Author Topic: npc troops  (Read 3386 times)

Zorium

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« Reply #30 on: June 08, 2004, 10:09:15 pm »
That is correct Skizzik.

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Melbourne

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« Reply #31 on: June 10, 2004, 07:53:44 am »
Why hire NPCs for your army when I\'m sure you could just call your neighborly guild and ask to hire some of them?  We don\'t want to put the mercanery guild out of business be giving their jobs to NPCs.  I you dn\'t have any friendly guilds to help you, tuff luck, you should have played better deplomacy.  And I don\'t think NPCs should be able to be in guilds.  I\'d hate to see a guild consisting of 10 people and 100 NPCs.  The point is to meet people, if the guild can\'t handle evething on its own it either needs to get more members or just die.
« Last Edit: June 10, 2004, 08:00:38 am by Melbourne »
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Zorium

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« Reply #32 on: June 10, 2004, 08:15:07 am »
If you actually had read my first post in full you would discover that I had factored into the equation that there were three guilds fighting a side.

Also I was not suggesting to put the mercenary guild out of buisiness (or any other guild with similar objectives) far from it, which would you prefer an army of npc\'s or an army of players.  

What was said in my original post is that npc\'s would be there to bolster numbers and to be the \"grunt\" troops (some exceptions to the latter possibly, anyway who wants to be a \"grunt\" when you can be a CO).

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Melbourne

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« Reply #33 on: June 10, 2004, 08:40:50 am »
Quote
Originally posted by Zorium
If you actually had read my first post in full you would discover that I had factored into the equation that there were three guilds fighting a side.


I did read your first post, and if 3 guilds doesn\'t supply with enough troops for an army, those guilds probobly shouldn\'t be involved in the guild war.

Quote

Also I was not suggesting to put the mercenary guild out of buisiness (or any other guild with similar objectives) far from it, which would you prefer an army of npc\'s or an army of players.
 

Well then whats the point of NPC troops? People are always going to be smarter(at least for now) and better then a NPC army

Quote

What was said in my original post is that npc\'s would be there to bolster numbers and to be the \"grunt\" troops (some exceptions to the latter possibly, anyway who wants to be a \"grunt\" when you can be a CO).

-Zorium


Are you a RTS fan?  You must really like the tank rush.  It\'s not just about huge numbers, a good army actually uses strategy and tactics to win.  You don\'t need huge numbers to have a fun time.  What NPCs will endup being is nothing but cannon fodder playing the crucial role of Operation Human Shield.
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Zorium

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« Reply #34 on: June 10, 2004, 10:42:37 am »
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I did read your first post, and if 3 guilds doesn\'t supply with enough troops for an army, those guilds probobly shouldn\'t be involved in the guild war.


Maybe but if the other three guilds have similar numbers to the other three guilds then they wouldn\'t mind would they :P

NPC troops come in larger numbers than player troops (hence the entire point of the idea) and also even though players will be smarter the npc\'s have the capacity to be better fighters (they will be programed to fight efficiently and effectively, if they are implimented of course and if the devs can do suffisticated AI).

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Are you a RTS fan? You must really like the tank rush. It\'s not just about huge numbers, a good army actually uses strategy and tactics to win. You don\'t need huge numbers to have a fun time. What NPCs will endup being is nothing but cannon fodder playing the crucial role of Operation Human Shield.


Actually I have not played a RTS which I have thought gave me enough control over my troops I also think that tank rushes while effective are cheap they involve about as much skill as is required to hit a beach ball with a sledge hammer.

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Davis

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« Reply #35 on: June 10, 2004, 10:02:51 pm »
Zorium, I don\'t see why you think guild wars will always involve battles between armies. Two warring thieves guilds will make little impression on the common person. Why does every guild need an army to attack each other with?

Also, where do you think these battles will take place? City streets? Maybe names like Dark Empire have confused you, but most of the time, a guild is not a country. It\'s a guild. NPC soldiers may be in wars between governments, if those are implemented, but the concept of soldiers in a guild is uncommon.

