Author Topic: Map- & Buildingeditor  (Read 459 times)

Gegenwind

  • Wayfarer
  • *
  • Posts: 1
    • View Profile
Map- & Buildingeditor
« on: April 29, 2004, 10:04:01 pm »
Hi, Volks.
First note, I\'m a noob and knows PS since 2 weeks (and my english is not the best :) )

How you can read in the new Interview with PlaneShift\'s Director [KLICK]

Quote
At times I get messages from people who think we are all set, and the team is more than enough. That\'s absolutely wrong, we surely need more people to speed up development and to add new features. The department that needs more people now is surely 2d/3d. Given the need to expand the playable areas and to provide more graphical content, there is a good amount of work required on new buildings, new models, new textures.


I think there are much players, who don\'t have the technical knoledge to program this with very complex editor, but if there would be an easy one for everyone, there would be more buildings and even landscapes, towns and so on. I would try to create some buildings by myselfe, but I can\'t presume to program it with a very complex editor, which the developer probably have.

So why don\'t they develop an editor for everyone. You can upload your creations to the developer and they can choose, what they are going to take and implement in the game and what not! I think this is a work which many users could do. It takes a lot of time, which the developers could use more effective!
Perhaps they can make a list of things they need most and we (the players) could support them in that way.

SaintNuclear

  • Hydlaa Citizen
  • *
  • Posts: 499
    • View Profile
(No subject)
« Reply #1 on: April 29, 2004, 10:15:33 pm »
It\'s a nice idea, but I doubt it\'ll happen.
Making such an editor (two, one for houses, one for landscapes) would split the PS Team, one part to PS, and one part to the editors. And it\'s something they\'re against.


Although it would speed up the whole process, so I dunno....


But if there will be an editor, I\'d love to mess a bit with it :D
September 23rd, 2004 19:52:38 UTC
<+Grakrim> I have a legal copy of Windows XP Pro.

October 19th, 2004 24:43:02 UTC
I have copies of [Windows] 3.1, 3.11, 95, and 98, too. Not to mention various versions of MS-DOS

acraig

  • Administrator
  • Veteran
  • *
  • Posts: 1562
    • View Profile
(No subject)
« Reply #2 on: April 29, 2004, 10:16:17 pm »
Custom tools are certainly planned.  But when you think about it, can we really create something like 3dsmax or maya?   In the long run we will have our own map builder/quest generator/npc make/item designer tools.  But at the current moment it is much easier to use existing tools and create a few convertor scripts.  

We could use some more technical people that would like to work on these types of tools.
----------
Andrew
"For all I know, she's lying, everyone's lying; welcome to the Internet"

Monketh

  • Veteran
  • *
  • Posts: 1674
  • aka GovernmentAgent, CorporateAgent
    • View Profile
    • Niihama.ws
(No subject)
« Reply #3 on: April 29, 2004, 10:32:43 pm »
I made a thread about this a looooooooooooooong time ago.  They didn\'t go for it. :P
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Altharion

  • Hydlaa Citizen
  • *
  • Posts: 450
    • View Profile
(No subject)
« Reply #4 on: April 30, 2004, 07:02:31 am »
does the PS team accept the use of hammer/worldcraft as CS does??