I like this idea, but:
Originally posted by Kuiper7986
meet more people
This won\'t make you meet more people, this will make you stay only with a few friends that you have a high compatibility rate with.
E.g. Players A, B, C, and D fought alot together, so they got a high compatibility rate. Player A befriends with player X, but he won\'t fight with player X on his side, because he got a much better compatibility rate with his other friends.
Sure, not everyone are so bitchy (I wouldn\'t mind fighting together with someone I never met, but I\'d prefer fighting with my friends), but let\'s say there\'s this humongous fire-breathing dragon that you want to kill and loot. Would you rather do that with people you got a high compatibility rate with, or with a bunch of players you just met on the entrance to the dragon\'s cave? Of course you\'ll go with your friends! Not only you know if your friends are good fighters, can trust them not to flee, and got common tactics with, you\'ll also have a higher chance to kill the dragon!
So it will actually divide the community into tiny groups of ~5, and people will generally prefer to fight only with their buddies.
Originally posted by Kuiper7986
good for beginner players to get a feel of team combat.
Since people will prefer to fight together with their fighting-buddies, newbies will be shunned by others, and they\'ll have to form fighting-groups only with other shunned newbies.
You get enough advantages with fighting with people you know already. These advantages aren\'t implemented in games, they\'re just there. When you fight with a buddy, you can predict what he\'s going to do, and act accordingly. That\'s a major advantage.
Implementing more advantages in-game would only make players form tight groups (wich will get tighter as time goes by, and as their compatibility rate goes up)
Edit: I just saw tybrus\'s post, so I\'ll add:
Originally posted by tybrus
The idea is good, so long as the community of players does not allow it to get out of hand.
Such a thing can be preserved in one \'game generation\', but once the first generation\'s veterans are elites, and the first generation\'s newbies are veterans, it probebly won\'t stay that way. Certainly not after the second generation\'s newbies become veterans...