Author Topic: Food Mesh(s):  (Read 942 times)

Zeraph

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Food Mesh(s):
« on: May 09, 2004, 06:09:10 pm »
I am setting up this thread for refining assorted Food Meshes/textures before putting them on ?Laanx Wheel of Wishes?. You can post what you got no mater how small it is / crappy you think it looks?
(Remember, Models do not need high poly to look good when they are small)

Oh, & please post the poly count if possible, very very small objects only need about 20-30 poly?


EDIT: I forgot to add: any concept artists can post artwork of Yliacom Food, it probably is different from are food so Be creative! We can then try to model it  :]...
« Last Edit: May 09, 2004, 06:19:04 pm by Zeraph »

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Zeraph

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I?ll start:
« Reply #1 on: May 09, 2004, 06:10:45 pm »
Yesterday I just decided to make a low poly Cherry & decided to make it a ?berry? because of the possible general use with different textures. I originally had it in a red & white texture but it made it look to much like a mutilated candy-cane:


It is texture mapped, (Texture is only 2 by 4 pixels! Poly:32 (3DsMax4 Faces)) ? could reduce poly if that is to much?

DL: http://www.geocities.com/seraphsoundstage/PS/?Berries.zip

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Saphire

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« Reply #2 on: May 09, 2004, 11:30:50 pm »
is it one solid object or 2 or 3? if it was one solid object the count might be lower.

32 Polygons is a correct count for such a simple object... even if the berries look alittle bit, eh... \"pointed\" :rolleyes:

good job.
Precious and beutiful, it is happy. The only time when it is not is when it is in a shape of a tear.