When peoples ask about how faster the next release will be i see a lot of answer talking about the new models , it is not new models , it is the way characters are handled , if i am not wrong , the new way they are handled is throught cal3d which is a library that allow skeletal animation, this kind of animation allow sutch things like using the same animation for different meshes , this allow to gain speed when develloping as you can use tha same animation for many models, one of the power of this library is to allow to blend animation together, and to allow to overide animation on certain parts of the body. This kind of thing is mutch more powerfull ( in the meaning than you can do more things ) than the old way this was handled , however this require more computing power, also , like you can see on the screenshoots , the charaters themself are more detailled , this mean more butiffull , but again more computing power needed.
So how do they plane to gain speed ?
The graphic engine they are using is permanently in heavy devellopement , since some time the devellopers are modifying it in order to take advantage of the all the features than modern graphic cards offers , thus moving the computing power needed from the processor to the graphic card , this does not mean than you have to get the latest graphic card to benefit from thoses changes ( even if it s always better ) , it s just than if the engine can use a feature in the graphic card , it will use it , if it s not here , it will ask the processor to do the job, so let s say than they are unreleasing the power that sleep in your graphic card 8?).
Well let s say than i might be damn wrong about everything too ....