Author Topic: Icefalcon's Art  (Read 4728 times)

Icefalcon

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Icefalcon's Art
« on: March 16, 2004, 03:02:41 am »
Well I\'m going to post my art/models here, feel free to comment and give me advice as I am no expert :)

Here is a dagger though it turned out more like a short sword...59 polygons, 113 edges, 57 Vertices...Dagger1

Icefalcon

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« Reply #1 on: March 16, 2004, 03:06:19 am »
...and this is a map of Hydlla I did a while ago. I should make a new one cause this one could be better...


Ald'Amun Dungeonrunner

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« Reply #2 on: March 16, 2004, 05:54:07 pm »
I\'d consider that to be more of a shortsword, as the blade is too broad to be a dagger....overall really nice work. That\'s actually my idol of a shortsword. Now all ya gotta do is skin it ;) I think the map\'s fine as is...


^Made by jcterminal

Moogie

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« Reply #3 on: March 16, 2004, 06:14:54 pm »
Nah, I agree the map could be better. #6 is waaaaaay off. :)

As for the dagger, nice work. ^^

Icefalcon

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« Reply #4 on: March 16, 2004, 09:49:04 pm »
Oh my you\'r right! I cant see how I did that ?(

Kintall

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« Reply #5 on: March 17, 2004, 05:40:41 pm »
I like the map and the sword is nice and low poly (low end computer people like that)and pretty cool looking too  keep up the good workies

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Ikarsik

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« Reply #6 on: March 17, 2004, 09:57:39 pm »
wow it still works lol faces + vertices = edges + 2 lol

nice work with the sword though. It dosnt have the crazy amounts of polys like some and has poly count of under 100.

it looks around 100 triangles which is ok too.

Icefalcon

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« Reply #7 on: March 17, 2004, 10:08:22 pm »
Here is my new and improved hilt, and now its only 51 polygons, 101 edges, and 52 vertices, and it looks a ton better :D

Ikarsik

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« Reply #8 on: March 18, 2004, 12:46:30 pm »
wow much better the handles looks so good for a low poly model.

Uyaem

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« Reply #9 on: March 18, 2004, 01:05:09 pm »
Quote
Originally posted by Ikarsik
wow much better the handles looks so good for a low poly model.


yes, my thoughts exactly :)
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Elegrand

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« Reply #10 on: March 18, 2004, 07:26:03 pm »
Lookin good! Keep up the good work.
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Icefalcon

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« Reply #11 on: March 18, 2004, 09:47:02 pm »
Thx alot, I tried to keep it looking simple to keep the poly-count down, but I think it looks pretty good. I see all these weapons with like 600 polygons that could never be actually used in-game, I think this dagger could though.

Wedge

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« Reply #12 on: March 18, 2004, 10:47:46 pm »
Yeah don\'t go around dissin other people\'s work so easily though.  A weapon without a texture can\'t be used in game either ;).

Oh and the handle should pry be evened out a bit if you can.
« Last Edit: March 18, 2004, 10:48:18 pm by Wedge »
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Kintall

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« Reply #13 on: March 19, 2004, 06:41:09 am »
so nice yet so low poly, its good to see someone making  playable models, and ones that look nice are good 2, so long as its textured well I dont see why it wouldnt look great, after all Zelda 64\'s master sword wasnt that much more  detailed than that and it lokked uber groovy

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Kaganal

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« Reply #14 on: March 19, 2004, 01:48:33 pm »
What 3D program did you use to make that Dagger. Wings3D?? Blender??? ?(  Or some other..??
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