I got this idea while reading the \"Commercial items in game\" thread (a good read which might inspire others to get ideas -
Here)
In our world, how does things work? Well, someone starts a company of some kind, makes a product, a shop and then sell their product. I was thinking, why not import this feature into PS? That would bring the world back to the days where the trade guilds could run entire cities and gain lots of money that way. Now, let me explain.
First off, imagine there are no shop NPCs in the game. Nothing at all. So, some armorers and weaponsmithers go together and start producing items and sell them, and eventually they form a guild called \"BS Guild\". This guild is then awarded X shop NPCs as they\'re new and unknown, but as their influence grows and people buy their stuff, eventually they\'re awarded more NPCs they can place them throughout the city or other cities as they expand.
The guild\'s treasury would then mark the limit of how much you can sell to the NPCs - which is fully configurable. Like, if they get flooded with some useless junk noone buys again, this particular item could be disabled, and not be bought by the NPCs. Buying and selling prices fully configurable as well. All this means that there wont be any unneeded NPCs as they all can be relocated to a diffrent area if they\'re not needed.
It wouldn\'t take long for cities to be taken over by trade guilds. All this would increase the gameplay, as if some major guild suddenly breaks down, who will supply a town with armors or something else? This could mean economical breakdowns and several smaller guilds slowly rise, trying to take over the city resulting in price wars and big guild wars as trade guilds can\'t agree at all.
Many things could happen with this feature. Just imagine...

If you feel like adding something, or comment what I\'ve said, feel free to do so. But that wont make me like this idea any less.
