Sorry Venge, but I won\'t continue programming for the game. Main points are:
-Bad program structure (makes game slow and programming nearly imposible)
-Bad, but mostly, no documentation
-No thought truh UML diagram, looks like things are added when they are thought up
-NO UML diagram at all
-The crystal space, isn\'t as good as people get to beleave. A good friend of mine has taken a look at the source code (having experiance with other 3d engines) and has come to the conclusion that the engine is a monster (not in performance, but in the fact that it\'s an nightmare).But the engine whas developed for software render, so it could be posible that the reason lies there. I could give examples, but don\'t want to diss people, nor the engine.
-The first time I had an asignment and I whas late, I got the reply that it whasn\'t a problem and could send it any time a year( or next year if I wanted). That made me wonder how other programmers dealt with this.
-In fact people rather have me handing in my stuff 2 years later, than answer all my question (a lot of them) that I have because there is no documentation nor UML diagram\'s.
That whas prety much it.
I\'ll probably be playing the next version when I comes out. But I think that will be more of a \"IF it comes out\"
Bye all see you in the next release(if it ever comes)
P.S. Not trying to diss any one or any thing, just stating the facts and the don\'t look pink painted(translated dutch saing, for that all looks very good and the don\'t changes it ofcourse into that it doesn\'t).
P.S.S. Take an other 3d engine and start from scratch, design an flexible, well thought up program and the programming goes like butter through cake. Complex program\'s ,causing delay are nonsence, if the documentation and the program external functions are good, then you wouldn\'t even notice any \"delays\".