Author Topic: Can Krans bleed?  (Read 11898 times)

Flamin_Newb

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« Reply #60 on: April 28, 2004, 05:51:26 am »
Woot! This is my first post!

Anyway,

In fantasy type games(Dungeons&Dragons, etc.) can\'t magic theoretically make anything possible, provided that the mage is powerful enough?

And also, whoever created the Kran, why would he/she create organs, make it bleed, etc. etc...

If someone really created it, wouldn\'t he/she make every feature of it actually have a reason, or have some purpose?

As for the question if Krans can bleed or not, why don\'t you ask the mage who created the Kran? Usually bleeding is a weakness, so why would the mage provide that feature? (Unless it was a defense mechanism, that\'s a whole different story)

Also, about the resistant, immune magic thing...

Let\'s say a mage casts a damaging spell that uses magical energy. What would stop it from crumbling or damaging the Kran? Or even better, what if the mage casts a conjuration spell that summons a giant boulder which materializes onto this plane that smashes the Kran? Unless the mage imbued the Kran with some power or resistance, there is no reason it should be resistant against magic...

And another thing, when Mogura asked,

\"How the hell did he do that?\"

You would need a bit more information, like the language of magic in Planeshift, how mana works, how mages shape magic into what they want, blah blah. So before anyone can discuss on magic and the Kran, you would have to know about the system of magic, which the devs haven\'t even released yet...or even some kind of history...

If it were up to me, I would ask the devs about the Kran. We can sit here and post all day, but it has to be the devs that create the history, origin, properties, etc. of every SINGLE ASPECT IN THE WORLD OF PLANESHIFT.

Yes, yes, I know I\'m a newbie, I know I know nothing about science or Planeshift, but this is my opinion.

Cirque

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« Reply #61 on: April 28, 2004, 07:50:01 am »
Welcome to the forum. Some good points there.

\"Yes, yes, I know I\'m a newbie, I know I know nothing about science or Planeshift, but this is my opinion.\"

Nothing wrong with that.

SaintNuclear

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« Reply #62 on: April 29, 2004, 12:06:52 am »
Quote
Originally posted by Flamin_Newb
In fantasy type games(Dungeons&Dragons, etc.) can\'t magic theoretically make anything possible, provided that the mage is powerful enough?

Yes.


Quote
Originally posted by Flamin_Newb
And also, whoever created the Kran, why would he/she create organs, make it bleed, etc. etc...

Let\'s take humans as an example.
Most people belive that humans were created by a god, or gods. Humans can bleed, and they got organs.
So the fact that someone, or something, was created by magic doesn\'t mean it\'ll be immune to everything that exists, and have no organs, or won\'t be able to bleed.


Quote
Originally posted by Flamin_Newb
If someone really created it, wouldn\'t he/she make every feature of it actually have a reason, or have some purpose?

Organs and blood have purposes. Without them, people can\'t live.


Quote
Originally posted by Flamin_Newb
As for the question if Krans can bleed or not, why don\'t you ask the mage who created the Kran?

I had hoped he\'ll answer here, it\'s probebly not going to happen, but still. Btw, it\'s a god, and his name is Talad.


Quote
Originally posted by Flamin_Newb
Usually bleeding is a weakness, so why would the mage provide that feature? (Unless it was a defense mechanism, that\'s a whole different story)

Actually, bleeding isn\'t a weakness. It might be seen as one in the eyes of anyone living in a fantasy world, but blood is actually very important, and yes, it is also a defence mechanism.
Blood carries nutrients, oxygen, and toxins through the body. The toxins are carried to be thrown out of the body (one of these methods is urine), or taken to be broken in the liver. The nutrients and oxygen are delivered to the cells, so the cells can live.
It got a very important defence factor too. If you get cut, there are certain things in your blood (forgot the name) that clog up in the cut to prevent blood from pouring out.
So it is important, it is defencive, and it\'s not a weakness.


Quote
Originally posted by Flamin_Newb
And another thing, when Mogura asked,

\"How the hell did he do that?\"

She was sarcastic :P
September 23rd, 2004 19:52:38 UTC
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October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Flamin_Newb

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« Reply #63 on: April 29, 2004, 12:45:24 am »
lol, I feel very stupid now :(

karakth

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« Reply #64 on: April 29, 2004, 10:04:38 am »
Mm but magic is slightly different in Planeshift. The power to cast comes from the Azure Sun and glyphs, rather than the caster himself.

As for Kran and magic disabilities, could it not be that Krans use most of the magic (mana) they get from the Azure Sun in staying alive, and only have a small amount leftover to cast spells?

In which case the Kran would be a magical being, so the topic shifts from a biological to a half-magic half-biological discussin.

So...How could magic aid in the sustaining of a Kran\'s life?
~Karakth, Arcane Loremaster of the Arcane Order.



SaintNuclear

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« Reply #65 on: April 29, 2004, 11:15:22 am »
It flows through them, allowing them movement and thinking. The magic is held in an organ in their stomach, wich is also the place where the minerals they eat are digested.
The magic keeps itself alive thanks to the miverals they eat. Without both light from the crystal and minerals as food, the magic slowly fades away. When they\'re out of magic, they\'re nothing but a piece of statue.

Although probebly very few, the Kran magicians can use the magic in their stomach as exomagic and cast it out of them like any other magician does. Under the light of the crystal, more magic is added. If they\'re not under the light of the crystal, they need to rest, so the magic duplicates itself slowly, or they can drink a magical potion that gives a boost of magical energy that is stored in their stomach.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

karakth

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« Reply #66 on: April 29, 2004, 12:29:45 pm »
But then Krans can\'t get out of Yliakum (i.e. Go past the bronze doors). Then again if all magic failed without the Azure Sun, mages would be in a right old pickle.

