Author Topic: implementing common sense  (Read 3476 times)

sashok

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implementing common sense
« on: April 19, 2004, 08:50:28 pm »
:D

I am big supporter of close to RL if anyone guessed.  Maybe some of my ideas sucks, sucks  big time, but hear me out once again ladies and gents.

I want to see different weapons affecting different monsters in different ways.  What does that mean?  Keep on reading.

a weapon that has a numeric attack power and affects different monsters in same ways is boring to the gamer.
Absolutely no point then to harbor more than just one weapon.  YOu can just have the \"strongest\" weapon and walk around with it like a fool :D.  That\'s wack

A sword slashes, little bit piercing.
A club is blunt power of the hit or call it \"smash\".  
An axe slashes and a bit of smash.  
A spear and arrow pierces.

To have more reality or common sense, monsters would have more or less protection from different weapons.
For monsters, unlike players, this protection would have to be static, since monsters do not change weapons/armor like players.  For players on the other hand, armor would determine these things.

So what\'s common sense?  

A sceleton is affected much more with a powerful weapon such as club or axe than sword or spear or arrow.  Sceletons have holes in them :), the arrow/spear will just fly through, so that\'s common sense.  Of course, no need for literally have arrows fly though, but just to keep it common sense and interesting for players to figure out on their own how different creeps would react to different weapons.

Another example:
A big monster (elephant size)  would be more affected with spears or arrows because spears and arrows can reach the eyes of the monsters, hurt the monster from above and below.  Where as club would not do anything to the thick skinned monster on the bottom.

So let\'s sum things up.

Spear, arrow is useful against monsters needed to fight from distance, monster that are big in size,  monsters that are wearing light armor or no armor.

Club, axe is usefull against human size or bigger monsters.  thse weapons have biggest effect on heavy armor since they are only weapons that can smash though.

Sword would be kind of middle ground.  It\'s usefull in far more situations than either clubs/axe or spear/arrow.


So what you think?


slabertooch

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« Reply #1 on: April 19, 2004, 10:18:57 pm »
It\'s a good idea and I would like to see it implemented, it also sounds familiar to the combat/magic system in the Final Fantasy games, but on a more realistic basis.
You can\'t stab a skeleton, but you can bash him to pieces, this would create a more tactical approach to combat than the usual run and gun approach.
knowledge is power, but wisdom is a big stick with a bit of poo on the end.

Taurenthefirst

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« Reply #2 on: April 19, 2004, 10:26:18 pm »
i like this idea alot. its been used on alot of other games that arent rpgs and arent online, and it works really good. im not gonna say the names of these games though incase they think we stole their idea though.

Xelex

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« Reply #3 on: April 19, 2004, 10:41:36 pm »
Good idea I hope the game makers read this.
Xelex, the stealth assassin, has spoken.


SaintNuclear

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« Reply #4 on: April 20, 2004, 12:24:59 am »
They already thoguht of that.
Quote
Kran info
Because their skin is made of silicon, the Kran are very resistant to laceration but, lacking flexibility, is more easily damaged by bludgeoning weapons.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

sashok

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« Reply #5 on: April 20, 2004, 04:03:50 am »
Quote
Originally posted by SaintNuclear
They already thoguht of that.
Quote
Kran info
Because their skin is made of silicon, the Kran are very resistant to laceration but, lacking flexibility, is more easily damaged by bludgeoning weapons.



yeah, hopefully it\'s not just a description :D

Cirque

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« Reply #6 on: April 20, 2004, 12:46:32 pm »
From the examples you mentioned looks like a quality sword comes out the perfect weapon. Provides piercing damage as well as slashing, cutting, hacking. Although I guess it would be pretty useless against Kran.

Sounds good though. Makes alot of sense.

*EDIT* Would also make the game more community based. Example: If swords or knives are my weapon of choice and I encounter a skeleton then I may be up sh*t creek without a paddle in a barbwire canoe. But if I have a buddy, guild member with me that uses an axe, hammer or club then they can greatly increase my chances of survival or success in killing the creature. So basically it would make player co-operation and interaction more imperitive.
« Last Edit: April 20, 2004, 12:52:11 pm by Cirque »

ShadowFish

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« Reply #7 on: April 20, 2004, 01:30:10 pm »
good idea but it gives more advantages to specific weapons...swords dont only cut, slash and stab.... a sword could still crush a skeletons face open....

