Hi and thanks for the comments!
To Ghostslayer:
Nice of you to like the butterflys. Now that the model and anim are ready, it\'s very easy to make new skins for it. Maybe you* could make one! Just draw a half butterfly from top view and post it here in the forums, and i\'ll show how it turn out
Thanks for the critics too, maybe i\'ll try to fix them out later. The tools actually have some thickness, but true enough, they do look pretty thin. I\'ve been thinking the same thing about the darts, but i\'ve been too lazy to correct them

The round coins on the other hand would be harder to modify... making them thick would rise the face count significantly. Maybe i should just make the already thick coins a little more round?
*everyone else is welcome too!
Ah, why have i not applied... sure, i\'ve been thinking of it a lot, but the truth is, i\'m afraid that i\'d get rejected and lose the inspiration to do anything. Half of my brain still tells me to stop whining and just go for it... the other half, well... whines!

Here\'s some flags.

These simple flags could be found anywhere near humanoid settlements. They are used to signal and personalize different subcultures and places. For example an order of knights could have a certain banner, while other kind of flag could be found from a nobles livingroom wall, representing his/her family crest.
The static flag has 4 vertices and 2 triangle faces. Its both sides look equal. The waving flag has 15 vertices and 16 tri-faces.
So far three textures are available. Of course any picture qualifies* as a flag, these are just the ones specifically made for this purpose: one that i made with mercenary guild in mind (yellow&green), one ragged pirate flag and finally an utopistic pointed banner (purple).
*any size, shape, colour, transparency... you name it.
I\'m not completely sure if there is wind in the subterranean world of PlaneShift, but i still worked out a waving animation for the flag. Again, the movement was modeled with Blender, using relative vertex keys.
(avi size: 193k, Codec: DivX 5.0.5 Codec)
http://www.hut.fi/~vrantapu/PlaneShift/VR_Flags.aviThe flagpole was made so that the flags wouldn\'t have to wave in thin air. It consists of 16 vertices, 28 faces and 16*256 tga texture. It has no detail whatsoever.