It\'s an interesting theory St. Nuclear, but I think it weakens the Kran a bit too much.

Perhaps instead of the Azure Sun, the Krans can get their magical energy wimply from the minerals within their food?
~Karakth, Arcane Loremaster of the Arcane Order.



SaintNuclear

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« Reply #67 on: April 29, 2004, 12:34:38 pm »
You missed this

Quote
Originally posted by SaintNuclear
The magic keeps itself alive thanks to the miverals they eat. Without both light from the crystal and minerals as food, the magic slowly fades away.


It means that they need either one of them to sustain. When both are gone, the magic is gone.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

karakth

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« Reply #68 on: April 29, 2004, 12:39:16 pm »
But then would that mean that while they\'re under the Azure Sun, they don\'t have to eat?
~Karakth, Arcane Loremaster of the Arcane Order.



SaintNuclear

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« Reply #69 on: April 29, 2004, 12:51:47 pm »
Than they need to eat even while in the light of the crystal because.... Erm..... Oh, because if they\'re wounded it heals them. Not as much as a healing potion, but still.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

karakth

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« Reply #70 on: April 30, 2004, 10:37:08 am »
Quote


Kran

Physical Traits

They belong more to the mineral kingdom than to the animal one. Their organism is the only one, amongst the known races, to be based on silicon instead of carbon. They appear as humanoids made of rock. The color of the body is mainly gray or black and slightly wrinkled, with colored veins different from individual to individual. Some rare Kran have a different colored skin, like white, azure or pink, which is highly appreciated by Kran. Their head is slightly lengthened at the top, without ears and nose. They are born underground and none of them has ever seen the light of the sun. They are from 1.90 m to 2.10 m tall.

Abilities and fields of interest

Because their skin is made of silicon, the Kran are very resistant to laceration but, lacking flexibility, is more easily damaged by bludgeoning weapons. Silicon still supports oxygen linkages, so Kran breathe much more slowly than other races, enabling them to happily breathe underwater. Without ears, they perceive sounds thanks to vibrations on their bodies. Strong and tireless, Kran are as resistant as the rock that they were born from. Since magic was created to act on different principles, it seems to have little effect on them. Also, the way in which they reproduce is incompatible with all other races: there are no half-breed Kran.

Psychology

They are not one of most intelligent races of Yliakum, but they tend to be loyal and firm in their beliefs.

Nutrition

Kran metabolism is very complex, they are used to eat sand of various and precious minerals that are digested in their stomach thanks to strong acids. They can also eat food full of mineral salts like seaweed and some crystals created in their kitchen, similar to chemical laboratories.


So...They eat sand with precios minerals.
They do have skin made of silicon (I appologise to whoever I contradicted about this)
And also, if you read the physical traits, they have \"colored veins different from individual to individual.\" This means that they have to bleed, albeit when one of their veins is broken by a bludgeoning weapon.
« Last Edit: April 30, 2004, 10:37:28 am by karakth »
~Karakth, Arcane Loremaster of the Arcane Order.



SaintNuclear

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« Reply #71 on: April 30, 2004, 03:46:55 pm »
Quote
Originally posted by karakth
And also, if you read the physical traits, they have \"colored veins different from individual to individual.\" This means that they have to bleed, albeit when one of their veins is broken by a bludgeoning weapon.


Damn, I read that page so many times, quoting it and basing theories on it, and in all those times I missed that line :rolleyes:

So they got blood... Hmm... Now, where are all those skeptics that said \"bla bla bla only magic bla bla bla\" and \"nooooo no blood, 1337!\"? :P
« Last Edit: April 30, 2004, 03:47:22 pm by SaintNuclear »
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

karakth

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« Reply #72 on: April 30, 2004, 03:53:18 pm »
Hehe, don\'t feel too bad...I overlooked that too until last night.

Oh btw...A kwik kran pun:

So whenever you see a female Kran, you\'re going to say,\"Those are so not real!\" :D

Sorry, I couldn\'t resist.

I\'m still curious as to what the \"blood\" contains; How about water which is constantly flowing so that it dislodges sand from the silicon and moves it to (the stomache?) where it is broken down into silicon again and the oxygen used for Talad knows what reason.
~Karakth, Arcane Loremaster of the Arcane Order.



SaintNuclear

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« Reply #73 on: April 30, 2004, 04:14:37 pm »
There\'s somehting wrong about the joke... Krans don\'t have males or females. According to the char creation menu, they got None instead...

But I don\'t get it, why would they digest their own by-products (sand)?

How about, they\'ll have this organ thing, wich produces sand. The sand goes into the blood, and flows in it. When the Kran gets hit, and blood starts pouring out, the sand clogs up in that place, preventing blood from pouring (like those things in our blood).
Then, another organ produces some type of acid, the acid flows in the blood until it reaches the clog. In there, it takes the oxygen from the sand, and makes it silicon again (unless they\'re using silicon dioxyde or trioxyde or something, in wich case it\'s base and not acid). And that heals the wound :D
It\'s just like in humans blood, only instead of having the clog fall off, it becomes part of their body.



That\'s all I can think of their blood atm...
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

karakth

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« Reply #74 on: April 30, 2004, 07:21:52 pm »
It wouldn\'t be a by-product as such. They breathe through their skin, having O2 bonding with the Si which creates sand. The sand is dragged off by the blood to an organ where O2 is released from it. And as we all know, O2 has many wonderful uses, including releasing energy and blah blah blah.
~Karakth, Arcane Loremaster of the Arcane Order.