Author Topic: Anaani Academy  (Read 2545 times)

Kuiper7986

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Anaani Academy
« on: April 28, 2004, 05:07:01 am »
Okay I had an idea. This is called the Anaani Academy of Planeshift. It\'s a totally OPTIONAL place to go right before you begin the real Planeshift story. It\'ll go like this: first you create your character, then after your done with the creation process, it\'ll ask you once, \"Do you wish to attend the Anaani Academy for rookies.\" You can say no or yes. If you say no then you\'ll be taken directly to the main Planeshift game. If you say yes you\'ll be taken to Anaani Academy. Here\'s what the Academy Layout would be like:  


Okay the number that I\'ll explain here correspond to the numbers on the image of Anaani Academy.

1.) General Information Studies-This is where you start off. This place would teach you the history of Planeshift from main NPCs, to politics, economy, and so on. This would be the basic foundation of all knowledge. After when your ready you\'ll be given a test, when you pass this test of general information, you\'ll be allowed to go anywhere in the academy.

2.) Vocational Studies-This is where you\'ll be required to learn ethics of each job that\'s in the game and will be required to make one specific item of the lowest experience for each job, or complete a task of a certain job that only uses the lowest experience. When you make or complete a basic task/item for every single job then then your vocational studies will be done.

3.) Skill Studies-Here you will need to learn and familiarize the techniques of every skill in the game. When this is completed then your skill studies will be
done.

4.) Main Combat Studies-Here the main rules of combat will be studied, from basics of combat stats and weapon familiarization all the way to fundamental team combat. Once completed your main combat studies will be done. With completion you may also enter the training arenas.

5.) Martial Arts Studies-In this study you will learn the the three basic martial arts from all the specific schools and learn how in different situations they can be applied. Also must have at least combated in each school at least once in the training arenas.

6,7,8,.) Different Training arenas. Once for hand to hand combat with claws, gloves, anything handworn. One for bladed weapons like, axes, swords, spears, and for the sake clubs and maces. Lastly the range arena for crossbows, arrows, and such. These areas will become opened once your Main Combat Studies is completed.

9,10.) Direct Agricultural Studies- Here you will learn all various plants, herbs, roots, fruits, vegetables and all such vegetation and be introduced to herblaw. Also there is a field full of plants that you may study. Once completed your studies for this area will be done.

11.) Magic Studies-Here you must study all ways of magic, find weaknesses, strengths, fundemental laws for all arcane ways. You will be required to perform the lowest spell of all ways. With completetion of this your magic studies will be done.

After you are all done it will say you have completed all Academy Courses, here\'s is your official document of completion at Anaani Academy:

This item would remain in your inventory at all times and will be non-tradable. But there would be like a selection that says shows certificate. So that would be the way to show that you completed the academy course and have the certificate.

WRAP UP:
Okay this is my reason behind this idea. Too many times we have played a game and began with no idea on what to do. This will help a totally optional beginners academy. You learn just about everything before you get into the real game. Of course this is OPTIONAL, you don\'t have to. But also I think this is a great way for guilds to get beginners.

For example: Lets say Princess Aeyla wants someone in her lemon guild and she\'s feeling nice so she wants to hire a fresh new beginning player. She is down to two choices one beginner that is new to the game that hasn\'t been to the Anaani Academy and doesn\'t know anything or much at all. THEN there is another beginner who went to the Anaani Academy and has learned the basics of Planeshift and doesn\'t need much help. I\'m willing to say that Princess Aeyla will choose the second player because not only does he know more but also shows dedication and hardwork from staying at the academy and would therefore make a better candidate for her lemon guild.
« Last Edit: May 24, 2004, 03:54:21 am by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

SaintNuclear

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« Reply #1 on: April 28, 2004, 05:28:45 am »
I love this idea!
The first thing I always do with a new game is go through the Training, no matter how obvious the things it teaches are (e.g. press this to go forward :rolleyes: ).

The problem with most training things is that many people ignore them, miss many good hints and tactics, and fail miserably in the game itself. The certificate is something that will make people want to go through the academy so they\'ll be better than the common folk.

I kinda disagree with the \'no coming back\' thing. I remmember I once tried this MUD, and I went through the school thing, and accidently left it and couldn\'t come back. I think that anyone that wasn\'t in the \'real PS world\' for too long can go back to the academy and continue from the stage he left.



Oh, and the locations in the map are really weird... Why do you have to run so far between #3 and #4? Not talking about #8 to #9, or #10 to #11 : \\
The locations should lead to one another. And in case someone gets lost, he can ask an npc where his next stop is, and there will be pretty noticeable landmarks close to each stop, so the npc can say \"it\'s near that big tower\", or \"go west until you see the\"-something.
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Kuiper7986

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« Reply #2 on: April 28, 2004, 05:33:58 am »
I forgot about landmarks. It\'ll come later as needed. Also the image is not to scale.

The numbers for the places, its once you finish general information studies, you can go anywhere except the training arenas, and like said to get to the training arenas you have to finish main combat studies.

And yes its good that not too many people go, it seperates people who are willing to take the time and actually be serious about the game. That\'s not to say if you didn\'t go to the academy your not hardworking but with the official certification it just makes it more noticeable.

