Mana Upkeep - A System of Magic
Permanent enchantments require mana out of your stockpile to maintain.

Spell Wish List
Ideas on spells.

Player-Spell Interaction, casting spell materials, etc
Extremely long post on spells and ways to channel. Not entirely sure on this. Too long, even by my standards...

The 4 Schools of Magic
Four different ways of casting magic.

Combining Spells
Combine multiple spells to create a single, unique spell.

Spells Memorized
Memorize spells in order to cast.

Deny Magic
Have option to not use magic at all at char. creation.

\"Fun\" Magic
Spells used purely for humor.

Spirit Power
New magic meter that makes you turn into demon when Spirit Power runs out. Or fills up. Can\'t remember which.

Absolute Spell Control
Have complete power over magic - mana cost, direction, duration, etc.

3. Stealth

Dragging Bodies
Dragging bodies of dead creatures around. And living.

Thieves
Archaic post on thievery - seems very popular when alive.

Stealth Skills
Skills for thieves - lockpicking, jumping, etc.

Lockpicking Gameplay
Post on picking locks, such as how to pick locks and what locks to pick.

Assassinations
Suggestion on system of assassination.

4. Monsters

No Summoning *Normal* Skeletons
Post on creating new undead creatures from bodies of killed creatures.

Parasites
Post by yours truly on having parasites in Planeshift.

Monster
List of ideas on monsters.

Legion of the Undead
Post on turning into creatures after death.

Familiars
Post on having familiars as companions ingame.

4.1 Races

Wishlist for Player Races
Self-explanatory. Hopefully.

5. Reginonal Areas/Weather

Land of Ice and Snow
A zone within PS that is as it says it is - a land of ice and snow. Also has ideas on items, etc. that mold to that zone.

House Building Idea
Idea on how to build houses.

Houses, Mansions, and Castles
Idea exploring having living areas and how they function.

Auction Houses
Thread on having official auction zones.

Building Towns/Guild Functions
Idea on constructing towns and having guilds do it. Guilds building gain advantages of a sort. I think.

Water-zone Based Concept
Several post idea in a thread about several zones based on and in water.

City Wishlist
List of ideas on cities.

Upper Levels and Sky
Having Cloud Shoes that allow you to walk on skies.

A Different World (or Plane)
Post on accessing different plane by sleeping.

Fighting Weather Every Step of the Way
Super long post on having weather affect your character and items.

6. Combat

Battle Idea
Idea on having different battle stances in combat.

On Capturing
Idea made by yours truly on capturing instread of killing.

Combat
Clearing up what PS combat system is like. I think. Posters dislike click-wait combat.

Waging Wars and Conquering Cities
Capturing cities through war.

Disgust at Destruction
Makes a character disgusted at the destruction caused.

Special Moves
Special moves during combat, like picking up and throwing them.

Melee/Ranged Combat with Mouse Input
This one is about using the left/right mouse buttons and mouse movement as attack directions, with footwork and weapon types effecting damage to boot!

7. Transportation

Ships without a Sea
An idea which mixes ships without a sea (but still on water), a different kind of teleportation, a new city, role playing, seasickness, and phobias.

Jumping Skill
Idea on jumping in PS.

Ships and other Vehicles
Having sea ships in the game and other methods of transportation.

Unique Mounts and Town Portals
Each race has mounts unique to it and there town portals leading to each other with instant travel. I think.

Overall Transportation
Ideas on transportation, plus clarification on existing trans.

Teleportation
Idea on mages being able to teleport, setting \"setpoints\" and going to \"setpoints.\"

Traveling Time gets Old Fast
Complaint of traveling being boring and suggestions to negate that time.

8. Religion

Gods
Turning into a God after becoming very experienced. I have not read this other than skimming first few. Edits on this excellent.

Praying
Gaining benefits by praying to a god.

9. Health/Food

Food/Cooking
Idea for how to cook food.

Alcohol and Brewing
Self-explanatory.

