Author Topic: Simple 3D models  (Read 32203 times)

Karyuu

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« Reply #60 on: September 07, 2004, 12:10:18 am »
I\'m getting hungry o_o
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Cybio Kingfist

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« Reply #61 on: September 07, 2004, 09:21:35 pm »
Omgwtf. Your stuff is awesome.
BeCoMe A dEv Or SuFfEr.


Quote
Originally posted by Cherppow
 I mean, anyone can make a ball with 3d editor, paint it orange and call it orange! It\'s a lot of fun doing the models though :)

I can\'t, if that makes you feel any better.

All I can make is a bright red octagon that appears when you push a button. >>;
The steel priest is back and ready to start converting.

Keldrena

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« Reply #62 on: September 08, 2004, 09:40:25 pm »
Oh, cool! Looks fabulous.

Trianas

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« Reply #63 on: September 09, 2004, 08:34:41 am »
i know this might be a big ask, but could you teach me blender?

Cherppow

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« Reply #64 on: September 13, 2004, 05:19:37 pm »
Greetings!

 Thanks for the comments everybody, it\'s good to be back in the 3D business.

To Trianas: I may be able to post few guidelines or simple tutorial, but it\'ll take some time. Meanwhile, i suggest you go check http://www.blender3d.com for tutorials. They\'re pretty good and range all the way from beginner to expert. Your mace mesh looks good to me, it just needs a fancy texture.

Ok, let\'s see if i\'ve gotten all rusty with blender.



Picture key:

 Left -  \'generic heap of substance\'.
 Right - Bucket.
  (Sorry for the mess, object lab is still being repaired)

 Generic heap of substance is a small pile of certain material. I made 5 different textures for this; blue (ultramarine dust), green (green slime),brown (rubble), grey (coal) and yellow (gold). Additional textures can be created to represent any wanted substance. The mesh has 22 vertices and 40 triangle faces. Textures in the picture are all 128*128 tga format.

 Bucket is a cylinder shaped container, with one open end. So far the bucket has 2 different textures, one with rope handle, and one with iron. The handle is optional, and can be removed (see pic). Bucket has 40 vertices and 76 triangle faces. Handle has additional 29 vertices and 54 tri faces. If together, they count as 69 vertices and 130 triangles. Both use same 256*256 tga texture. (water/rubble not included)

That\'s it for now. Any comments & suggestions welcome!
« Last Edit: September 26, 2004, 02:56:34 am by Cherppow »

Keldrena

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« Reply #65 on: September 13, 2004, 08:10:11 pm »
Awsome! I\'ve been working on using Wings3d but I just can\'t get it right.
« Last Edit: September 13, 2004, 08:10:42 pm by Keldrena »

Trianas

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« Reply #66 on: September 14, 2004, 12:38:50 am »
nah, my wings keeps stuffing up

Cherppow

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« Reply #67 on: September 19, 2004, 02:09:22 am »
Greets!

I too have tried Wings3D, just to broaden my knowledge of 3D software. Still, i think the tutorial will be for Blender.
Ok, this is as far as i\'ve got with the tutorial...



I\'ve selected pouch to be the mesh created in the tutorial. Umm, and that\'s all. More to come. ;)
« Last Edit: September 19, 2004, 02:13:37 am by Cherppow »

Cherppow

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« Reply #68 on: September 26, 2004, 02:17:21 am »
Be greeted everyone!

The tutorial is ready for public. Took some work, but i hope someone finds it useful. I also added 2 new \'generic heap of substance\' textures (see up).

Blender tutorial to PS modeling:
http://www.hut.fi/~vrantapu/PlaneShift/BlenderHelp/VR_Blender_help.html
« Last Edit: September 26, 2004, 02:54:56 am by Cherppow »

icebr4kr

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« Reply #69 on: September 26, 2004, 03:09:06 am »
Very nice work, but it doesn\'t work in Firefox :\'(

Cherppow

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« Reply #70 on: September 27, 2004, 12:06:13 am »
Thanks for the warning, icebr4kr. The pictures should now work properly.

Cherppow

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« Reply #71 on: September 29, 2004, 06:20:00 am »
Hey.

Something simple again.


Gold washing pan.  It\'s used for prospecting and washing gold from sand. Using it requires a river or other body of water. Washing gold is hard work, and it often pays off nothing. Finding a gold vein is like winning in lottery, but most people find less noble metals, or just few grains of gold. Still, it\'s a very cheap hobby.

The pan has 56 triangle faces and a 256*256 tga texture.

Bobby has some more gold prospecting equipment at the LWW, visit http://lww.demon-host.com/ if you\'re interested.

Cherppow

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« Reply #72 on: October 21, 2004, 01:01:37 pm »
Greets everyone!

Here\'s my first try with the bones.



A Worm. Diversity is great; some worms live underground and help decay dead animal carcases, while others spend their time eating unsuspecting greenhouse keepers precious plants. These larva may later on morph into butterfly or hideous carnivore. Worms can be found almost any size. Large individuals may resemble snakes more than worms, and even larger are often called vipers.

Here are 3 worms (textures) that i created:

- Bush larva (Green) -
Size: 1-10cm

Food: green leaves
Habitat: forests, fields
Habits: eating, crawling around
Creature threat: none

Technical info: 96 triangle faces, 6 bones, 512x128 tga texture


- Blood worm (red) -
Size: 10-60cm

Food: blood, carcases, living animals
Habitat: moist caves, near bodies of water
Habits: hunting, nesting, leeching, crawling around
Creature threat: narrow

Technical info: 96 triangle faces, 6 bones, 512x128 tga texture


- Dim snake (eyed) -
Size: 50-100cm

Food: living mammals
Habitat: dark caves, holes
Habits: sleeping, lurking
Creature threat: adequate

Technical info: 96 triangle faces, 6 bones, 512x128 tga texture

In addition, i made a moving animation, but it\'s too big to upload. :I Please note: The picture above was taken with level 1 Catmull-Clark subdivision surface. (divides faces into four, considerably rounding angles.)
« Last Edit: October 21, 2004, 01:15:15 pm by Cherppow »

JellyWerker

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what image program
« Reply #73 on: October 22, 2004, 10:54:25 pm »
What image program do you use, because I can make some pretty good low poly models, but my textures are never as good as yours, so how do you make your textures?

Post Script: Are you using Linux?
Warning: Prone to common sense.


JellyWerker

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my models
« Reply #74 on: October 23, 2004, 08:01:57 pm »
Here are some of my non rendered low-poly blender models.

http://jellywerker.cjb.cc/
A paintbrush,

A ladle,

And a mushroom.

They all have less than 30 polygons, but I don\'t think they have been converted to triangles yet (at least not all faces) I would have rendered them, but my render is messed up for some reason.
Anyway, I studied how cherppow made his models low-poly, and tried to use the same techniques. Please critique.

Edit: The paintbrush has 12 faces,
the ladle has 27 faces,
and the mushroom has 26
« Last Edit: October 23, 2004, 09:53:58 pm by JellyWerker »
Warning: Prone to common sense.