Author Topic: When is CB gonna be live?  (Read 4356 times)

Androgos

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« Reply #15 on: May 26, 2004, 02:00:12 pm »
Quote
Originally posted by Wedge
It will have furry teddy monsters that eat your face!



That is from the TreeCastle project isn\'t it?
Maybe it won\'t be ingame before the treecastle?

Androgos

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« Reply #16 on: May 26, 2004, 02:06:11 pm »
Quote
Originally posted by harchimedon
..
planetshit .
...
planetshift release.
...

recompile the planetshift
..


PlaneShift, not PlaneTShift. (Not either PlanetShit :P)

StealthTiger

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« Reply #17 on: May 26, 2004, 02:11:00 pm »
Must....kill....teddy....bear!

Hey is planeshift gonna have blood?

KwartzTheKran

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« Reply #18 on: May 26, 2004, 04:01:58 pm »
lol ya its from the tc ppl and im not sure we will be using it at all so dont expect to see it in planeshift, especially as it stands =)
« Last Edit: May 26, 2004, 04:06:56 pm by KwartzTheKran »


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Xordan

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« Reply #19 on: May 26, 2004, 06:15:09 pm »
And it it does get used, touch it at your own risk. It\'s claws and teeth will rip ye all apart. :D

StealthTiger

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« Reply #20 on: May 26, 2004, 07:17:46 pm »
lol if that thing killed me I would be laughing to hard to care.

Arberar

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« Reply #21 on: May 26, 2004, 07:57:04 pm »
it looks scary with its big black eyes and stuff...:o

Wedge

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« Reply #22 on: May 26, 2004, 10:07:14 pm »
Hehehe yeah, that\'s not in CB, I just put it up as a joke.  Next I\'m gonna try an\' get it to hold weapons :evil:
« Last Edit: May 26, 2004, 10:07:35 pm by Wedge »
Ninjas have feelings too.  Mostly they feel like dancing.



tygerwilde

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« Reply #23 on: May 26, 2004, 10:45:15 pm »
that would be like ACs white rabbit. level 666 white rabbit kills damn near everything it meets. I died valiently on the rabbit hunt. I believe it was a tribute to Monty Python.
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Murais

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« Reply #24 on: May 27, 2004, 10:34:05 pm »
ummm... I got one question, will combat be turn-based, or real time?
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Altharion

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« Reply #25 on: May 27, 2004, 10:43:35 pm »
Quote
Originally posted by Murais
ummm... I got one question, will combat be turn-based, or real time?


i hope they got something original but something oldschool would be cool.

Ashfen

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« Reply #26 on: May 27, 2004, 11:10:03 pm »
Quote
Originally posted by Murais
ummm... I got one question, will combat be turn-based, or real time?


erm this would be very hard because it would mean if there was a fight everything would have to go turn based and therefore making every1 else move slowly, wouldnt it?

so im guessing it wouldnt happen
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Kryogenic

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« Reply #27 on: May 27, 2004, 11:57:38 pm »
I don\'t think it would make things go slowly per say. Because if it was turn based, wouldn\'t it be based on one of your characters attributes as to how often and how fast you get to attack?

So kinda like player x has 31 dex and player y has 35 dex. Player x would get initiative on the players side.

In table top RPing. (d20 style) Initiative is done like this... Each combatant (Player and Enemy alike) has a modifier according to how high their Dex is.

Each combatant roles a 6 sided die and adds his/her modifier to the role.

Each combatant takes his/her turn according to the total initiative score (1d6 plus modifier)

I don\'t see why you wouldn\'t be able to convert a system like that into a video game, BUT I know next to nothing about designing video game engines or even programming on an existing engine, so.... /shrugs

T?ri Tasart

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« Reply #28 on: May 28, 2004, 12:11:21 am »
Hi, Kryogenic, many computer games already use tabletop D&D systems like this. Neverwinter Nights is the most notable example (because I can\'t think of any others right now! :D).

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Wedge

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« Reply #29 on: May 28, 2004, 12:11:34 am »
It\'s realtime.
Ninjas have feelings too.  Mostly they feel like dancing.