Author Topic: Making Buildings  (Read 2828 times)

Syzerian

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Making Buildings
« on: March 17, 2004, 05:52:07 am »
time for me to contribute my talents to the fanart section of the forums

im going to take requests on building you want. try to be descriptive
dont tell me to make something that will take ages or you will have to wait till the weekend :P

heres a little demo of something i whipped up in 5 minutes

description:
a basic guard tower of the dark thrid level of yliakum. the roof is made of a green crystal. when there is incoming danger a guard will light a flame under the crystal making a strong green glow across the city. this will alert everyone in the city while the guards take up arms and the citizens flee for the safety of their homes

im also gonna need a good file uploader :rolleyes:

get those requests rolling in!

Monketh

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« Reply #1 on: March 17, 2004, 01:08:31 pm »
Photobucket.com

250k, fast, as many pix as ya want.  :D

I\'ll come back this weekend with the Ranger Mansion Blueprints.  :)
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Ikarsik

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« Reply #2 on: March 17, 2004, 01:09:06 pm »
yay buildings these look hard lol.

a really tall tower lol.

ok um 4 sides to it.

like sandy coloured bricks.

oh and those um... square windows here and there..about 8 lol.

diametres would be three times higher than wider.

flat top with like those um.. crennelations? i dont know lol the things that people on the roof hide behind to avoid arrows.

and fires on the four corners on the roof of course =P

ill try and make a tower too =P


Did you use intersecting faces to make this?

orogor

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« Reply #3 on: March 17, 2004, 06:03:32 pm »
If you know a bit how to model , you could try to post in laanx wheel of wishes,  there s some basic guidelines about modeling in the site.
I did finaly found a work :))

Syzerian

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« Reply #4 on: March 18, 2004, 04:06:17 am »
Quote
Originally posted by Monketh
Photobucket.com

250k, fast, as many pix as ya want.  :D

I\'ll come back this weekend with the Ranger Mansion Blueprints.  :)

yay now i have something to work on over the weekend
im gonna put my heart and soul into this one...
« Last Edit: March 18, 2004, 04:57:37 am by Syzerian »

Syzerian

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« Reply #5 on: March 18, 2004, 05:16:42 am »
k i finished that tower Ikarsik requested
note: the little grey man ontop and next to the tower are so that you can see the actual scale of this building



i have no idea why this last pic is so big ?(

i went for a more egyptian look in this one :)
 8o just realised i missed out those flames you wanted.... oh well

anymore requests?

Wedge

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« Reply #6 on: March 18, 2004, 05:18:08 am »
What game/program are you doing this with?  WorldCraft?  UnrealEd? QuArK?
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Syzerian

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« Reply #7 on: March 18, 2004, 05:28:05 am »
UnrealEd all the way!

Wedge

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« Reply #8 on: March 18, 2004, 09:29:59 am »
Ewwwwww, UnrealEd.  Oh well, I gotta learn that SOB next quarter anyway.  That can\'t export to .map format though, can it?  Coz\' there is a map2cs exporter for getting stuff into Crytsal Space.
Ninjas have feelings too.  Mostly they feel like dancing.



Ikarsik

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« Reply #9 on: March 18, 2004, 11:18:51 am »
wow great tower syzerian Congratz. i like the windows nice and big lol it gives a good view =P

unrealEd? sounds interesting... awell anyway nice work with the tower

o wait now i get it unreal Ed is an editor for unreal hehe
« Last Edit: March 18, 2004, 12:29:25 pm by Ikarsik »

Uyaem

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« Reply #10 on: March 18, 2004, 01:07:52 pm »
Quote
Originally posted by Ikarsik
o wait now i get it unreal Ed is an editor for unreal hehe


*applaudes* :] ;)
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Phinehas

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« Reply #11 on: March 18, 2004, 11:48:35 pm »
Nice tower Syz, what I wanna know though is, what\'s the huge wall or building that it\'s connected to at the top? Now THAT\'S a castle!!!!! lol

Kintall

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« Reply #12 on: March 19, 2004, 06:51:50 am »
I really like the tower, its all groovy,the textures are all nice and the windows are subtracted nicely plus the lights are placed nicely too, and unrealED rocks, ( I\'m doing a big lot O work in it atm) oh and btw 3dbuzz.com has heaps of free video tutes on unrealed and matine and all the make yourself bits of unreal, they helped me a big fat monkeyload with my project and its a free resource so yeah, GO TEAM & etc

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Syzerian

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« Reply #13 on: March 19, 2004, 07:55:48 am »
please people.....
dont just applaude me for my work
give me requests! lol

cant wait to do the rangers mansion :P

Quote
what\'s the huge wall or building that it\'s connected to at the top?

heh thats just the edge of the box i subtracted to put the tower in :P  the tower looked pretty boring all on its own so i thought i would build it next to the wall. couldnt be bothered adding detail to the \'castle\' cause i was focusing more on the tower.
i love how when you add the right lighting you can make something look completely different :)
« Last Edit: March 19, 2004, 08:02:36 am by Syzerian »

Ikarsik

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« Reply #14 on: March 19, 2004, 12:10:26 pm »
lol syzerian.

ok um more requests...

lol ok got one.

a dog

j/k lol

ok a castle. yes a castle. i got all my names right so i can explain this better.

ok im talking about a castle not a keep.

so this is the outer wall, inner wall and keep, with gates moats and everyhting =P.

it dosnt have to have houses in it. Just nice big walls.

ok um 2 walls. Both hexagons. Farely thick. Coal black stones maybe or sandstoneish white whatever you can do.

of course they each wall has to have one of those mini towers on each corner =)

same thing with crennelations and machellations.

arrow slits along the walls.

keep can just be a box with windows and a arch door at bottom.

so lets see basic shape from birds eye view would be a box in a hexagon in a hexagon
................&&&&.....................
.............&&...*...&&..................
...........&....*.@.*....&.................
.............&&...*...&&..................
.................&&&&....................

kinda like that where & is outer wall * is inner wall and @ is keep. The inner wall is meant to be hexagonal not sqaure but you will be able to do that better in unrealEd.
« Last Edit: March 19, 2004, 12:12:50 pm by Ikarsik »