Just a quick thought, maybe if there are warrior/mage combos the warrior could cast combative/defensive spells; even with armor on. However, these spells would be limited to a very small library - and they can be thought of as fighting skills - but it\'d still encourage fighter-types to learn them
A combative spell would be:
Sharpen - Magically enhances the sharpness of all blades you weild by \"X\"
A defensive spell would be:
Thicken - Magically enhances the strength of all armor you wear by \"X\"
And a neutral spell that can work both ways:
Haste - Speeds your movements and actions by \"X\"
However, these spells should be learnt (so the fighter doesn\'t have them right away, nor can he aquire them normally through fighting) and are just as effectivly cast by a lower-skilled player then a higher-skilled player. They should also drain the player considerably when at a lower skill level. [One last thing with them is that the fighter can only learn a certain amount at one time. once he has filled all of his memory with these skills he has to \"forget\" them to get a different spell. and yes, he keeps the spell aptitude for that spell.]
Another problem is that these spells can\'t work if the player who\'s casting it has their armor or weapon enchanted. This means that a player with these skills going up against a player with enchanted armor should be a even-match, and that the people without enchantments and these magical spells have to rely on their own skill and equipment to save them.