I do not think there is another topic on this, so anyway... This shall be in a Q&A format, for what I think is easier to respond to.
1. What is sensory dysfunction?
Sensory dysfunction is where one or more of the five known senses ceases to function properly. Permanent blindness and deafness are not examples, as it is total loss of functioning, but could still be implemented. Temporary blindness and deafness are examples.
In PS, I believe, only sight and sound can be used.
2. When does one suffer from it?
One suffers from it by either choosing it in the character creation screen (if it\'s put in, of course) or has one of the senses disrupted by an outside/inside force. Outside being magic and sudden light, inside being poison.
3. Why should we have it?
This offers strategic advantages, as you could blind or deafen an opponent and surprise them from in front. Or you could have the wonderful feeling of being blinded and stumble around in the dark.
4. How does it affect characters?
It affects characters in one of several ways. Sight can be disrupted by either instant loss of sight (temporary, or permanent?)/hearing or slowly taking away sight/sound. Say, for example, that you can see for 100 feet (just an example). Then, your sight is damaged somehow and you can only see for 90 feet, and depending on what damaged you, it may stay there temporarily or sight may continue to recede to 80, 70, until a certain stop point.
5. What advantages does sensory dysfunctioning give?
As said before, tactical advantages. Also, it promotes realism somewhat, and while that is not always a good thing... Symbionts (see Parasites thread, last page) can draw upon the use of the senses as payment and give something else, or vice versa.
Comments? If there is another thread on this, please post the link, but I am sure there is not.