In most games I\'ve played, the view when you\'re inside a building is really annoying. This is true for MB too.
The camera is usually too \'zoomed in\', and shows a view that is too narrow. And it\'s absolutely impossible to use 3rd person \'above shoulders\' view, wich is actually comfortable while outside, wich means you have to switch views all the time.
The only solution I can find for this problem is a cut view (like in platform games). Yeah, I know it sounds stupid, I doubt it\'ll be implemented, but let\'s see your ideas.
There is another way, that keeps the 3d, and is more or less ok. The view will still be 1st person \\ above shoulders, but you won\'t be able to actually move the character.
Let\'s say there\'s a hall, with doors. You stand in one place, you can rotate the view to see all sides of the hall, but you can\'t move the char. To go through one of the doors you click it, and there\'s a sequence showing the char walking there and getting into the room.
This idea might be troublesome with more than one player in the same room, but it\'s probebly solveable.
These two ideas aren\'t that good, I know, so just post any better idea.
Maybe changing the cam specs could help, I\'m not sure.