Author Topic: Azure way spells  (Read 1028 times)

formaldahyde

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Azure way spells
« on: April 10, 2004, 01:53:47 pm »
Some Ideas for Azure way spells i\'ve come up with:

\"Invisibility\"
Makes Player invisible at a cost of 10 mana/sec

\"Illusion\"
Creates illusionary copy of player for 30 mana
Copy will move and gesture exactly as player does

\"Pressure Wave\"
Creates area of high pressure between target and player, delfecting all ranged weapons from both and moving the target 20 meters away from the player

\"Flight\"
Allows player to levitate at a cost of 5 mana per meter per second

\"vacume\"
Causes anything within area of target to suffer 15 hp damage per second

\"Eagle form\"
Transforms player into an eagle for 80 mana.
Player has \"flight\" ability passivley, but cannot interact with anything. player may revert to Player form for a further 30 mana (this means he has to stay as an eagle for the time it takes to regenerate 10 mana)

\"featherlight\"
Grants the player +20 agility and quaters his/her physical weight for five mana per second

\"translate\"
Moves the player by specifyed X Y Z distance
drains all mana regardless of modifyers
If player specifyes coordinates that places him/her within a solid object, player dies instantly and his body is returned to original coordinates.

---------

Hope you find these helpfull and not too obvious,
comments and additional ideas please!

ShadowFish

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« Reply #1 on: April 10, 2004, 02:57:23 pm »
i think invisibility is going to be a skill....stealth i think for thieves, but full invisibility would work tooo come to think of it stealth only works in shadows

Icefalcon

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« Reply #2 on: April 10, 2004, 08:08:47 pm »
I want to know how you know how our mana and hp system will work... :D

Moogie

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« Reply #3 on: April 10, 2004, 08:09:30 pm »
\"Featherlight\" isn\'t the greatest idea to name something... I\'ll leave you to find out why. :)

Other than that, these don\'t sound all too original, but it\'s a start... keep thinking! :)



ShadowFish: These are spells, thus this Invisibility is for Mages to use. Stealth is not only for thieves. And finally, stealth doesn\'t only apply in shadows. It applies in a much wider variety of situations, which should be discussed on the relevant thread if it hasn\'t already.

ShadowFish

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« Reply #4 on: April 11, 2004, 04:36:47 am »
yah but if you could be inviseable and create a vacuum around your body that reeally wouldnt hurt if you didnt suffocate yourself....and werent frozen...then you would be undetectable......
mogura is right though they arent that original but some cant be ignored because they are classic.....plus it would just be annoying to rename a spell just to make it original...they were probaably going to add these spells anyway....some of them....

formaldahyde

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« Reply #5 on: April 12, 2004, 07:20:45 pm »
I just had another idea for not just a spell, but a fundimental part of magig casting;

\"link\"
casting link on a player causes both caster and target to have an amount of mana equal to the sum of both caster and target\'s mana. The mana is said to be \"pooled\", but a spell cast by either while they are linked drains its mana from both linked players, regardless of who cast the spell.

\"unlink\"
requires an amount of mana equal to the pooled mana present in the linked relationship you are trying to break down. causes the link between the target and any other players to break, distributing the remaining mana from the pool equaly among the previously linked players.

These spells counld be a way to stop individuals from gaining too much magical power. The biggest and most powerfull spells could cost 300 or 400 mana, making them impossible for one caster alone to manage. This would mean teams of casters would need to work together to cast them. This is a kind of \"social\" magic
In addition, you could link casters with non-magic users, meaning a swordsman\'s mana would not go to waste.
This could also be a form of magical arms race between guilds. each guild has to link up its mages faster than the other in order to cast a devastating spell before them, or to unlink them.
This could ba one of the starter spells, along with a magic missile and one themed spell, that all casters would get.

please tell me what you think.

Xanaroth

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« Reply #6 on: April 12, 2004, 07:26:27 pm »
Quote

\"Eagle form\"
Transforms player into an eagle for 80 mana.
Player has \"flight\" ability passivley, but cannot interact with anything. player may revert to Player form for a further 30 mana (this means he has to stay as an eagle for the time it takes to regenerate 10 mana)


the 100 mana set in the game is just a example. your real mana when the game is ready is based on a formula, involvling the three attributes that are linked with the ways (charisma etc) so you do not need to keep that in mind.

formaldahyde

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« Reply #7 on: April 12, 2004, 10:09:18 pm »
ive had yet another idea!

Ive been trying to think of a spell that could be applyed to many situations, rather than just one, and here it is!;

\"solar aura\"
player uses #mana to cast the spell.
spall has a radius of # in feet. all players in radius recieve #mana, but suffer 1/2#hp damage
caster gets a +20 charisma bonus, +10 will bonus until the conclusion of combat
all players in range of effect get a +20 will bonus until conclusion of combat
for each player in range, caster looses #mana per  in addition to the #mana used to cast the spell.
if player runs out of mana, hp is then used to make up the diffrence. if the player dies, the spell and all its effects cease to exist, and are replaced by -20 will penalty for all in range of casting.

rloeplay description of the casting;
\"at a silent incantation, athismus shone like the crystal itself. his mana tore from his body and lanced into his followers. they fought with the energy of the crystal at their side, and tore through the enemy with renewed hope of victory. athismus himself shrank back to the rear of the battle, where his shining aura was stil seen. he seemed unable to continue the fight, but his sheer impresivness fought for him.\"

Halvord

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« Reply #8 on: April 13, 2004, 12:08:36 am »
\"5 mana per meter per second \"

LOL!  Make up your mind! :P
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Kiva

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« Reply #9 on: April 13, 2004, 12:25:31 am »
5 mana per meter, per second...

Umm, that\'s not that difficult.

5 mana per meter, like 5 mana * 10m = 50 mana, and it lasts for 10 seconds, so it\'s 50 mana * 10 seconds = 500 mana... Woah, expensive. :P
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formaldahyde

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« Reply #10 on: April 13, 2004, 09:28:57 am »
a more detailed explanation of

\"five mana per meter per second\";

this mean for every meter you go, you pay five mana every seocond. so if you hovered for  10 seconds at 2 meters you wout cost one hundred mana (5*2*10)
this was ment to be an expensive spell, otherwise it would give an unfair advantage.i really intended it to be used more for showing off, or for b oosting yourself up a cliff wall or somehing, not prolonged flight

ShadowFish

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« Reply #11 on: April 13, 2004, 01:34:11 pm »
yah but if people want to use it for transportation a lot of them will fall and die.... they wont have enough mana and think the spell is for flight

formaldahyde

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« Reply #12 on: April 16, 2004, 06:14:21 pm »
thats their funeral

Typhorean

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« Reply #13 on: April 17, 2004, 07:48:45 am »
Whirling dervish:
Sends loads of small objects in a lil pocket sized hurricane at target.  Does damage upon contact and while a player/monster remains inside the dervish.  Will slow monsters down and sucks unsecured items into the dervish (weapons, for example).


I\'ve always wanted to be able to cast that spell on someone else\'s game.  ^_^
I am made from the dust of the stars,
And the oceans flow in my veins.
Here I hide in the heart of the city,
Like a stranger coming out of the rain.