Food not just limited to main courses
Idea on having candy/snacks instead of just main courses (e.g, pies, stews, etc.)

Adrenaline
A thread on having an adrenaline rush when you are near death.

Allergies
Self-explanatory.

Sensory Dysfunction
Disabling the senses of characters and creatures.

Stages of Age/Experience
Idea on aging and gameplay based on it.

Healing
Post on more realistic ways of healing.

Stamina and Food Bar
Idea on having a stamina and food bar, plus elaboration.

Tobacco
Idea on smoking substances like pipeweed.

Body Development

10. Government/Economy

The Lotto
Idea on having a lotto in-game.

A Casino
Obviously, about a casino.

Official Yliakum Currency not Universally Accpeted
Self-explanatory.

Jewelers and Gemstones
Post on gems and jewel-crafting as a job.

Basic Rules of Economy  
3 indepth rules to keep an alive and stable mmorpg economy.

Smitihing Job: The Making of a Sword
In-depth post of how to forge a sword.

Commercial Items Ingame
Having brand names for items developed by different types of people.

The Players Run the Game
Players should form trade guilds and those guilds run stores around the city.

Tax Us
Idea on having players be taxed by certain establishments.

Commercial Items In-game
Idea on having personal sigil on created items.

Prisons
Disscusion on having prisons in PS.

Player Government
Players controlling the government. Self-explanatory.

Government

Ore Mining
Basically this one\'s about dynamic mines/random mines/random positioned mines that are opened and then closed when the ore is depleted, with ore regeneration re-opening the mine and private mines ownable by guilds and single players.

11. Entertainment

A Theater
Idea for having a theater and a performing troupe to do it.

Mini-Game Ideas
Ideas for mini-games, such as cards.

Starting the Cards
Idea for a card game.

Recreation?
Post on why recreation in PS would be beneficial.

12. Education

Researching advanced technology
A thread on having players able to research new technology

Anaani Academy
Idea for optional start-of-game tutorial.

Learning
Post on gaining learning time from combat, and using that learn time to gain skills.

13. Other

Science and Magic
About having science intermingling with magic ingame.

Public Hangings
Discussion on having hanging as a punishment.

No More Numbers  
Idea for no longer displaying numbers for all stats.

Ideas for Name Display Ingame.  
Idea for not displaying names ingame by default.

Naturally Gifted Characters
About characters randomly gaining new skills points at creation.
« Last Edit: January 03, 2005, 01:49:30 am by Wormtail_ »
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

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Kixie

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« Reply #1 on: March 13, 2004, 07:01:11 pm »
what about my \'rare weapons\' thread? quite a few people liked that one.

Axsyrus

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« Reply #2 on: March 13, 2004, 07:34:25 pm »
Great idea, I will try to help as much as I can on this thread, so we can get the good ideas listed..


Other
No More Numbers
Idea for no longer displaying numbers for all stats.

Ideas for Name Display Ingame.
Idea for not displaying names ingame by default.

more to come
« Last Edit: March 13, 2004, 07:47:06 pm by Axsyrus »

Axsyrus the Azure - Ruler of the Winds
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Wormtail_

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« Reply #3 on: March 14, 2004, 05:14:15 pm »
Added the three links suggested. Thanks for your help!

Also, when suggesting, please take the time (if you have it) to take the link yourself and add a brief summary.

Other edits: Edited \"Spell Wish List\" link, added a few more links, added Table of Contents, added some more summaries.
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!

Olig

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« Reply #4 on: March 14, 2004, 05:19:08 pm »
Great thread! This needs to be stickied. :D
Beware that I am distorted in my wording if you do not understand me at all.



Kixie

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« Reply #5 on: March 14, 2004, 08:49:11 pm »
Quote
Originally posted by Wormtail_
Also, when suggesting, please take the time (if you have it) to take the link yourself and add a brief summary.


oh im sorry wormtail, i didnt know if you were going to accept any suggestions. now that i know that you are accepting them, If i have anymore to suggest i will put it in that format.

