You need only the Howto if you want to compile PS from source. If you use the precompiled binaries you will still have to compile Crystal Space and CEL, since they are needed for playing PS and they are not included with the binary package.
Jam is similiar to Make, so you don\'t have to fear it, just do a ./configure and then run jam to compile. If you keep to the howto you won\'t have much problems.
A benefit of compiling it is that you will have a working /spawn, since the package on the website is an old one (which btw didn\'t work on me, it segfaulted after start).
If you don\'t want to gothrough the hazzle of compiling there is another choice: I made precompiled tarballs of Crystal Space, CEL and PS. If you choose this method you will get the newest version os Molecular Blue (the current version) with Aineko\'s mods applied, which enhance the client with macros, some shortcut keys and different colored messages (more info on the mods is available in
Aineko\'s guide to client moddingYou can get the files here:
Crystal SpaceCELPlaneshiftThen you will have to set the exports (let\'s say you extracted Crystal Space to /opt/CS and CEL to /opt/cel):
export CRYSTAL=/opt/CS
export CEL=/opt/cel/
export CSCONFPATH=/opt/cel/
Add these exports to your .bashrc file or create a startup script in your PS folder with adding ./psclient to the end of the file. You can do the same with ./pssetup to have a startup script for the setup program.
BTW: you will have to set the exports with every install method.
Now you will have to do a last step: copy your /art folder from the package you downloaded from Sourceforge or the PS download page over to the new location. Or just extract the PS binaries to the old location, you won\'t have to copy it then.
Umm, did I miss something? If it\'s not working or something is unclear, just ask