As for coming back, they could change that if they want to.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

SaintNuclear

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« Reply #3 on: April 28, 2004, 05:39:39 am »
Hmm, I think there should be another place added.

Something with the history of PS, info about the gods, and all kinds of information. It won\'t be needed to read everything to get the certificate, but it\'ll be there so if someone is interested in reading it, he can (and there will also be short versions for the impatiants :P)


Edit: Oh, and just wanted to add that this is really a great idea. I wouldn\'t want to miss this place once it\'s in PS :tup:
« Last Edit: April 28, 2004, 05:41:11 am by SaintNuclear »
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Kuiper7986

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« Reply #4 on: April 28, 2004, 06:05:56 am »
All the stuff you mentioned goes under General Information Studies.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Cirque

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« Reply #5 on: April 28, 2004, 07:44:18 am »
Fantastic idea! The certificate tops it off nicely.

Monketh

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« Reply #6 on: April 28, 2004, 09:25:34 pm »
Wow.  :D

But what if someone already has a character and they want an alt for rp\'ing?  (...not spying.  :rolleyes: )
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

SaintNuclear

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« Reply #7 on: April 28, 2004, 11:24:08 pm »
Than he can go through it quickly.
When I\'ll go through it, the first thing I\'ll probebly do is explore every pebble. The second time I\'ll go through it (if), I\'ll just go, and instead of actually listening in class I\'ll be bored :P
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Kuiper7986

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« Reply #8 on: April 29, 2004, 06:53:23 am »
yup.

Nothing better than tranining a noob than actually getting him involved in some preliminary stuff. I think this academy would also maybe in time have teachers that are human players. Of course I said in time...
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Fanomatic2000

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« Reply #9 on: April 29, 2004, 10:24:16 am »
A very detailed and structurated idea. There have been talk about an academy earlier, but it\'s great to see it developed like this.
Basic training is always needed, and it\'s also a big plus if it\'s done in a fun and interesting way. The certificate is a great idea as well, it don\'t force people into training, but encourages them instead.
PCs would be a nice add-on indeed, and of course the teachers should recive a daily salary for the work they do.
Perhaps there could be courses where you specialize in a certain skill, like if you wanna become a martial artist for example, you can train more thoroughtly in martial arts. Then your certificate will tell that you are \"specialized in Martial arts\". That way guilds would have even more to go after, and could require that you\'re specialized in certain skills to be a accepted as a member.
« Last Edit: April 29, 2004, 10:15:45 pm by Fanomatic2000 »


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Xanaroth

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« Reply #10 on: April 29, 2004, 06:32:36 pm »
there should also be an exit on the complex. On some games you dont need the entire training, you dont use magic so why would you follow the magic course? so if there is an exit you can walk out of the training at any time, so you dont need to totally complete the training.

But the idea itself is great, is must give credit for that.

SaintNuclear

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« Reply #11 on: April 29, 2004, 08:25:45 pm »
There\'s something that looks like an exit at the north.

And I think that everyone should get a basic knowledge in every type of thing even if they won\'t choose the path.
Even if you\'re a warrior that don\'t want to use any spell, wouldn\'t it be good to know how to defend yourself from them? And knowing wich are more harmful to you? Know your enemy. And how about healing magic? Even the toughest warrior needs to heal, and healing potions could be a major money drainer.
As a warrior you might want to know a bit about archery too. You want to sneak into that big castle all by yourself and kill everyone. Alas, there are two crossbowmen guarding the gate. Rushing toward them with an unsheathed sword would be stupid. How about taking them down with a bow? Or are you too much of a macho for it?

A mage could use these things too. That staff he\'s carrying, might cause only a bit of damage, but it can be a life saver if that monster gets too close.



See, not knowing even the basics is foolish. And it\'s not like you\'ll miss alot of the game. If you want, drop out of the academy, and train by yourself :P
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

Ionas

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« Reply #12 on: April 29, 2004, 09:20:01 pm »
I think there should be an option for the player so that he/she can decide in what to specialize. There can be different rewards for each specialization, including one for those that accomplish everything.
And how about raising some of the skill of someone who follows through the course?
Maybe this academy can also be used by more experienced players to train further and/or have friendly training.

sashok

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« Reply #13 on: April 29, 2004, 11:23:01 pm »
I like this idea, gives a game a good beginning.  It firstly makes noobs feel like they know what they are doing, rather than them running around and screaming.. \"i just started game, what to do\"

It\'s would also be cool if after finishing the academy there would be some little reward.  For example, the first part of the academy is just learning process, but the finish is a test which can take some time and skill.  so those who decide to spend time and figure out how to complete the test would get some item for their specialization class.  

For example, if you completed the tests in assassins or rogue class, you would get a simple dagger.  Otherwise you would start the game empty handed.
I saw this in NWN in singleplayer, basically you could stick around and finish the tests, but you didn\'t have to..
but the tests were kinda fun

Kuiper7986

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« Reply #14 on: April 30, 2004, 12:32:27 am »
1st off great ideas you guys got. 2ndly forgot the exit sorry. Also ya people could choose what classes they want. But of course encourage all classes to be taken.
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"