Shariom, most of what you said there was already discussed. Read
This, and
This.
Besides, this thread is about contracts, any other PvPing ideas please have in another thread

Sashok, all the problems you mentioned can be solved if the contract won\'t have only a deadline like you offered.
Originally posted by sashok20
[...] players will deliberately not want to take the money or stuff back [...]
If the contract specifies what, and how much should be returned, this can be prevented by a command that will finish the contract and give the stuff to the other player.
E.g. if the contract stated that Player X must return 10 trias to Player Y, and Player X is ready to return the money (he got enough, and some spare too so he won\'t be broke), instead of giving the money he enters the command. Player Y gets the trias, and everyone are happy.
Player Y can\'t disagree to recieve the trias back, because it was returned to him through the contract.
Originally posted by sashok20
player will deliberately not return stuff because he wants a pvp war
Yes, this could be a problem. If the player don\'t want to return the money because he wants PvP, and he\'s weaker than the loanshark\'s thugs, he\'s stupid. Not only he\'ll get himself killed, but he\'ll have to pay more than he was supposed to in the first place.
If he\'s stronger than the thugs, the loanshark shouldn\'t have made a deal with him in the first place, and it\'s also part of the RPing.
I don\'t think this should flare PvP wars, only fights.
E.g. the player didn\'t return the money to the loanshark, so the loanshark sends thugs after him. Either they kill him and take the money, or he kills them. In the first case, it\'s ok, no problem. In the second case, the loanshark lost, he\'s not gonna get the money back, and he won\'t send any more thugs, he had his chance and blew it.
Originally posted by sashok20
if one player gets to kill another, he gets EVERYTHING in the other guys inventory, storage, etc..
I disagree.
What if you got alot of stuff, and money, sign a contract you couldn\'t fulfill (things happen...), get killed, and everything you had is taken?
It sucks. You lost everything. All those things you worked so hard to get, are gone.
That\'s why I think the contracts should also have a part that states what punishment the player that broke the contract should get.
Options would include death, payment, and more stuff that I can\'t think of right now.
In the example I gave in my first post it included both killing and taking a certain amount of money.
So the thugs will kill the guy, and if he carried money on him, the amount stated in the contract (in this case, 200 hexas) will automatically be transferred to the loanshark.
It brings a problem though:
What if the player carried no money, or only part of the sum?
If he carried only part of it, that part will be transferred, and he\'ll have to pay back when he gets more money.
If he carried no money, he\'ll have to pay back the full amount.
Every time he\'ll get some money, it\'ll automatically be transferred to the loanshark, until he paid his dept.
Or, he could sell the loanshark an item(s).
I\'m not sure about the NPC office, because then people won\'t be able to trade far from town. It\'ll also ruin the whole atmosphere that comes in the RP (e.g. a loanshark that sits on a big golden armchair eating meat with a thug standing on each side and servants everywhere

) because both sides will have to go all the way to the office.