Author Topic: PS community?  (Read 3162 times)

Vengeance

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« Reply #30 on: March 20, 2004, 06:58:06 am »
1. It is not surprising to me at all that the oldbies (whom I define as \'anyone who laments about the old days instead of asking what the old days were like\') are bored with chatting and hunting crystals.  It\'s been a year and your loyalty thus far has been staggering.
Wait for CB and you will once again have new things to do. :-)

2. What would you like to see feature-wise in PS to encourage/help/support RPers and discourage/drive-off the non-RPers?

- Venge

Draklar

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« Reply #31 on: March 20, 2004, 07:08:18 am »
no-numbers idea was one, but like you said - nothing people couldn\'t edit.
To discourage powergaming would be very hard and the feature should be one of game\'s pillars.
I don\'t even believe it\'s possible..
AKA Skald

hook

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« Reply #32 on: March 20, 2004, 07:13:06 am »
Quote
Originally posted by Vengeance
What would you like to see feature-wise in PS to encourage/help/support RPers and discourage/drive-off the non-RPers?


maybe not too much emphasis on the killing and looting ...but the most efficient one would be to make a very good skills system, with which you wouldn\'t be any good as a PC if you would only kill\'n\'loot. ...hmmm, that part with forgeting your skill if you don\'t practise it for some long time sounds pretty good right now :]

...if this (the being a poor character if you just kill\'n\'loot) was covered in an online FAQ, it\'d probably scare away quite a number of such players already before they join and find out that \"7||-||i5 5|_|Xx0i2\".
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Axsyrus

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« Reply #33 on: March 20, 2004, 07:21:43 am »
I think the main problem here is the players - certainly not the game. I went to take a look ingame myself when this thread was just posted and it\'s pretty much true.. people were talking about their favorite music for about half an hour, ignoring all the normal newbie questions and just simply flaming all the noobs. it came to a point where I had to help a new player(who was very interested in RPing btw) through /tell since /shout was just to much spammed with flames, ooc talk etc.

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Member of The Arcane Order\'s Council

Hadfael

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« Reply #34 on: March 20, 2004, 08:55:25 am »
Well
This thread brings me some hope and I might finally stay.

About possible solutions I think of :
1. in MB
a. we, the not-so-n00bs should be careful in our shouts to show newcomers the way to use /shout for help and answers. We all know places to meet and have ooc conversations.
/shout could be used to tell the community \"we are talking about music at the gazebo\" instead of shouting \"Mozart rulezz\"
b. GMs have privileges. But they hesitate to use them because the rules are not clearly enouth in everyones mind.
c. We should not know the GMs names. (I have seen someone shouting 1 hour ooc and stop when a GM joined)
d. being lazy should not be an excuse to use /shout instead of /tell aHardToSpellName (/talkto was made for this in Aineko\'s mods)

2. in the futur PS
(maybe some are already implemented in CB)
a. chanels for help, ooc, guild, group
b. a help key -- \"Mogura\'s top100 newbies questions for CB :) --
c. rules carved in the stone of the website to avoid:
-non fantasy names (we have seen strange ones already)
-english as the language of Yliakum on all global chanels
-bad language
-advertising for other games (which are by the way mostly mmoFPS)
-ooc talks in RP chanels
-using macros (they are useful but think of what a bad guy can do with them)
...
d. No defined places to find loot.
This to avoid loot campers (we already have spawn campers) and renew the pleasure of discoveries to experienced players.
e. GMs with the power to warn and kick someone (a warned char should not be able to transfert stuff, waiting to retrieve it later)
d. a GM kick must cost more than a simple re-connection or new char creation.

Most of these being already in other threads, I am sure CB won\'t be a hack&slash hell.

In the remaining days of MB, I will do my best to repect 1.a

see you in Hydlaa

Axsyrus

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« Reply #35 on: March 20, 2004, 09:07:54 am »
Quote
Originally posted by Golmir
About possible solutions I think of :
1. in MB
a. we, the not-so-n00bs should be careful in our shouts to show newcomers the way to use /shout for help and answers. We all know places to meet and have ooc conversations.
/shout could be used to tell the community \"we are talking about music at the gazebo\" instead of shouting \"Mozart rulezz\"
b. GMs have privileges. But they hesitate to use them because the rules are not clearly enouth in everyones mind.
c. We should not know the GMs names. (I have seen someone shouting 1 hour ooc and stop when a GM joined)
d. being lazy should not be an excuse to use /shout instead of /tell aHardToSpellName (/talkto was made for this in Aineko\'s mods)

I think the change of /shout could be done if enough people supported the idea. I would be happy to help with this as I like small gatherings to talk about things a LOT better then just running around, looking for rubies and talking in /shout. the GM thing would be hard though, as the names are already public, but I still think not that many people know the current GMs, at least not those that are new or don\'t check out the forums.

