Author Topic: Katana  (Read 4983 times)

FredrikH

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Katana
« on: May 01, 2004, 03:11:18 pm »
my favorite type of sword so ofcourse i needed to model it :D


330 tris

Tyriel

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« Reply #1 on: May 01, 2004, 03:32:32 pm »
Not bad..not bad at all
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FredrikH

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« Reply #2 on: May 01, 2004, 04:15:00 pm »
played around with some reflection maps and so i thought i shoud post some eyecandy  ;)

Quwaar

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« Reply #3 on: May 01, 2004, 05:19:11 pm »
nice... really nice :)
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Altharion

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« Reply #4 on: May 01, 2004, 05:33:52 pm »
yucky texture.

Elegrand

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« Reply #5 on: May 01, 2004, 05:39:54 pm »
Looks great!
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Icefalcon

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« Reply #6 on: May 01, 2004, 10:22:19 pm »
Much better than your first pic. The blade texture is fine, simple, but it looks good. The hilt/grip could use a little work though. Looks pretty good to me, nice ;)

FredrikH

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« Reply #7 on: May 01, 2004, 11:02:47 pm »
well that was before i started painting the texture :D
here is the begining of the real texture

also i changed the polys to 328 while adding more detail :)
plus i did fix so the tip are less pointy and more katana like

Kintall

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« Reply #8 on: May 02, 2004, 03:48:09 am »
its a lovely lil Katana, I think they need a slightly bend to them

its still  a lovely swordy wordy though:)

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FredrikH

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« Reply #9 on: May 02, 2004, 12:48:38 pm »
finished the blade texture hope you like it :)

Kintall

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« Reply #10 on: May 02, 2004, 01:26:30 pm »
coming along nicely, I\'l just take this moment to be a pedantic annoying nitpicker and say that the blades curve starts in the middle and increases slightly the closer it gets to the end, the blade is still strieght but hey :)

I really do like it

also dont forget to detail the Tsuba (handguard)



and the detail on the handle is important too, this may give you a more practical standpoint to work from :)


thus ends my pedantic nitpicking

your doing good work, keep it up :)

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FredrikH

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« Reply #11 on: May 02, 2004, 02:18:55 pm »
ok i looked at my ref pic for the bend not only the leght ratios as before unfortunately i had to add one cross section to the blade to keep it from looking blocky so now its at 338 tris

ok back to the texture again :)

Empanado

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« Reply #12 on: May 02, 2004, 07:55:23 pm »
Wow! You\'re good at this, REALLY good. The texture of the blade is nicely done (altough, in my own humble opinion, maybe it\'s a bit too \"rusty\"). So, you only need to put some texture on the handle and you\'re done. Go you!
« Last Edit: May 02, 2004, 07:56:16 pm by Empanado »
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tygerwilde

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« Reply #13 on: May 02, 2004, 08:02:43 pm »
I agree about the hilt needing some detail, a katana or wakazashi just isn\'t the same without at least having the wrap intact, although most likely no one will notice it in game...

hehe, I screwed up, I\'ve been wondering for a while if my wakazashi is real or decorative, so when I saw that diagram I took it apart... good news, it\'s real, including that rubbery ray skin stuff... bad news... I can\'t get it back together....
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Uyaem

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« Reply #14 on: May 02, 2004, 08:46:20 pm »
I\'m a lamen when it comes to modelling, but what about antialiasing the blade? The edges seem a little rough-cut.
Other then that - great work, really nice to look at :)
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