First of all, I would like to say I didn\'t think, this post would make so many people react, I\'m now in the process of reading it all and I hope that planeshift won\'t get pushed into an negative light, I hope I have posted constructive critesisme and not distructive critesisme.
to elscouta: I don\'t say planeshift has to get another engine, that would mean they have to start from scratch, no one like that, but I must also say that it\'s a common practise, IExplore is in the process of total rebuilding because it has no more expansions base for the new funtions microsoft has thought up. Also I would like to ask you to program a peace of the game from scratch, let\'s say the console highliter configuration windows, have fun.
to Cyrandir: thanks for your post, I won\'t ask you to bow for me (although maybe I should change my mind;)), but it makes me a bit sad to make this dissision.
to Draklar: You have dust in your ears my friend, look at the changelog more closely, it clearly states I have made the advisor part of the game.
to tangerine: The bad structure, isn\'t realy planeshifts fault I know. But the project tends to get a bit messy because function are half built in cs and the other half in ps. Also, I don\'t state bullshit, because most program\'s aren\'t realy thought truh. Most of the slowness of the games is because of not optimising the source code (is also not thinking things truh) or a bad layout (or lack of it) from the program.
p.s. I haven\'t been a dev, that\'s truh, still I have bug fixed some stuff and added some stuff

(not that I need aknowlegment or something)
to SaintNuclear: I\'m happely to inform you that when documentations are made and some kind of UML\'is thing is made (it doesn\'t have to be an uml but something comparable) I\'ll give it another shot
to Winterheaven: where do you work, I want in;)
P.S. Couldn\'t agree more with you
to tangerine: Hey be nice or wait until you period is over.
to Vengeance: In other words the large quit ratio you give us says more than I could to get my satement, people quit because it\'s to hard. Why is it to hard? [instruction] follow the clues in my first post[/instruction]. And so agreing with my statement, thnx Venge.
Laugh as much as you want. The class TOTAL is much lower. And it looks like you don\'t know so much about UML\'s because you put ONE project into ONE UML. Thank you.
Venge, you very well know, that that whas when I had my first try at that part of the source code, you wanted to try it again later. In the mean time I did other things for the project.
to dfryer: All the documentation is the comments in the source code, have fun.
to tygerwilde: I\'m one of the best programmer\'s in my class (now you won\'t hear me say the best:P)
to Venge: and what is in the comments most of the time.... (for the people that don\'t know, I\'ll tell that it isn\'t much, at least most of the time nothing helpfull)
to RussianVodka: /* blaat */ comments out blaat, so this wat you can span multiple lines
to Ionas: it all leads to large source codes, how big is the source code today?
to tygerwilde: the site has been upgrade since last time I checked, but here it is the planeshift documentation
http://planeshift.sourceforge.net/wiki/ you can also get doxygen documentation.
Thank god this topic hasn\'t gone off topic.
P.S. I probably won\'t reply any more so bye.
P.S.S. No hard fealings from this side.