Well, I imagined that this piece of music should be
combined with
in game underwater SFX to get its full potential. Also, this soundtrack is for use in calm water-areas like peaceful lakes and the like. Try and imagine bubbles, swimming-strokes, underwater animal sounds and the like. That is more what I was thinking about. When it comes to more dangerous areas the music needs to be more ominous to get the right athmosphere.
Personally I like this soundtrack, but of course it cannot be to everyones liking. Everyone have a different taste, so it\'s impossible to do music that suits everyone.
If you really cannot stand the background-music for some reason, then why not follow cirques example and listen to your own? I see nothing wrong with that, and it doesn\'t mean that music shouldn\'t be included at all. Even the best of music can get annoying after you have listened to it hundreds of times, so if you want to switch it off, then you should have that option.
The reason behind background-music is to make soundtracks that suits the athmosphere. Techno-music/Hard-rock for futuristic shooters, Pop/Rap/Techno for racing-simulators, Hard-rock/japanese kung fu style music for beat \'em up, and medival/celtic/choir/tribal music for medival fantasy RPGs (I don\'t say that it must be this way, but I don\'t think that a techno or rap soundtrack would suit a game like this.)
One of the goals with Planeshift (at least from what I\'ve heard) is to give the game a unique music-style that is specific for Planeshift. It should represent another world, an entirely different culture. Not the easiest thing to do if you ask me.
Of course I cannot compete with the devs when it comes to music/sound effects. This is more like fan-art at the moment, but it\'s a good start, and I enjoy making music, so it doesn\'t really matter now does it?