Quote
Originally posted by Golmir
2. in the futur PS
(maybe some are already implemented in CB)
a. chanels for help, ooc, guild, group
b. a help key -- \"Mogura\'s top100 newbies questions for CB :) --
c. rules carved in the stone of the website to avoid:
-non fantasy names (we have seen strange ones already)
-english as the language of Yliakum on all global chanels
-bad language
-advertising for other games (which are by the way mostly mmoFPS)
-ooc talks in RP chanels
-using macros (they are useful but think of what a bad guy can do with them)
...
d. No defined places to find loot.
This to avoid loot campers (we already have spawn campers) and renew the pleasure of discoveries to experienced players.
e. GMs with the power to warn and kick someone (a warned char should not be able to transfert stuff, waiting to retrieve it later)
d. a GM kick must cost more than a simple re-connection or new char creation.

a, b and e are already done for CB(not completely sure about a), C is just a matter of strickter GMs, I\'m not sure about the two D\'s(typo ;) ).


I hope these rules will be used as I hate to see people leaving because of things like this, I also think a lot of this will change in CB since it will be a lot less like the pre-alpha MB currently is. The best thing for us to do is just wait and see how CB will turn out and in the meanwhile try to keep MB an as fun place as possible IMHO :)

Axsyrus the Azure - Ruler of the Winds
Member of The Arcane Order\'s Council

Phinehas

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« Reply #36 on: March 20, 2004, 10:30:22 am »
I have to agree with you people, and the problem isn\'t just in-game, it\'s in the forums too. Especially the guild board. Of course, I got flamed for bringing up the fact that they\'re all getting pretty pathetic with their repeated arguments. Anyway, in-game is right too. I mean, seriously it\'s devolving. All the experienced people get sick of trying to help newbies that all ask the same questions, so we tend to lose patience with them. It\'s all true what you guys said, especially the spamming. The GMs don\'t really do much that I can see. I mean, people are getting like, propositioned for cyber sex, and gettin harrassed and nothing is being done about it. I think that some of the people who play a lot should be GMs. I don\'t know who the GMs are at the moment, nor do I care, all I\'m saying is that it\'s not enough.

hook

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« Reply #37 on: March 20, 2004, 12:31:39 pm »
i see things are going to get better ...i mean, it\'s already something that we started searching for solutions (and found some) ...i have faith in PlaneShift again :]

...and i agree with Axsyrus, the problem\'s not the game, it\'s the players (but we can\'t change people, so we have to find solutions in the game)
:emerald: The Treecastle *will* stand !!! :emerald:

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DepthBlade

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« Reply #38 on: March 20, 2004, 06:32:29 pm »
There needs to be a level of tolerance, if they just want help and everyone ignores them or making fun of them for asking questions thats wrong. But if this person just won\'t listen to the help given and starts spamming and acting like a jerk thats a whole different situation.

Crj

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« Reply #39 on: March 20, 2004, 06:58:11 pm »
IMHO this is nonsense. Why? You want impossible stuff. The only solution would be banning all ppl that have done smthn bad. Sure there are ppl that lie to noobs and i dont defend that, but thats totaly normal. Havnt seen a community where everything is fine. PS has unbelivable much RP in this early phase. You are just another yeller. A newbie chanel would help... but wouldnt change the ppl. And ignoring newbies... dont you think its annoying to answer how can i duck down 20 times a day?
My player id is 3XX(dont relay remeber :P)! I own! Besides i played AB too, so player id isnt the only thing.
A new day, a new failure!

Grakrim

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« Reply #40 on: March 20, 2004, 07:03:52 pm »
I\'d have to agree with Axsyrus, too; its not something that can easily be solved with new features.  Although there are a few things that might be of some use...
Its not a popular idea, but if there was a RP rewards system that might motivate some people to RP.  I\'m not sure of the ideal implementation precisely, but I would say that players would be able to anonymously commend or scold a player\'s performance.  These commands would either increase or decrease the targeted player\'s RP ranking; naturally, greifing would be of paramount concern, so I suggest some restrictions placed on the commands.  First of all, the regular player\'s commands should be weighted far less under, say, a GM or whatever other kind of support/enforcement classes there are in the future.  Also, perhaps only allowing a player to distribute so many commends or scolds over a specific period of time.
As for what to do with these RP rankings, I\'m not sure... You could have a leaderboard as we have with the crystals at the moment, definatly.  You could possibly have a store with various innane prizes, such as Forum Titles or perhaps some rather rare weapons/armor.  Its a rather flawed system, if I do say so myself; but its the best encouragement system I can think of...  Although it might not do much to discourage those who refuse to RP, it would probably encourage quite a few that just don\'t RP.

On the player\'s side of things, I had an idea for a \"Yliakum Player\'s Groupe\" awhile back that could do wonders, I think.  (Link to post will be here, eventually)

I also agree that GMs should be anonymous.

I don\'t support the idea that we should squeltch /shout, although being a bit more considerate would be a good idea.  Personally,if someone asks a question and a conversation is going on, I\'ll typically help them out in /tell, or, being a GM, I\'ll just /teleport over and help them out in person.

Finally, if anyone requires the services of a GM on-line, I\'m on #Planeshift at Quakenet almost all day, every day, and I occasionally get on AIM.

Welcome back, Golmir
« Last Edit: March 20, 2004, 07:06:42 pm by Grakrim »
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