Hi everyone.
Looks like my first post went to a thread that isn\'t used anymore, so i decided to start a whole new one.
Today i tried to create something for people who prefer hanging out with friends and having a good time to full-time adventuring. The result follows...

Picture key:
Bottom middle - shows each article in their original size
Left - an example how the objects could be used together (Cherppows training board)
Right - oversized darts that give better view of the mesh
Top - 4 grand boards on the wall, each showing a different texture configuration
Middle - within the yellow borders is a low-polygon version of the dart. Within orange borders you see trimmed version of the low poly dart (made later).
Darts. Any well equipped tavern or guild house offers its inhabitants some activities. A simple dart game could be one of such.
You can play it against your own score, or take a match against your friends. In a 2-player (or more) game, one participant acts as a referee, while the other throws the darts to the board. After throwing, the players together check the score, and the thrower finally collects his darts back. The throwing turn then passes on to next player. Game modes are numerous, but in a simple game each player just tries to reach as high score as possible (with a limited number of darts).
More experienced players may want to throw from a greater distance, or change the rules otherwise. This is ok, as long as each player agrees the rules.
Other modes could include:
- each player has a certain colour that must be hit. Wrong colours count as zero.
- the players are trying to reach a certain number, e.g. 15 with 5 darts.
- teamplay. The team that reaches 100 points first, wins. Individual player scores are added within a team.
- reverse game. You try to get as low score as possible with 5 darts. Off-board shots count as bullseye.
The throwing of the darts could be real time, just like any projectile weapons in the game. The aiming takes time and experience to succeed. Also one must remember to aim at the board, not at the opponent. He/she might not get too happy...

Some hardcore players could even play for a prize e.g. a diamond crystal or 100 trias. Who knows, maybe some guilds will challenge each other in darts, or somebody will start a darts ladder championship.
Now you must be getting bored already.
Finally some technical data. The dart board uses 256*256 tga texture. The dart has 64*64 tga. Dart colours can be easily changed from the texture to help in determining which dart is whose. I also made 3 different textures for the board, but now when i look at them, both the green and blue-red seem a bit too modern for PS surroundings.
I was feeling innovative and added fourth board texture, this one looks strange with its 3 bullseyes. Might be fun to try it out. I also changed the new boards color from blue to brown, since it first looked like an alien frisbee.
As requested, i added a fifth dart board texture. It looks pretty much like the real world one. Much better than the red-blue, that i tossed to the floor.

Thanks to Keknehv for the inspiration!
The low poly dart looked a little rough, so i decided to trim it a bit. The new low poly dart uses texture of same size as the original one, but more efficiently, so the edge looks smoother. All the \'wings\' of the dart now use same area of the texture (and look the same), which allowed me to use all the height of the texture to the single wing. The 4-wing model also got reduced to 3-wing model, which looks nearly the same, but has one face and one vertex less. Results can be seen in the orange box.
Dart board has 20 vertices and 36 faces (triangle).
Dart has 10 vertices and 13 faces.
Low polygon dart has 6 vertices and 4 faces. It uses 128*32 tga texture.
Trimmed low poly dart has 5 vertices and 3 faces. Its texture is 128*32 tga, just like the original low poly dart.