Author Topic: Simple 3D models  (Read 32181 times)

Cherppow

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« Reply #195 on: October 07, 2005, 06:51:43 pm »
Hi there!

Sorry, I don\'t have any complex model to post. I\'ve many ideas for creatures, but modeling them would take much time away from my actual PS modeling.
Instead, I got quite interested of the recent \"24 poly sword\"-thread and decided to try create such.

I failed. Miscounted the polys, there\'s only 23.


\"the Vertex edge\"- one handed sword.

29 vertices
23 polygons
42 triangles
64x256 tga texture

PS. To save some polygons, the blade, guard and handle are not joined properly.
« Last Edit: October 07, 2005, 06:57:01 pm by Cherppow »

Nilrem

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« Reply #196 on: October 07, 2005, 06:56:35 pm »
The image speaks for itself, texturing is the way.
Good job, Cherppow.
Are there any MoonSeekers left?

yayoo

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« Reply #197 on: October 07, 2005, 07:03:08 pm »
Nice love it good job hope you will do some creatures soon :]  (fingers crossed)

Suno_Regin

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« Reply #198 on: October 07, 2005, 10:50:39 pm »
Cherppow, you should impliment these ingame...Would make a great addition (instead of having connected square roads :/)

XpYtZ

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« Reply #199 on: October 07, 2005, 11:17:41 pm »
Hey Cherppow,
can you send me some information on texturing and UVs. mabye some sites that can give me some tips. I can model ok but Texturing is my bane.
Also do you use another program then blender or are you familiar with 3dsMAX or LightWave. I own both and I can work with the skinning/texturing/surfaceing editors in each but...*curse* UVs are killing my brain!
: )

JellyWerker

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« Reply #200 on: October 07, 2005, 11:18:03 pm »
quite nice, shows proper angling of polygons to get a rounded look with a 4 sided cylinder, and the texture is magnificent, for making something so low poly so, well, nice looking :D
Warning: Prone to common sense.


Cherppow

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« Reply #201 on: October 13, 2005, 10:07:55 pm »
Greets and thanks everyone.

I work mostly with Blender, I have Wings3D for testing purposes though. I\'m often asked about UV mapping. Don\'t let the strange name distract you, UV mapping is simply flattening the 3d model into 2d plane (image).

This image shows the idea


- Image key -

A cube is perfect mesh for uv testing.
0. First there is the 3d mesh
1. If you unwrap it in your head, it should look like this. It\'s a basic, yet functional UV map. (most 3d programs have automated unwrap for this. In Blender it\'s the LSCM uwrap)
2. In the UV map, faces don\'t have to be joined like they are in the model. In addition, they can overlap each other in any way. Placing all the faces in pile will result similar texture in all the faces.
3.This is where it gets messy. UV faces are also not limited to same size or shape as the faces in 3d model (the number of corners can\'t be changed though). If a face and it\'s UV counterpart differ in shape, the texture will become stretched. (try fitting the blue face to the cube without stretching it!) This is what you generally want to avoid. So in the beginning, try to make your faces and UV faces match in shape.

Here is what I did with the sword:


Not much to say about it. Just cut in half and placed few similar pieces on top of each other.

UV-mapping tutorials for Blender:

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics
http://biorust.com/index.php?page=tutorial_detail&tutid=85
http://download.blender.org/documentation/oldsite/oldsite.blender3d.org/20_Blender%20tutorial%20UV%20Mapping.html

Section 2 in this hat tutorial: http://www.ps-mc.com/tutorials/vr_hat/index.html

After the UV mapping is done, the rest is plain drawing and image manipulation.

Cherppow

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Re: Simple 3D models
« Reply #202 on: January 11, 2007, 02:20:53 am »
A model of simpleness!

I'm actually testing whether I can make a post. I can't seem to be able to do that in the Simple Modeling School thread...
Still, posting here calls for a model, so...


A silly looking hat.
 You don't always have what it takes to buy the newest clothing, sometimes you have to wear what you find. This worn hat has seen it's best days, but still provides some comfort during the cold and windy nights.

112 triangles, 256x256 texture, made with Blender & Gimp.
« Last Edit: January 11, 2007, 02:22:53 am by Cherppow »

Proglin

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Re: Simple 3D models
« Reply #203 on: January 11, 2007, 01:51:10 pm »
I'd happely buy it :)
yours, the entertainer

Cherppow

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Re: Simple 3D models
« Reply #204 on: January 11, 2007, 02:08:17 pm »
Thanks Proglin. :) This just got created, i wonder what inspired it...


A hat for those who are not enkidukai, but who have one in the heart. A modified black version is also common among spies sent to enkidukai territory.

172 triangles, 256x256 texture, made with Blender & Gimp.

*Edit*


The x-maul.
Sometimes strange weapon designs appear in the field. This is one of them, a maul with x-shaped head. Although cumbersome and hard to handle, the weight of the dual head guarantees a devastating blow.
« Last Edit: January 11, 2007, 03:39:02 pm by Cherppow »

ThomPhoenix

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Re: Simple 3D models
« Reply #205 on: January 11, 2007, 02:54:29 pm »
That hat looks really good!
I'm sure enkidukai would like it too, they're hatless at the moment :'(
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Minks

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Re: Simple 3D models
« Reply #206 on: January 11, 2007, 06:18:10 pm »
Awww, looks like the kitty hat I had as a kid for carnival.  :love:

LARAGORN

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Re: Simple 3D models
« Reply #207 on: January 11, 2007, 06:22:52 pm »
Awsome work as always Cherppow :thumbup:
* LARAGORN starts lookin around for a silly hat

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Proglin

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Re: Simple 3D models
« Reply #208 on: January 13, 2007, 11:50:53 am »
Wow! Thanks to Cherppow I now have the abllity to hammer in four nals at the same time!
* Proglin imagines himself in a square room and just hammering away, enjoying Cherppow's custom made "doesn'tmatterhammer(tm)"
yours, the entertainer

Akaye

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Re: Simple 3D models
« Reply #209 on: January 13, 2007, 04:39:19 pm »
 :woot: HA! I absolutely LOVE the enki hat!!!! My daughter saw it too and is really disappointed it doesn't exsit in RL. She wanted one to wear as a winter hat to school. Awesome work Cherppow, I love your work. 
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