Author Topic: Radiolarians Art  (Read 2696 times)

radiolarian

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Another take on the Kran
« Reply #15 on: May 22, 2004, 04:54:59 am »
I think this is closer to what some were expecting. I\'m still undesided about the eyes. In the screen shots they look like glowing red lights.  I\'ll post another with the eyes once I come up with a solution I like.



Thanks for any comments.

Karyuu

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« Reply #16 on: May 22, 2004, 06:32:51 am »
Woohoo! -That- looks much better :D Awesome job!
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karakth

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« Reply #17 on: May 22, 2004, 06:52:50 am »
Indeed these are spectacular.

Think you could take some screenshots of these Kran doing things like climbing or fighting or whatever?
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« Reply #18 on: May 22, 2004, 12:10:19 pm »
Awesome! 8o

I think you went a bit too far with the muscles, and that belly thing looks weird.
And it still looks metalic and not stonish, but I really like it!
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Monketh

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« Reply #19 on: May 22, 2004, 02:53:02 pm »
Yeah, he might want to dull down that shine a bit.
Other than that, looks really good!
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KwartzTheKran

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« Reply #20 on: May 22, 2004, 04:25:21 pm »
Now that really is great stuff, as akran player you would be able to feel the weight of stone with a model like that. The emphasis on the shoulder muscles is great and the large forearms give a popeye-esque feel or action over thoughts.
The less saturated skin gives a much more stoney feel and less shine too, really great stuff =)
« Last Edit: May 22, 2004, 04:25:45 pm by KwartzTheKran »


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T?ri Tasart

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« Reply #21 on: May 22, 2004, 05:09:27 pm »
Wow! Great work, I love it! :) Please do more! :D

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Taurenthefirst

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« Reply #22 on: May 23, 2004, 02:10:28 am »
wow this looks really good. only thing i see that i dont like is the new bigger kran i think needs like a six pack or something b/c the circle thing on his stomach just make me think he is really fat or something. anyway, id really like to see more of your work.

radiolarian

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Thanks for the comments
« Reply #23 on: May 23, 2004, 07:03:49 pm »
I might change the circle in the stomach but I won\'t give him a six pack. It looks fat because you can only see it from the front and back. I\'ll keep playing with the material to make it more stonish.

nightwolfz

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« Reply #24 on: May 23, 2004, 11:38:35 pm »
OMG nice,
I can\'t imagine how some1 can make a 2 million polygon character with 3ds max, maybe it\'s not 3dsmax ... what program you are using ?
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radiolarian

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« Reply #25 on: May 24, 2004, 04:31:41 am »
Nightwolf: The first model was done completely in Zbrush. The second one was a combination of Wings3d and Zbrush. Zbrush is the one that allows you to create very high poly models. In my computer which has a gig of ram you can create models of up to 4 millions polys. On a two gig system you could create models of up to 8 million polys.

Erik

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« Reply #26 on: May 24, 2004, 12:09:31 pm »
What they did @ WETA studio\'s for LOTR, or what Epic is doing for the new Unreal engine is the following:
First they make a low poly model in a regular 3d package like maya or 3dsmax, then they export that mesh to zbrush and turn it into a 2 milion char with loads of details. Next thing they do is turn all that detail into normal maps/texture maps. Then they go back to their 3d program and past those textures/normal maps on the char, looks great, I still need to try it some day :)
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Ineluke

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« Reply #27 on: May 24, 2004, 09:44:50 pm »
Wow
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« Reply #28 on: May 26, 2004, 12:00:36 am »
*jaw drops*
That second model looks GREAT! Keep up the good work. :D

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