Author Topic: Houses, Mansions, and Castles  (Read 4324 times)

The Spork Witch

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Houses, Mansions, and Castles
« on: March 20, 2004, 07:23:53 pm »
I didn\'t notice another thread addressing this, so I thought I\'d start one.  I\'m curious as to how and when this feature will be implemented?  It was one of the most interesting features of Asheron\'s Call, but the implementation of it there prevented most people from having a house (they only made so many and everyone already owned them.)  Is there some way of doing it so that anyone and as many people as want to can have a house or castle and such? (obviously the complexity of the building would be dependant upon status/level/assets)  I now I would certainly love to have an in-game home to invite my in-game friends over to and have a small party.  Anybody post any info they have or addition suggestions on implementation.
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The Spork Witch

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« Reply #1 on: March 20, 2004, 07:55:02 pm »
I posted this in the Official Feature Requests thread, but I figured I\'d copy it to here.

Quote
Perhaps something similar to FFXI\'s implementation for housing could be used.  Have a gate/portal that leads to just your hose, have one that leads to a hallway or something with glass doors that look out on the houses of your buddies, these doors being portals to their houses.  The individual houses could exist in say a 1 acre space that\'s walled in on all sides and exists technically outside of the actual world.  By doing this space never runs out (physical space anyway, disk space will add up but that will happen either way), and you make it so anyone can have a house (which I feel should be the case, because it\'s not fair for only some people to get houses and the people that didn\'t start the game as soon as others are just out of luck.)
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munchies

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« Reply #2 on: March 26, 2004, 04:21:57 am »
i think it would be cool to be able to cast a spell to make a portal to your house.  or maybe an item which creates a portal to your house so that anyone could get home (because anyone can use items as opposed to casting spells) and if you wanted to have people over you could just make a portal for them.  then you wouldnt need to lock your door (but i think that should be an option anyway in case your friends are the type that would steal.

Monketh

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« Reply #3 on: March 26, 2004, 04:29:19 am »
(Sporks Rule! :P)

Anyway, I don\'t really like the idea of having portals to houses, but if we do get enough players that that is a problem, I propose a compromise:
Mansions, Castles, Guild Offices, and any building of some expense or importance would be in the game world, while houses of individuals would be portal\'ed to and thus not in the game world.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

derwoodly

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« Reply #4 on: March 26, 2004, 11:03:18 am »
I don\'t need a whole house, that is a luxury.   I do hope that my guild will provide me with a semi clean rope bed, a wooden chest for my clothes, and a place to hang my armor to dry on sunday.

If my guild wishes to build a castle then I will gladly lend my back to the task.  :)

Xanaroth

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« Reply #5 on: March 26, 2004, 01:07:04 pm »
same here, dont need much..... all i need is a place to store my rpg stuff, but that only requires a bank or so.

XpYtZ

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« Reply #6 on: March 26, 2004, 07:58:08 pm »
Allz I need is a cellar with a cot and a alchemy ?lab?.
Oh and a little hut somewhere in the dungeons to work out of would be nice.
Castles pah!
...Oh wait that is WAY of subject...
Portales to houses...Would that put the houses in another dimension? Or are they in an actual area of the world that we can see but not reach without them? I like the thought in as much as it helps with overcrowding but I?m having trouble seeing the vision behind it.

Xanaroth

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« Reply #7 on: March 26, 2004, 08:05:29 pm »
i think that he means like houses would act as a bank, there is one portal somewhere, if you go in you go to your own home where you can store stuff, sleep etc.
It is 1 house that every1 can use, since the content of the house would be nick-bound. am i a bit right? correct when i am worng.

zabeal

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« Reply #8 on: March 26, 2004, 09:38:41 pm »
The devs have already stated that the only portals will be for story use- going from one level of the world to anouther, and there won\'t be personal teleporting. Thusly all houses will have to exist in town.
And yes, one hosue per person whould not only be a luxery, but it would take up massive amounts of space, that is why the devs are only planning on offering houses to guilds... and thats after they futfile a list of requirements. Which hasn\'t been published yet. :P
You are all certenly welcome to plan on what you\'d put in a house, but it\'ll be a while yet.

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ShadowFish

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« Reply #9 on: April 02, 2004, 02:22:43 am »
Why does the Planeshift team have to worry about making our houses? if we want our own they should just add land to the game and if it over crowds then the have gone everywhere and found the exit to the surface where there is more land

we can just have a skill to make our own houses and then if you want one in a city just wait until one is sold for money problems..... but if you make your own you dont owe anything to anyone and there could be some quick way to get around

then guilds could own their own town and defend it themselves

oo and if people can build it people can destroy it... clan wars.... and if it starts to beecome a problem they can just delete them all or all the ones that make no sense
« Last Edit: April 02, 2004, 02:24:08 am by ShadowFish »

zabeal

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« Reply #10 on: April 02, 2004, 04:50:27 am »
Quote
Originally posted by ShadowFish
Why does the Planeshift team have to worry about making our houses? if we want our own they should just add land to the game and if it over crowds then the have gone everywhere and found the exit to the surface where there is more land


:P Eventually it will be programmed in so everyone can slap bricks together and make a house, but that\'s years off... right now someone has to design the house in a 3D editor. And guess who\'s the only one the devs will allow to do that? Other devs! So it\'s basically wait for them... unless you think you know enuf to help them.
« Last Edit: April 02, 2004, 04:52:20 am by zabeal »

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ShadowFish

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« Reply #11 on: April 02, 2004, 09:25:38 pm »
yah....well that is what i ment just put stuff together...or dont have owned houses all together but that would take out a major part of the game...

Afareg

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« Reply #12 on: April 08, 2004, 06:51:47 pm »
what would really be good would be if people could have their own workshops and a chest to store stuff in.  It\'s a bit boring when 20 Smiths/alchemists has to share one lab and one anvil.... atleast it would be more RP with one\'s own workshop.

I understand that this is YEARS away. But why not make a hole in the ground that people could climb through. There you could make one level with mabey 15 rooms, then when its needed you could copy the exsisting one and throw a ladder inbetween.... Also some kind of board outside each room stating what type it is (5 Smith workshops / 5 Alchemy labs / 5 artist workshops) and a place where people could writer their name on to say that they are currently working in there.....
A sort of Input-variable-Nick that is deleated after a day or X hours...

I understand that making the level would take time AND that it would be annoying to update it because so many turned smiths. still, its an idea.
« Last Edit: April 08, 2004, 06:54:17 pm by Afareg »
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ShadowFish

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« Reply #13 on: April 08, 2004, 08:53:30 pm »
whynot just have apartments er something....

DepthBlade

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« Reply #14 on: April 08, 2004, 11:55:41 pm »
I\'ve played a few games as a player and a Level Designer and one of my jobs was to upload peoples levels they created for their houses then add the house to the world, edit there house and collect the fee every month for them to keep that house or castle!

       The game I did this on is called Graal but the houses were called PlayerHouses and there was one owner but multiple rooms with locks, beds treasury, banking system etc in each one! Then the owner would charge a monthly fee to however many people rented a room in that house depending on the size and luxury of the room! The smart owners could make a easy 100 gralat a month from chargin a few more gralats on each room! (This was done on the P2P server and the free ones, the p2p server made currency VERY valuable not like Diablo lol!)