A guild war is simply open PKing, and probably the occasional (or frequent) raid/ambush. Anyway, we don\'t need NPC mercenaries. *points to Mercenary Guild HQ*

Melbourne

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« Reply #36 on: June 10, 2004, 11:43:37 pm »
Quote
Originally posted by Zorium
Actually I have not played a RTS which I have thought gave me enough control over my troops I also think that tank rushes while effective are cheap they involve about as much skill as is required to hit a beach ball with a sledge hammer.

-Zorium


Tank rushes are simply building a large enough force to simply overwhelm the opposition regardless of the strength of the individual unit.  Though it is effective, it is the equivalent of kamikazie and not very realistic.
I must remind you this is a RPG not a RTS and as Davis said GUILD WARS not NATION WARS, the battles will not and should not escalate to the scale you seek.  How a battle with 800+ people is going to work when guild HQs are only a couple blocks away from eachother is still beyond me.
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Zorium

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« Reply #37 on: June 11, 2004, 10:12:09 am »
I never said their HAD to be 100\'s of but I said that I would prefer the option to be able to do so.  You\'re right battles may not neccesarly take place on battlefields, but possibly in city streets although I would imagine large guilds would effectively control entire cities.

Melbourne I think you missed my point, I HATE tank rushes.

-Zorium

EDIT: (heh don\'t usually do this) just changed your to you\'re (and yes Melbourne I do know the difference I was obviously a bit slack that day :P)
« Last Edit: June 15, 2004, 07:53:05 am by Zorium »
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Melbourne

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« Reply #38 on: June 12, 2004, 02:04:37 am »
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Originally posted by Zorium
I never said there HAD to be 100\'s of but I said that I would prefer the option to be able to do so.  You\'re right battles may not neccesarly take place on battlefields, but possibly in city streets although I would imagine large guilds would effectively control entire cities.

Melbourne I think you missed my point, I HATE tank rushes.

-Zorium


Oh, I did miss your point, sorry about that.  Fighting in city streets will limit the number of effective combatants that are fighting at the same time, making larger armies less effective(there will be more chances for bottlenecking).


Also, people please learn the difference between there, they\'re, and their and your and you\'re.
« Last Edit: June 12, 2004, 02:11:01 am by Melbourne »
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Entamis

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« Reply #39 on: June 14, 2004, 08:17:32 pm »
Geez, I think Davis\' post sums it up. :-/

Zorium

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« Reply #40 on: June 15, 2004, 01:37:59 am »
Why is that Entamis?

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karakth

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« Reply #41 on: June 15, 2004, 02:17:39 am »
Quote
Originally posted by Melbourne
Also, people please learn the difference between there, they\'re, and their and your and you\'re.


Hear here! :) Too many people take this forgranted, and it can be annoying and sometimes even confusing.

Back on topic, wouldn\'t a guild war be more like a general open hostility? Like two people of warring guilds meet in a tavern and start attacking each other because their guilds are at war. If it were to come to actual battles, these would be very case-specific. Most guilds will have guild houses, so a seige is likely. But some houses are built in the countryside, while others in a city. I suppose it will all be up to guilds. But guilds based in the countryside will also have the option of fighting between trees, etc.

So where the fight takes place is decided by the guild, and really the options are as vast as those in real life. And since the key element the devs want to accomplish is realism, this is good.

As for the mercenaries, I think a guild should be allowed NPC members. This would add realism (many guilds RP as though they have many members, but in fact only have ten or fifteen. NPCs would make their RP more than words) and encourage RP.
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Cyberchu

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« Reply #42 on: June 18, 2004, 09:35:24 pm »
Perhaps for guilds with HQ\'s in different cities you might want a huge force to overwhelm their HQ?
Mabye a warning of a big attack should be implemented? (a seer)
Also The Mercenary Guilds mercaneries will probable be slightly supirior to NPC
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dfryer

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« Reply #43 on: June 19, 2004, 12:45:18 am »
I know that if I was responsible for the City Guard, I would outlaw violence within the walls, and send soldiers to clean up anyone fighting, guild war or not.
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Cyberchu

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« Reply #44 on: June 23, 2004, 01:01:00 pm »
Why not have all guildhoses built like a fort just outside the city with the guildhouse as a keep and walls and stuff around it and have all the houses which are owned by players who belong to that guild along with workshops and smythies etc. inside the walls. It would make for dramatic seiges!

Why not have it so that any player can walk into a barracks and hire a certain number of NPC troops for their guild.
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