Author Topic: Learning  (Read 1136 times)

Zorium

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Learning
« on: May 04, 2004, 07:50:11 am »
I was just wondering how learning will be implimented in PS (don\'t shoot me if this has already been mentioned).  Some people talk about skill points which seems really gamey to me, so I had an idea :D.

When you defeat an enemy you could be infused with a magic learning force thing which instead of giving you skill points it gives you learning time (literally hours, minutes and seconds), this could be explained but some ancient curse that only some creatures hold the ability to learn or something (don\'t comment on the story only the idea :P).  With that learning time (better name anyone?) you would (obviously) be able to learn for as long as you have learning time for.

More complex skills taking longer to learn (I wonder why :P) than basic spells (maybe the most complex skills could take several days (on and off) to learn.

Also learning shouldn\'t be linear rather taking a more tree like approach (actually railway junctions may be a better way to describe it).  So instead of learning skill A then skill B then C you could learn skill L, skill F then skill M.

Just my view anyway.
I reserve the right to be wrong.

Zorium

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« Reply #1 on: May 09, 2004, 06:28:20 am »
any comments/suggestions?
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Xanaroth

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« Reply #2 on: May 09, 2004, 10:21:57 am »
i have been thinking about this, and i think that would become a great idea, with some minor adjustments.
You will always have that monsters have different strength (weaker and the more powerfull) the more powerfull should give more then the weaker.
Thus i was thinking about this: The time you fight with a monster (doesn\'t matter if he dies or not, every sec you fight means you get 1 sec \"LT\") should have some formulla behind it.
Here is the idea:
Every monster will be classified into a level (1 - alot) and then there would be some formulla like this:
\"LT\" = time * (monsterlevel - 20)
of course this is just an example. That way stronger monsters would be given more LT then the weaker, else every1 will only fight the weakest monster because they give just as much LT, so this will stop strong people from going after weak monsters, and thus newbies will still have something to slaughter as well;P
What ya think of this?

Zorium

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« Reply #3 on: May 09, 2004, 11:56:25 am »
I didn\'t think about that one (valid point though).  I\'ll have a stab at a formula

L = a level given to the monster (another formula maybe applied to work this out).  This could also be applied to another player you are fighting.
T = duration of fight in seconds
K = bonus applied if you kill the moster (L/S*10)
S = your \"level\", same formula as monsters level (I know there will be no levels in the game)
lt = learning time

lt= (L/T)/S+K

So presuming lt is in minutes and both the monster and the player are \"level\" 1 and that the fight lasted for 20 seconds also the player killed the mosnter....

(1/60)/1+10= 10.5 minutes of learning time

The problem with this formula though is that it is heavily dependent on a players or monsters \"level\" which does not exist and maybe hard to calculate.  But what it does do is make it far less profitable for strong people to kill weak monsters which helps the newbies.

Just a thought but when you get killed the same formula could be applied to take learning time away from you (spare learning time first then ones in abilities).  Learning time \"locked\" in abilities could be removed by \"watering down\" the ability so you still know the ability but it\'s far less effective.

-Zorium
I reserve the right to be wrong.

Zorium

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« Reply #4 on: May 15, 2004, 04:08:38 am »
I have been thinking about this a bit recently so....

If a mage keeps on casting a certain type of spell (e.g red way spells)
then some of this magic would \"rub off\" onto their learning time making
that learning time aligned with the red way.  This would mean that that
some (not all) of their learning time would give a bonus for learning red
way abilities but give a disadvantage when learning it\'s opposite.  This
would give 6 (or is it 7?) types of learning time one for each way and
then one general time which has no advantages or disadvantages.  If a
mage just kept on casting each way evenly it would remain general
learning time (as they would cancel each other out).  Also the more a
mage used of one way the bigger the bonus (conversely a bigger
disadvantage for the opposite way).

Another (complementary) way of learning could be watching someone
perform an ability.  So if someone walked around in front of you
performing a basic slash with a sword for 10 minutes (maybe longer)
you would then be able to pick up a sword and then perform that same
slash (presuming you couldn\'t before).

Anyway enough for now.

-Zorium
I reserve the right to be wrong.

Icefalcon

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« Reply #5 on: May 16, 2004, 01:13:11 am »
Interesting ideas, but I think the devs have already figured all that out by now, we will just have to see what they did...

quiksilver012

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« Reply #6 on: May 22, 2004, 09:10:07 am »
hmmmmm...

this is very good idea but as icefalcon said the devs have probably got around to this idea, great idea though 8)