Author Topic: DEV Q&A  (Read 3567 times)

Samoth

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« Reply #15 on: April 03, 2004, 07:22:18 pm »
Sorry Gronimist - I\'ve seen Mogura\'s excellent newbie questions.

But they are MB based and geared toward those that have not played planeshift.

I am talking about the new features in CB and what experienced players can expect to see.

Kiva

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« Reply #16 on: April 05, 2004, 04:21:22 am »
Well, MB is a demo. We\'ve all just played a demo, so aren\'t we technically all newbies? Just because we know the answers to the FAQ\'s, does that make us non-newbie? Besides, don\'t you think that FAQ will be updated to CB once it\'s out and people start asking questions for that? :)
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Altharion

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« Reply #17 on: April 05, 2004, 04:54:29 pm »
i would like to know it now  ;)

Skizzik

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« Reply #18 on: April 05, 2004, 08:14:48 pm »
I have enough questions to drive each and every dev insane!  8o
Won\'t post them all though, just some questions I would like answered before I create my CB character.
About the magic disadvantages:
Let\'s say someone has the red disadvantage, would that make him weak to red magic, bad at casting red magic, both, neither?  ?(

About the kran:
\"Limit 8th rank for magic.\" How much is 8th rank? What\'s the maximum, how strong would an 8th rank spell be?  ?(

\"Natural \"Kran armor\". \"
If a kran wears additional armor (let\'s say heavy armor), would the kran armor still do something or would it be redundant (redundancy would suck)?  ?(

About classes:
If I get this right, any knowledge, physical,stealth or whatever class (ex. climb, shield handling, alchemy, martial arts) can be obtained even without selecting it at character creation? Selecting it just gives you a head start?  ?(

About the rules:
Can rules like a character\'s STR be improved later on? Could a Lemur eventually become stronger than a Kran (given time)?  ?(
« Last Edit: April 13, 2004, 04:00:16 pm by Skizzik »

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DepthBlade

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« Reply #19 on: April 07, 2004, 04:19:55 pm »
If the world is big enough when the game is onto this stage can each guild have there choice of HQ? Like behind a waterfall is a small castle ruins on the outside but when you go deeper into the cave there is a great fortress!! I am thinking something like Lord of the Rings: fellow ship of the rings when they go into Moria, except the never had the waterfall!

goroff

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« Reply #20 on: April 14, 2004, 01:09:42 am »
<- willing to help you create some kind of faq
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Zephyrus

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« Reply #21 on: April 14, 2004, 02:30:34 pm »
An FAQ would be good, seeing as the information that is on the main site at the moment is so open to speculation.

Grono - I think this is more like a preview FAQ, giving us some idea of what the games going to be like, I doubt Mogura can actually answer the types of questions that should be asked seeing as she is only a mod and not a developer.

Ghost of Link, are you seriously telling me you view Planeshift as a birthday present-esque surprise? If you really don\'t want to have any idea what?s going to be in the game maybe you should go isolate yourself, people are bound to talk about the game, that?s what these forums are setup for.

I have a few questions;

1.   Will it be possible for players to become involved in the political aspects of the game? I.e. could we become an Octarch or Vigesimi?
2. Could you give us a more detailed view of how the martial arts system will work? Will the character be able to carry out a combo of impressive moves?
3. Fisherman and Farmer are listed as jobs, is it actually possible to farm/fish in game? How intricate will these passive roles be? For instance can a crop be destroyed by locusts, can your fishing boat be sunk in storms will storms even affect the lake and make it more wavy? In fact? are there even such things as storms?
4. A small question ? In a lot of games money weighs nothing, i.e. in morrowind I am carrying over 2 million gold pieces without feeling at all burdened. Will the same be true for Planeshift?

Ok, so I imagine you can?t conclusively answer many of these questions so far, I am just curious about the game design.

Altharion

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« Reply #22 on: April 14, 2004, 02:42:40 pm »
i like the question zephyrus but these are questions for CB not the later on PS.

Zephyrus

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« Reply #23 on: April 14, 2004, 03:31:39 pm »
Hmmm perhaps, but i dont see why; if this was a normal computer game these questions would have been answered in the design stage.

bbum

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« Reply #24 on: April 15, 2004, 02:03:43 am »
Quote
Well we feel that people will be free to play their character as they fit and not be typed into particular roles ( classes ). Players can develop more freely into well rounded people in the areas that interest them.


but can you do this while still giving players significate roles and \'role\' dependancy in the world

zabeal

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« Reply #25 on: April 15, 2004, 09:27:44 am »
Quote
Originally posted by Zephyrus
I have a few questions;

1.    Will it be possible for players to become involved in the political aspects of the game? I.e. could we become an Octarch or Vigesimi?
2. Could you give us a more detailed view of how the martial arts system will work? Will the character be able to carry out a combo of impressive moves?
3. Fisherman and Farmer are listed as jobs, is it actually possible to farm/fish in game? How intricate will these passive roles be? For instance can a crop be destroyed by locusts, can your fishing boat be sunk in storms will storms even affect the lake and make it more wavy? In fact? are there even such things as storms?
4. A small question ? In a lot of games money weighs nothing, i.e. in morrowind I am carrying over 2 million gold pieces without feeling at all burdened. Will the same be true for Planeshift?

Ok, so I imagine you can?t conclusively answer many of these questions so far, I am just curious about the game design.


Random Speculation time!

1 I\'m not too sure how flexible the devs want to be- But I\'m pretty sure eventually very popular players will work they\'re way into the story line- I heard that the acrane odror is getting some of their history put into the official history.

2 Not quite sure aobut this either.. but  Igot the impression that the three styles were more of an upgrade for all combat, like one will let you do special dodges, anouther will let you charge up attacks, etc. That was just a guess at what they\'d do.

3 Well, yeah, in Cb there will a few skills that just spend time to do things... for now I don\'t see them getting to comlix, but who knows about the future. I\'d rather see magic than fishing personaly. ;)

4 Considering they have differnt incriments for money? I \'d say yeah, it\'ll actually weigh a bit.
« Last Edit: April 15, 2004, 09:30:33 am by zabeal »

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