Author Topic: CB Economy  (Read 3082 times)

Marlow

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« Reply #15 on: April 13, 2004, 12:16:32 am »
Thanks for the link slabertooch, really interesting study ? check it out if you guys have time.

Btw, I would love to see resources (preferably exhaustible once, like the once pointed out by Bytecon), but I don?t know if the Devs will put them in CB. It would be interesting to se for example ore being transported in escorted convoys from mines to industries in cities.

Mercenaries could be protecting these convoys as raiders are trying to loot them, guilds could gain their own resources to manufacture cheaper goods for them selves, explorers could search for new resources ? sorry for the ramble, but there could be endless role paying possibilities around this idea which.

Before I forget ? er ? I meant inflation in CB, not MB. And it really wont fall because of inflation :D.

toadman31

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« Reply #16 on: April 13, 2004, 05:47:57 am »
I don\'t think that very much inflation will occor for quite a while at least. When Cb comes out(if it ever comes out) it wont matter that much. If there are NPC\'s to set base line prices it wont matter. The Problm is though that over time money is created from looting monsters, and no money is ever destroyed. I think eventually inflation will occur on special items NPC\'s don\'t sell. it will take 1000\'s of players and many months (if not years) for it to have any mojor impact though.
You can get farther with a kind word and a gun than with a kind word alone  
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Kiva

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« Reply #17 on: April 13, 2004, 07:34:50 am »
I had a pretty funny discussion with acraig about this topic, which lead in pretty much all diffrent directions except the right one. Anyway, I\'ll try and tell what we figured out would happen.

This isn\'t the official stuff, and if it happens in a diffrent way, at least we had fun figuring this out.


Anyway, most of us know CB will be mostly about monster bashing. What few know, and some do, is that it will take an empty char at least a few months worth of monster bashing to get to the top item in the shops. Now, the other guy who hasn\'t monster bashed at all and just bought the top weapon and armor for his transferred money misses a big part of CB, the bashing. And if he starts ranting to the powerfighter about being a n00b because he has no armor, remember this... Who has the experience in bashing other stuff up? ;) Anyway, you know what I mean. You wont get much of an advantage because you get money transferred, no matter if it\'s a lot or almost nothing. It all comes down to the person who works hardest in CB...

Btw, there\'s no real need to worry. Things will figure themselves out over time, and besides. Who says that some people start out with 10,000\'s of tria? It might be just 10% of your crystals that are transferred. Who knows? :)
« Last Edit: April 13, 2004, 07:43:51 am by Kiva »
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Mordaan

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« Reply #18 on: April 14, 2004, 10:58:43 pm »
Quote
It might be just 10% of your crystals that are transferred. Who knows?

Aaaaah, your torturing me!  ;)

You can still have some start up cash and work hard.  You can just start with a slightly better weapon (not necessarily the best) and bash more efficiently than a \"naked\" character with nothing.   :P
--Overseer, Explorers Guild.

Xandria

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« Reply #19 on: April 15, 2004, 12:15:07 am »
I really don\'t think we should worry about it, this is still a beta.  If the economy is incredibly messed up, who cares?  The database will probably get wiped out several times before we reach \"gold\" anyway.  I mean, the whole reason we have crystals now is to 1) test the ability to pick up and hold items in an inventory, and 2) give people something to do besides get married :D

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kyp14

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« Reply #20 on: April 15, 2004, 01:04:06 am »
I think the worst thing that could happen to the economy would be if people started selling there products on Ebay like Everquest.

This would effectivelly make it very hard to buy items of people as they would be charging real money.

Which would make the ingame price sky rocket or just that they will no longer sell it, I think people caught selling there characters and items for cash should have the item or character deleted as this would ruin the ingame economy.