Moogie

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« Reply #6 on: March 14, 2004, 09:18:22 pm »
Excellent post, well deserving of a sticky. :)

elscouta

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« Reply #7 on: March 14, 2004, 10:04:07 pm »
Really interesting stuff. Maybe this will avoid the creation of new threads with ideas already discussed. Maybe it can be a good idea to indicate the status of the idea (people are discussing it, no one want it, people are shared, everyone like it, devs have refused, devs have accepted) - but i\'m too lazy to do it :(
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Saphire

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« Reply #8 on: March 14, 2004, 10:20:22 pm »
Dont forget my insanely long and detailed Ore Mining Idea post  -- WOW! THE PICTURES STILL WORK!!! 8o

Basically this one\'s about dynamic mines/random mines/random positioned mines that are opened and then closed when the ore is depleted, with ore regeneration re-opening the mine and private mines ownable by guilds and single players.

and my Equally HugeMelee/Ranged Combat w/ Mouse Direction Input idea thread.

This one is about using the left/right mouse buttons and mouse movement as attack directions, with footwork and weapon types effecting damage to boot! :P
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Wormtail_

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« Reply #9 on: March 15, 2004, 04:10:20 pm »
Added two links to nice, long posts and summaries. Thanks for your help!

Quote
Maybe it can be a good idea to indicate the status of the idea (people are discussing it, no one want it, people are shared, everyone like it, devs have refused, devs have accepted) - but i\'m too lazy to do it


Hmm... A good idea. I can attempt to do this, but I might be too lazy and not have enough time... *Looks at compilation* That\'s a lot of posts to find statuses for...

EDIT: Added a few more links, plus \"Health\" and \"Entertainment\" section to Table of Contents. Added a few more summaries as well.

Feedback on how to make this post more effective would be welcome!
« Last Edit: March 20, 2004, 09:55:36 pm by Wormtail_ »
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!

Fast_Bear

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« Reply #10 on: April 08, 2004, 01:31:23 am »
hey what about my sweet battle idea?
(summary: using diffrent stance for combat)
And my sweet magic system?
(summary: using parts to make magic)
(modifyed saying)
Fame is easy,cheap, and fleeting
But Greatness is hared, work, lonely, humbling, and lats for ever
do you want Greatness?

Wormtail_

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« Reply #11 on: April 10, 2004, 04:08:25 am »
The \"Sweet\" battle idea I\'ll add, but the \"Sweet\" magic idea has already been suggested in two posts earlier found in my compilation. I\'ll change the title to \"Battle Idea,\" as I just am not comfortable with using the word \"sweet\" when it is not in direct reference to taste. Call me insane - you\'re probably right.
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!

Fast_Bear

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« Reply #12 on: April 10, 2004, 09:01:29 pm »
ok then use the ord \"|33t\" or \"shaweet\" instead of \"sweet\"
(modifyed saying)
Fame is easy,cheap, and fleeting
But Greatness is hared, work, lonely, humbling, and lats for ever
do you want Greatness?

Zephyrus

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« Reply #13 on: April 15, 2004, 12:40:33 am »
Quote
Originally posted by Fast_Bear
ok then use the ord \"|33t\" or \"shaweet\" instead of \"sweet\"


Your FPS language is not wanted here. Welcome to the RPG world  8). Call it something roleplay-esque like \"ye olde magick\" \"The Magic of Mount Doom\" \"The magic of the eye of the beholder\" \"The Magick and The Dark Arts\"

Now your getting it!  :D


Anyway what he means is not that the word \"sweet\" has already been used, but rather the idea is unoriginal, it has been said and done.
« Last Edit: April 15, 2004, 12:41:55 am by Zephyrus »

Samoth

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« Reply #14 on: April 23, 2004, 02:15:08 am »
This is not mine but  I thought this thread on sword making might be good start for a crafting area:

smithing job: the making of a sword