After testing Planeshift during MB and becoming exceptionally interested in the story, development and guilds of such I quickly became bored, like most of the members active during the time I was on. Bored not of the lack of fighting, any extra animations or features, but simply bored of anything being told, or changed. six months... not a single visible change to the pre-alpha client. Who wouldn\'t get bored? So I hunted for other MMORPG\'s to play while I waited for January. (Which was the blurry \"deadline\" or \"Expected release\" then) Very soon, I got 1.5 mbs dsl service from bellsouth, and , well the MMORPG\'s poured into my machine. Very few kept my intrest for very long, and felt compelled to compare them to PS\'s promises and future features. Examples of such:
Priston Tale: What first attracted me was the cute style of play and beautiful graphics. The typically Korean style of character classes based on gender, faulty servers, lack of Dev support on or off the forums made it aggravating to enjoy after one character. This was just the peak, at abot level 40, leveling became nigh impossible, with disconnects that lost exp, tiring, repetative gameplay again, tiring, repetative gameplay, lack of items, lack of any other activity besides hack and slashing, kill-stealers, looters, an impossible skillpoint system made it frustrating and not fun. (safe to say I punched a keyboard or two) Delete. Uninstall.
What I want from it in PS, nothing at all. Waste of time.
Well, sure that was that, I went back to PS, checked ot he news, the forums and surprisingly after a month and a half, nothing has changed, no new news, not even many posts on the forums about new things... safe to say, i moved on.
FWO. Fung Wan Online. A MMORPG based on a chineese martial arts comic book. I started out loving it, its wide range of character models, its gender borders blurred and its PK system caught my eye and attention for about two months. From set out I was excited about their extensive website, with beautiful screens of the game, safe to say my video card was going to have some fun. Very nice, though once you hit level 40, leveling, gameplay and Skills, become useless, tiring, frustrating, boring, boring, boring and repetitive. The music becomes aggravating, and the Dev support is rather lacking. A few things that are good, the animations, clan system and the range of updates. They see a problem, they fix it within the week (though I pray for those who try it with a 56k modem). I wouldnt bother its p2p soon and at 17 bucks a month, I would rather shoot myself first.
Mu Online. Another RPG with gender bias in its classes. Automatic turn off. Strike one. Cool-looking uber-characters, interesting feature of leaning/sitting in chairs drinking alcohol....wait wait, the gameplay sucks, movement impedes with fighting, looting/hacking rampant, jerks steal your loot when you die even if you party with them, forgot to count the strikes...hmm...DELETE. What I want to see from that in PS, nothing at all.
Conqueror Online. Now this is better! Isometric perspective with 3D characters and gorgeous backgrounds, nice. Gameplay auto-attacking, basics nothing special there. Leveling, painful. Archers have the advantage since they can kill steal everyone off the screen and without taking any damage. Making all loot dropped, theirs for the taking, since you can\'t really loot. Unless you stand on an item until the time limit. (which happens alot with the super-rare items) Jerks. Everyone is a jerk. No one can be trusted here. Much less depended on, clans are exclusive clubs that only high-levels are let in, and PKing is rampant. Few good things, market trade system, where you dont have to be active to trade, marriage, houses which can be shared with your spouse, furniture, enemy and friend system, large maps (slow walking though) and free like PS, nice, but lost my intrest after the music and graphics became dull and boring. not to mention the quests being impossible after teh first 3. Item gemming system makes it almost impossible to buy a weapon at a low-level, forcing you to use a weapon far below your level. Though, weapon experience proficiency is a nice feature.
For now thats it. But what is the point of my post you say after reading my rambling droll....well my point is that all these games suck in one way or another. But...what they do is post daily screenshots. Let the commnunity that is not paying for the game mind you, that they are working on , they don\'t dodge deadlines or try to hype up their image by stuffing content into an ALPHA release. Infact, they add very little content at one time, but they add SOMETHING.
For the Devs to tell us that it wouldn\'t mean much to most of us that they are is sort of pompous sounding if not dodging any direct question a member is asking. I mean, we dont care what you are doing, as long as it sounds long and complicated and you show us a screenie that doesen\'t well, suck. I mean, woo hoo a magic shop, show us some wireframes, show us a scanned sketch on a bar napkin, show us another peice of source code so we don\'t have to go ripping though the sourceforge site for tidbits of nothing. Let us know you aren\'t just sitting with your hands under your bums during your spare time.
Oh, and it couldn\'t hurt to fix up the horrendous GUI and chat interface, I mean would it KILL ya to make /shout /s...and such....seriously even something as small as that tidbit of common sense would mean alot to people. I dont know about you new people who have their expectations curbed down to infinity negative, but I\'d appreciate a house door opened up to allow more interior than Kada\'s bar or Jayose\'s library. You dont have to put anythign inside of it, but c\'mon most of us could lagslip inside the houses anyways, why not open a door or two, give us a new npc to talk to, maybe a quest that actually took some, er thinking and wasn\'t so bugged. Not that I don\'t appreciate the project, but it would be nice. I mean, dont bother to have MB up there if its just going to gather dust and drive away 100 people at a time. Ooh, I cant wait for the self-righteous flamers.