So put short I think people found selling items on http://www.gamingopenmarket.com, http://www.ebay.com should have the offending item deleted becasue what right do people have to make money of this game whent the devs themselves arn\'t getting any money.
« Last Edit: April 15, 2004, 01:09:46 am by kyp14 »

SaintNuclear

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« Reply #21 on: April 16, 2004, 05:16:23 pm »
You guys that say we shouldn\'t worry about economic problems in CB because it\'s pre-alpha are too optimistic...
If the economy is ruined now, more and more people will stop playing PS. If that happens, there\'ll be less beta testers. That means it\'ll be harder for the devs to make new versions, because the bug-finding efficiancy will be very low. That means that the versions will probebly have more bugs from preior versions. That means more fuss for the devs, and the players, wich means more players dropping.
It\'s one of those loops that never end, and why? Because someone thought that pre-alpha economy doesn\'t matter.


Kyp14, this problem can be solved in the TOS. If they say in the TOS that you\'re not allowed to sell money, chars, items etc. outside of the game, and with real money. Yeah, most people don\'t read the TOS, but it provides a legal backup. Also, if it\'s put in more places besides the TOS, like in the FAQ or something, people will notice.
I doubt that sites like Ebay would like to host illegal auctions, and if the buyers will read it they wouldn\'t want to buy it either. Less sellers, less hosts, and less buyers.
And those that will sell, host, and buy, will risk legal actions taken against them :D


I agree with Gronomist that those that will work hard will have more success in the long run.
And even if you\'ll have thousands of trias in the beginning, and you\'ll buy the best items (by items I mean weapons, armor, misc, and everything else that goes in the inventory), it\'ll be easier for you to kill monsters and stuff, wich means you\'ll die less.
But dying is learning too (atleast in games). Just like falling off of bicycles teach you how to avoid it.
Dying in PS will get you to this death maze thing. And the more you die, the more experianced you are at passing it.
Even if the maze will randomly change every time you die, there\'s still a pattern.
So a fighter with cheap items has more chance of dying than the other guy that got the best items, but the poorer guy has more chance of surviving against stronger monsters, and going out of the death maze easier and faster.


Toadman31, this can be prevented. If the NPCs will sell stuff that aren\'t forgeable by players, people will buy these stuff from them. So the money that is given to the NPCs will be drained out of the world.
If the money NPCs get won\'t be drained, but instead be the money that the NPCs will use to buy stuff from forging chars (if such an option will be available), then yeah, there will be inflation over time.
A thing that will slow the inflation is that people come and go. People that stop playing will stop using their money, so it\'s as if the money was destroyed.
This isn\'t enough to stop inflation, especially not if there are many people fighting monsters and looting them, but it\'s still a factor.

Inflation can\'t be absolutely prevented, and it shouldn\'t either. An economy can\'t be always stable, no matter what. Things change all the time, sometimes there are inflations, sometimes there are deflations. That\'s not the problem.
The problem is when there\'s a big inflation, or a big deflation.

I think that a major anti-inflation factor will be the deteoration of items. Even if deteorated things can be repaired, it\'s money that gets \'wasted\'.
If there\'s less money wasted than money that is created, there\'s inflation. If there\'s more money wasted than money created, there\'s deflation.


I think that forged items should be diffrent than NPCs\' items. Not necessarily better, or worse, but with diffrent specs, more customizeable.
Customized items might be a bit harder to develop, but it\'s better for the market.
Let\'s say I want to be a warrior, but an agile one, that avoids the attacks of the enemies, I\'ll need a strong weapon (warrior) but I\'ll need it to be light as well. So I go to a smith, and tell him that I need a strong but light weapon.
That makes specialization alot better.
I\'m sure that everyone would agree that an assassin, a warrior, and a mage, all need diffrent types of weapons. An assassin needs it to be small, and deadly, so he can strike his enemy from behind and run away. A warrior would want a very strong weapon, without caring much about weight. A mage will want a weapon \'just in case\' that won\'t take much space in the inventory, but will be good enough to face an enemy.

At this point you might say \'but then the smith can charge alot for it\'. Well, go back and read Slabbertooth\'s post, he got a point. If someone thinks a certain item costs more than what it worth, he simply won\'t buy it, or go to that other smith that sells a smiliar item cheaper (unless the smiths form a cartel, but that\'s solveable too).


I think I had more things to say, but this post is too long anyways so I\'ll just stop :P
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS