Author Topic: Cvs Fun.  (Read 12587 times)

Ineluke

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Cvs Fun.
« on: June 15, 2004, 05:24:24 pm »
Quote
Reworked garbage logic.

Just grab funny quotes from the cvs and put them here. :D


EDIT: For those newbes amongst us the cvs can be found here:http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/docs/history.txt?view=auto
« Last Edit: June 16, 2004, 05:13:19 pm by Ineluke »
\"When I said, \'death before dishonor,\' I meant alphabetically.\"
-- Exsam

\"Anyway, back to the game.\"
::keeps talking::
\"Uh, guys?\"
::keeps talking::
\"Pi is exactly 3!\"
[complete silence]
\"I\'m sorry it had to come to that, folks.\"

Taldor

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« Reply #1 on: June 15, 2004, 07:09:27 pm »
Quote

*** 2000-08-10 by Wouter
- tried to fix things...

XpYtZ

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« Reply #2 on: June 15, 2004, 08:17:58 pm »
It gets funny if you remove some text.

Quote
*** 2004-06-09 by Andrew Mann
- Removed mysterious net/msghandler.h include...

*** 2004-06-10 by Andrew Craig
- Added some not so mysterious net/msghandler.h includes...


:) :)) :}
« Last Edit: June 15, 2004, 08:18:58 pm by XpYtZ »

Wedge

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« Reply #3 on: June 15, 2004, 09:20:21 pm »
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*** 2004-06-03 by Andrew Craig
- Fixed problem with /killnpc could continue to kill the same NPC  many times.

I don\'t really see what the problem with that was...
Ninjas have feelings too.  Mostly they feel like dancing.



gogg

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« Reply #4 on: June 16, 2004, 12:20:46 am »
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Added Kill Player button on GM GUI

Added Mario64 style camera mode
« Last Edit: June 16, 2004, 01:06:57 am by gogg »
gogg aka lanb135

Uyaem

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« Reply #5 on: June 16, 2004, 10:44:03 am »
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- Added check so you can\'t begin guild war with yourself.
- Fixed: players could /challenge themselves.


Man, that would have been fun. :D
The internet is "the terrorists'" most important weapon, they say.
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faldrok

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« Reply #6 on: June 16, 2004, 11:11:38 am »
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- Fixed: All compiler warnings I could change without breaking something
- Fixed: /repaintlabels was adding a label over the current char, which made
         the camera behave wierd


Ok, funniest thing I could find in 30 seconds. Maybe I will take more time later. But, I doubt it... :rolleyes:

Skizzik

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« Reply #7 on: June 16, 2004, 02:13:41 pm »
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stupid 8.3 DOS standard

Quote
Update group manager so you cannot invite yourself.

I don\'t think the CVS history page is funny...

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Ineluke

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« Reply #8 on: June 16, 2004, 04:35:47 pm »
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I don\'t think the CVS history page is funny...


Maybe I\'m too much of a nerd but I find some of it hilarious. :D
\"When I said, \'death before dishonor,\' I meant alphabetically.\"
-- Exsam

\"Anyway, back to the game.\"
::keeps talking::
\"Uh, guys?\"
::keeps talking::
\"Pi is exactly 3!\"
[complete silence]
\"I\'m sorry it had to come to that, folks.\"

Elkindel

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« Reply #9 on: June 16, 2004, 09:49:58 pm »
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- Found that the reason combat looks boring is because I never ported the
  attack and defense animations to use sprcal3d.

Narull ter Aenasul

Abemore

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« Reply #10 on: June 17, 2004, 08:20:48 am »
Combat better not look boring with cal3d.... or...... I\'ll cry.

Quote
*** 2004-03-02 by Andrew Robberts
- Replaced M64 camera mode to actually be good.

*** 2000-08-3 by LSupi
- Tidy things up.

*** 2000-08-3 by Wouter
- I still get linker errors, but no time now.

*** 2002-03-02 by Saul Leite
-added a simple yes/no dialog box
Guess the previous yes/no dialog box was too complicated.


Not funny, but cool:
Quote
*** 2004-02-18 by Christian Svensson
- MOTD / Guild MOTD / Random tip in loading screen
  Also my first commit :)

*** 2004-03-05 by Keith Fulton
- Added free PVP zones for arenas and quests.

*** 2004-03-25 by Ondrej Hurt
- Fall damage: HP in InfoWindow is updated immediately now.
There is going to be dead bodies everywhere ;)

*cough* Things I did:
Quote
****  2002-11-10 by Keith Fulton
- Committed a fix by Abemor which restores the sex of the character on
  the main creation screen after you choose Kran (which changes it to
  \"none\" temporarily).
- Committed another couple fixes by Abemor.  Added Rotational Camera Mode
  to \'m\' list.  Also made connect windows work when you hit enter from
  the password field.  Thanks Abe!
I also made the names of stuff appear next to the cursor in blue and black... I\'m so proud of me :)

*whispers* ...release crystal blue...
« Last Edit: June 17, 2004, 08:59:33 am by Abemore »

Awaiting Invite from the Ordo Illuminatis.

Before you criticize someone, remember to walk a mile in their shoes...
...then when you criticize them, you\'ll be a mile away ...and you\'ll have their shoes.

Zeraph

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« Reply #11 on: June 17, 2004, 06:57:11 pm »
Quote
Originally posted *** 2004-06-10 by Thomas Towey
- Reworked garbage logic.  Garbage item is now transformation specific.

 :D Didn\'t know Garbage could think...

Quote
Originally posted by Abemore
*whispers* ...release crystal blue...

-Dido
« Last Edit: June 17, 2004, 06:58:24 pm by Zeraph »

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Savion

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« Reply #12 on: June 17, 2004, 07:14:00 pm »
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- Fixed up some needless long class names. Added some more comments in some
  places.


Ah, the vagueness of it all

Quote

- Fixed a but where selecting a object without character data caused
  the client to crash.


Fixed a but huh?

Quote

- Changed BuddyWindow layout so you get more bang (amount of information) for your bucks (amount of screen space obscured).


Ah, so that\'s what \'More bang for your buck\' means :P
« Last Edit: June 17, 2004, 07:14:17 pm by Savion »

zabeal

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« Reply #13 on: June 23, 2004, 10:04:57 am »
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Mon Jun 21  by khakilord
- Fixed the annoying widget snapping so you can now utilise more than 100% of your
  desktop space.

:O not only will CB be a great game, but it will expand your screen!

and then (almost)
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Fixed a bunch of random buttons on char creation.

Couldn\'t choose which ones to fix, eh? :D (note, it\'s actually radomize, I\'m being silly)
Praise to khakilord! takes a lot of updates before you jsut start saying \"eh, it\'s better.\" Bluecommand is the master, what with his \"see history.txt\"... in history.txt!!!

Lux perpetua luceat eis

josephoenix

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« Reply #14 on: June 23, 2004, 04:37:33 pm »
Quote

**** 2003-04-11 by Andrew Mann
- Jump velocity adjusted for yesterday\'s gravity change.


I like gravity the way it is!


Quote

**** 2003-04-19 by Anders Reggestad
- Fixed correct sending of stats in group list.


My dad always said \"If it ain\'t broke, don\'t fix it!\"

josephoenix
Sir John Falstaff: "Let the skie raine Potatoes: let it thunder, to the tune of Greenesleeues"