Author Topic: Houses, Mansions, and Castles  (Read 4355 times)

ShadowFish

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« Reply #15 on: April 09, 2004, 01:39:38 am »
...?
how does that help?

DepthBlade

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« Reply #16 on: April 09, 2004, 06:33:42 am »
We could use the same system here, it worked really well for that game! Lord knows there is nothing wrong with borrowing a idea from another to better your own!

Tash

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« Reply #17 on: April 09, 2004, 06:53:30 am »
isn\'t that like... copyrighted or something?

if we have that portal thingummy then we could have like keys, and then there is a single house and pending on wich key you used on it you would enter a different house, and you could make/get more keys and give them to your friends!
yes? no? just a suggestion.
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Afareg

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« Reply #18 on: April 09, 2004, 12:21:04 pm »
Quote
Originally posted by DepthBlade
We could use the same system here, it worked really well for that game!


I know the game you speakof, Graal. Its one of the better RPG games.

But there is a few differences here....

Graal=2D\'ish graphics, and constnat top down view.

Also, creating ones own house here would be hard. Because it would demant that one could use some type of 3D modeling program.....

Its a good idea. but kinda hard to do.

Also there would be the question of space. Lets say that there are 80 players (I dont know how many play this game)
Everybody hwants an own house, so sudenly there is 80 new buildings that needs to be added on....

The same goes for workshops and such...


Or do I have the wrong idea here?
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ShadowFish

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« Reply #19 on: April 09, 2004, 02:35:50 pm »
yah but the stalactite is big enough to handle only 80 people.....

DepthBlade

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« Reply #20 on: April 09, 2004, 06:33:03 pm »
I understand what your saying Afareg but I am talking in the long term, this game will probally be a never-ending update game! Well I atleast hope it won\'t just get to the final and be abandoned by the creators?

OT: Yah Graal was one of the better ones, graphics were decent and the people were friendly and guilds was a big thing VERY big! Nothing like having a guild war event with 20 to each side...aww good times (Zormite Vs. Dustari) LONG LIVE THE ZORMITE!!

Afareg

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« Reply #21 on: April 10, 2004, 01:16:23 pm »
Yes, you\'r right. Even if I have to learn c++ and carry the show,  I hope that there will never be an end to updates!

One thing worries me tho.... Bandwith...  I know that it could be my connection, but the game is allready kinda slughis...
(I = ADSL)


Graal... :\'(  I miss Graal, and the good times there.  One could make ones own skins, quest, and meet friends, also a few people acctualy RP there....  O well, id doesnt heko to think of the past, when its the future thats infront of us.
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DepthBlade

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« Reply #22 on: April 10, 2004, 08:45:24 pm »
Yah I scripted alot on there for many servers, I did 3/4 of Enigma server at one time then got in a fight with the server owner Warcaptain so he was going to remove me but I had ftp so it takes alittle longer to remove me from that! So right before I left I wouldn\'t say it was sabotage but I removed every single level I ever made, uploaded and updated on that server leaving it for dead!

Midnight Falcon

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« Reply #23 on: June 09, 2004, 05:02:42 am »
I really like the idea of having guild towns and guild wars between towns, i think that would be a BIG plus to PS, i mean community is wat makes MMORPGs right?

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Midnight Falcon

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« Reply #24 on: June 09, 2004, 05:03:39 am »
I also like the idea of having hotels i think that would be awesome.... and having a huge amount of occupatons would be cool

\"Do, or do not. There is no \'try\'.\"

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Maade

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« Reply #25 on: November 22, 2005, 10:19:29 pm »
Hi,

I think the first thing that is needed would be a place to store stuff you do not need at the moment. Like some poitions, money, armor or swords therefor nobody needs to create a hole new building just add a small schelter to the pub or travern in Game (nobody can get in it) and then a npc in the travern he could be the host of the travern and he stores stuff for trias that are automaticaly taken from your money not much only about 10 a quater year. There you can store about 8 different sorts of things and if you put in more you must pay more  very easy.

I think that would make the play much easier :-)

bye

Rerogo

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« Reply #26 on: November 23, 2005, 01:07:27 am »
Wow, there are a lot of these threads. And it looks like someone bumped a lot.
Anyway, several people have said designing houses would waste dev time. My theory is, if you have enough tria, you can ask the devs to allow you to submit a house. How you get that house is up to you: learn modelling, ask friends, etc. The devs playtest the map for a short time to ensure it is not too big or designed for glitching. Then, if they like it, they upload it. Otherwise, you\'re out however many tria you spent to get a chance at submission.
The submission cost could also be based on polycount.

Waurelie Rerogo

cirth

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« Reply #27 on: November 24, 2005, 02:11:14 am »
instead of having the just devs develope all the buildings, allow anyone who has the ability to write c++ design the buildings, and then submit them to the devs for appruval(ie. make sure theres no bugs).
      then allow the player to sell the designs/blueprints in the game so people or guilds can then build them. this then allow for architect guilds to start which could make things realy intesting. a guild could hire a architect guild to design them a castle, shop, pub, workshop or appartments.
      this whole idea would work really well if the devs released some sort of simple editor for designing buildings, like the editors that are avalable with other games doom, morrowind ect. but this is probably asking allot.
      to address the issue of server space, all the data for the interior of the building could be stored locally on the clients pc as the data will only be needed when the player is at home and just prevent anyone from entering the room/building when there not there. there would probable be a few issues with this model for buildings owned by guilds if something in the interior changed, all the other members data would also have to updated. overall this would hugly cut down the amont of space required.

Samoth

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« Reply #28 on: November 24, 2005, 02:47:43 am »
Quote
instead of having the just devs develope all the buildings, allow anyone who has the ability to write c++ design the buildings ...


You need to be a 3D artist to design houses, mansions, and castles.  

I like the idea of a portal or even better a portal key (ala HP) to gain access to personal space.  When you wanted some company you could hand out portal key items to people that were only activated for a specified amount of time.

As you entered your house you would have to load the special room maps.  Others could join you by just loading the same maps via the portal keys.

Now if someone could start designing some rooms ?

Dregan Tepis

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« Reply #29 on: November 24, 2005, 11:43:57 am »
Well, what about someone starting to submit a \"serfs quaters\" style apartment building? Rent due per month. If your not online to pay in a certian number of days after rents due, you loose the stuff you store there. Instead of  \"portals\", how about a combo lock you can give out / change yourself. Kinda like loaning a friend a key.
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