Author Topic: implementing common sense  (Read 3481 times)

sashok

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« Reply #45 on: May 03, 2004, 07:07:30 pm »
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For power leveling and so on, there is a simple solution. No levels. Think morrowind style (where each skill has levels) but without any main character levels. Especially the part where you can only level up a skill by using it or getting a trainer. With this system there is no way a character can spend three hours crosbowing bunny rabbits and learn how to cast a fireball.


sounds like ultima online... no levels but skill level.
By the way, now that I think of it, same goes for zero-sum.
 Even though I find this method of leveling very good and strategic, it\'s already been thought of and widely used.


another issue.. skill for each weapon?  are you nuts?
I am sure if you take this task upon yourself, the devs will give you time and space,
but don\'t ask the devs to do this themselves while you wonder what\'s taking them so long to make the game.

XpYtZ

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« Reply #46 on: May 03, 2004, 08:12:33 pm »
?The best offence is a good defense.? It is a figure of speech.

All I was saying was that you should be (it would be nice if you were) able to use defensive techniques along with your offensive ones. That?s all.
Like Morrowind?skill based only???
Skill based or level based wont change things for most powerlevelers it will only change the way in which they do it. That is why you end up with script monkeys in text-based games, many of which use levels and skill training in a combined fashion. Community takes care of those guys ;) .
Back OT: I?m all for natural weapon attributes (kinds of damage) and only partly entranced by a system for combos. I?ve played games before where weapon attributes were implemented and it worked quite well. It was a pain in the ars some times but it worked quite well for the most part.

Cirque

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« Reply #47 on: May 04, 2004, 07:34:43 am »
Its \"the best defence is offence\". This line of thinking was commonly adopted in wars where the enemy had superior numbers.

But yeah I get your gist.

XpYtZ

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« Reply #48 on: May 04, 2004, 11:47:03 pm »
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Its \"the best defence is offence\". This line of thinking was commonly adopted in wars where the enemy had superior numbers.


Whoopsely do! you are correct.

Cirque

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« Reply #49 on: May 05, 2004, 07:48:02 am »
I just read the 1st post again and it occured to me that people are saying axes are \"slashing with a little bit of smash\". Axes \"cleave\", swords slash and stab, spears stab and hammers and clubs are blunt forced trauma.

Shariom

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« Reply #50 on: May 06, 2004, 10:47:19 am »
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another issue.. skill for each weapon? are you nuts?
I am sure if you take this task upon yourself, the devs will give you time and space,
but don\'t ask the devs to do this themselves while you wonder what\'s taking them so long to make the game


It wouldn\'t actually take all that long. All you\'d have to do is create one and copy it, editing the names and basic stats.
« Last Edit: May 06, 2004, 10:47:44 am by Shariom »

SaintNuclear

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« Reply #51 on: May 06, 2004, 11:02:59 am »
Even if it is so easy, how about training in them? You\'ll have to train in each weapon, for each type of attack. By the time you\'re experianced enough in one weapon, you already got a new one.
Maybe training for each type of weapon, and each type of attack. But these things should be general.
E.g. you train in daggers, and your skill for using any dagger increases. You train in stabbing, your skill in stabbing with any weapon that supports that increases. Not for each weapon and each weapon\'s attacks, it\'s crazy.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

sashok

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« Reply #52 on: May 08, 2004, 04:59:43 am »
I kinda agree, it could be cool to have different skills for all different weapons, but like snuclear says, too much to train in.. takes away focus from the game.

I like the idea of just choosing your weapon and advancing your skills using it, so if that\'s done I wouldn\'t complain.  But that\'s whole different topic, doesn\'t fit into this discussion