Cirque

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« Reply #8 on: April 20, 2004, 01:49:48 pm »
Thats what I said in the 1st paragraph. Then I thought about it some more and there could be monsters that swords are ineffective against.

While swords could still kill a skeleton, the time and effort put into the task may not be worth it, unless someone with a crushing weapon is aiding me.
« Last Edit: April 20, 2004, 01:53:07 pm by Cirque »

sashok

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« Reply #9 on: April 20, 2004, 06:10:23 pm »
Yep guys, like I said swords is not good, not bad for any specific monster.  It has a lot of slash into it so any monsters who are vulnerable to just plan slashing instead of hacking or piercing, will suffer the most from the sword.

Cirque, yeah, good point about community.  Whoever has a good weapon for a certain type of monster will be in high demand in community.  This is much better than somebody having \"da best\" sword with 1000 attack power (let\'s say) who can kill any monster.  This is like I said, whack.

P.S.  Hopefully mage\'s spells won\'t be too strong in comparison to weapons.   Otherwise what\'s the point worrying about type of weapon, when you have a mage that can kill a monster with few hits. (Sarcasm)

SaintNuclear

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« Reply #10 on: April 20, 2004, 08:42:15 pm »
Swords are pretty much an all-round weapon, but they\'re more for slashing, and definitly not crushing (a sword that crush would need alot of sharpening!).
Swords aren\'t that good for piercing though, you\'d be better off with a pike for that.

A sword won\'t crush a skeleton\'s skull, it\'ll hack it open. It would be crushed with a mace \\ hammer, an axe could give a bit of a crushing effect.


There can\'t be \'best\' weapon, because each got it\'s own characteristics.
As I said above, swords are mainly for slashing and hacking. A sword is also lighter and easier to handle, so it\'s faster than other weapons (talking about one-handed here...)
Hammers are only for crushing, and they\'re heavier than swords.
Maces are for crushing, a bit lighter than hammers, and they got those spikes, but they\'re not as good for crushing as hammers.
Axes are mainly for hacking, slicing (depends on the shape), probebly a bit of crushing too.

You could say axes are the best, because they probebly cause the largest amounts of damage. But they got many disadvantages.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

sashok

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« Reply #11 on: April 20, 2004, 10:14:25 pm »
there\'s no best, worst type of weapon, that\'s the thing.  I propose that weapons affect differnt monsters differently.  Read thought the previous posts, you are repeating what I said.

SaintNuclear

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« Reply #12 on: April 20, 2004, 10:25:17 pm »
Quote
Originally posted by sashok20
there\'s no best, worst type of weapon, that\'s the thing.  I propose that weapons affect differnt monsters differently.  Read thought the previous posts, you are repeating what I said.


I disagreed with you about piercing as one of the things that swords do, and added a bit more about how there can\'t be one best weapon. Is that wrong?
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

sashok

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« Reply #13 on: April 20, 2004, 10:42:04 pm »
Quote
Originally posted by SaintNuclear
Quote
Originally posted by sashok20
there\'s no best, worst type of weapon, that\'s the thing.  I propose that weapons affect differnt monsters differently.  Read thought the previous posts, you are repeating what I said.


I disagreed with you about piercing as one of the things that swords do, and added a bit more about how there can\'t be one best weapon. Is that wrong?



\"A sword slashes, little bit piercing. \"  

As I showed the characteristics of all weapons that I presented.  Maybe it\'s just not clear since I didn\'t specify what meant by little bit.

Swords primary strength is slashing, secondary is piercing.  A sword can pierce you know.  Just the length of the sword does not make the piercing as effective as arrows and spears.  Right, that\'s why I said little bit.
80% slashing, 20% piercing make up a sword let\'s assume
100% of piercing make up an arrow/spear
60% slashing, 40% smash make up a axe
100% smash make up club

There\'s plenty more weapons, but I guess the rest just derives from these, unless there will be a whip type of weapon.

Samoth

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« Reply #14 on: April 21, 2004, 02:44:27 am »
I like the idea of the player choosing the type of attach slash/stab/bash.  Each weapon have specific damage by each type of attack.  Each monster have specific resistances to each type of attack.  And each player gains skills for each type.

So you find a nice slashing weapon and only attack by slash, after a while you become quiet a good slasher.  The only problem is that some monsters (the hard ones) are pretty much resistant to slashing ... thus promoting team work.  Or you can keep a mace on your belt and learn enough about it so you don\'t hurt yourself.