Author Topic: crosseyed 3D rear view of Laanx temple  (Read 3021 times)

Taurenthefirst

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« Reply #15 on: May 28, 2004, 02:02:55 am »
fishies behind the shark are different, that plus depths 2 makes 3, to the right of the shark there is a fish missing, that makes 4, shark has less stripes thats 5, should i go on or let people figure the rest of them out? ( me have found all 10 :D)
« Last Edit: May 28, 2004, 02:05:00 am by Taurenthefirst »

BlueScreenJunky

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« Reply #16 on: May 28, 2004, 10:22:31 am »
T_T  I can\'t do the \"cross your eyes\" thing, I can only see regular stereograms with the \"move your eyes appart\" technique.
So the houses in the back look closer than the temple lol.


Nice idea though, I\'m gonna practice some more and see if I can get it right.
sig removed, it was kinda big ^^

Icefalcon

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« Reply #17 on: May 29, 2004, 01:00:04 am »
Thats really cool, at first I couldn\'t see it, but I figured it out, and I must say the temple looks awesome in 3D, I wish the whole game was 3D that way...somehow :D

Hadfael

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« Reply #18 on: June 14, 2004, 10:08:46 am »
about the 3D temple (and not the fishes)

the theory to see a 3D effect is to take 2 pictures centered on the same object with an angle of about 10 degrees. But it\'s sometimes too much, because in reality, our eyes are not moving away as we move backward.

To take the screenshots, take one view corresponding to one eye (say the right eye first). Then move a few steps to the left, and take another screenshot for the left eye view. The subject must not move (that\'s why I did not try yet a 3D view of a char as they are breathing).

Many techniques are avaliable to display the depth.
- crossed eyes
   the left view is to the right side of the picture. the viewer must cross his eyes until he sees 3 times the picture. The center shows the effect. You can use your hands to  hide the extra side pictures. If it\'s too blurry, concentrate on one point and move backward.
- Parallel view
  The left picture is displayed on the left. The eyes must stay parallel. Try too look far away.
- Anaglyphs
  Using filters of different complementary colors  magenta/Blue or Red/Cyan. Both images are filtered and merged. This technique can hardly display colored images if the subject contains areas of one of the filtered colors (a red area will be only seen by one eye). This is why it\'s often used with black and white pictures.
- other methods
   some others methods can be used to display the 2 views at the same place but with a time delay. Some gfx cards can synchronise the display with glasses that are hiding one eye since the other is looking at its view. You can also use the time used by the brain to identify a dark image and use dark/light filters. A simple Jpeg can\'t be used for this methods.

About doing the game 3D, it needs to render 2 frames from different angles for each image (such dividing at least by 2 the framerate). And unless you use the anaglyph method, you have to focus your sight to a different distance than the convergence point. That can cause you a headhache.

Skizzik

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« Reply #19 on: June 14, 2004, 10:45:34 pm »
As far as I know, all the games that went 3D (and miserably failed), used one of those glasses that blind one eye after the other. This would mean that people would have to buy one of those weird glasses.

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Taurenthefirst

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« Reply #20 on: June 16, 2004, 05:37:00 pm »
hey awesome i finally got it to work!

Ineluke

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« Reply #21 on: June 16, 2004, 06:04:17 pm »
Looks like someone just finished reading a bit on sterio phtography :D

Now If you got a vid that would be cool...
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sesmi

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« Reply #22 on: July 18, 2004, 06:12:44 pm »
Quote
Originally posted by Skizzik
Quote
Originally posted by Erik
PICTURE

I really hope I\'m missing out on some kind of great joke here, \'cause if I\'m not, that post was kinda... erm... disturbing? :P


ya got that rite!!!!